This has been put in the halo 4 section.
TL:DR
Higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc)
gets wheelmans when a gunner gets an assist
Since the warthog gunner is infamous for assists, ie putting someone one shot and then the kill gets stolen by the DMR headshot. I think the driver should be ‘payment’ for this aswell as the gunner by getting a wheelman or possibly ‘wheelman assist’ This way when you gunner gets 15 kills and 12 assists the driver doesn’t feel like hes driving round for no reason.
Vehicles health in general shouldn’t be affected by the drivers current health. If someone inside has no shields it shouldn’t make each shot to the vehicle do more damage to it.
Vehicle transfer damage should be spread out to all/some of the people inside the vehicle not just the driver. Most transfer damage should be done to the person nearest the hit and decreased the further the person is away from the hit.
Sticky grenades should not instantly kill your gunner and driver the damage should be treated like any other shot on your hog and have the reduced damage to driver/gunner depending on distance. For example a sticky should kill the driver if it lands near his seat, the gunner if it lands near him, and a tire stick should flip the Warthog. If you PP a hog, you should have to land two stickies on it to get the kill, in my opinion.
Give it more weigh physics wise. Dmr shots can literally turn you around while driving in some circumstances and sometimes you can nudge a rock and it makes you hog flip.
Sounds Good 

