Fixing Battle Pass Progression

The goal of these suggestions are to reduce early leaving, AFK idles, and toxic gameplay behavior, such as throwing teammates under the bus for challenges, as much as possible.

  • XP is rewarded only upon match completion, same as the current system.
  • Winning gives equal bonus XP to the entire team, and is progressively distributed in non-team modes, with the lowest scoring player getting the least amount of XP.
  • Objective-based medals inherently earn more XP than kill-based medals
  • Kill-based medals earn more XP when the team is in an advantagous state in a symmetric mode such as possessing the Oddball or having control of most of the Strongholds.
  • Completing a match gives a small amount of flat XP, no matter the mode or individual or team performance.
  • XP bonuses for playlists are given only during limited-time or seasonal events.