Fixes for the warthog

This has been put in the halo 4 section.

TL:DR

Higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc)
gets wheelmans when a gunner gets an assist

Since the warthog gunner is infamous for assists, ie putting someone one shot and then the kill gets stolen by the DMR headshot. I think the driver should be ‘payment’ for this aswell as the gunner by getting a wheelman or possibly ‘wheelman assist’ This way when you gunner gets 15 kills and 12 assists the driver doesn’t feel like hes driving round for no reason.

Vehicles health in general shouldn’t be affected by the drivers current health. If someone inside has no shields it shouldn’t make each shot to the vehicle do more damage to it.

Vehicle transfer damage should be spread out to all/some of the people inside the vehicle not just the driver. Most transfer damage should be done to the person nearest the hit and decreased the further the person is away from the hit.

Sticky grenades should not instantly kill your gunner and driver the damage should be treated like any other shot on your hog and have the reduced damage to driver/gunner depending on distance. For example a sticky should kill the driver if it lands near his seat, the gunner if it lands near him, and a tire stick should flip the Warthog. If you PP a hog, you should have to land two stickies on it to get the kill, in my opinion.

Give it more weigh physics wise. Dmr shots can literally turn you around while driving in some circumstances and sometimes you can nudge a rock and it makes you hog flip.

Sounds Good :smiley:

like every idea exept sticky grenade part sorry love getting triple kills with a stick lol

I agree with most of the points, though sticking a warthog should be rewarded. The biggest thing I think needs changing is its weight. The two ton vehicle can be flipped over by a DMR, there’s something wrong here.

Pretty much all weapons and vehicles can get their kills stolen by a random headshot from a DMR. So turn it off :stuck_out_tongue:

> I agree with most of the points, though sticking a warthog should be rewarded. The biggest thing I think needs changing is its weight. The two ton vehicle can be flipped over by a DMR, there’s something wrong here.

Agreed. Physics for vehicles, especially Warthogs and Mongooses, are completely screwed up.

> I agree with most of the points, though sticking a warthog should be rewarded. The biggest thing I think needs changing is its weight. The two ton vehicle can be flipped over by a DMR, there’s something wrong here.

Yeah DMR fire should not be able to flip a hog.

Like everyone has said, I agree with everything, but the sticky section. If somebody has the skill to stick a Warthog, then they should be rewarded!

I also think that the physics need changing. It’s like driving a vehicle with helium-filled tires!

> Like everyone has said, I agree with everything, but the sticky section. If somebody has the skill to stick a Warthog, then they should be rewarded!
>
> I also think that the physics need changing. It’s like driving a vehicle with helium-filled tires!

I agree that sticking a vehicle should be rewarded (although it is reasonably easy), but for some reason it just seems to always kill the hog, other vehicles (namely revvie, banshee) are harder to stick but takes less damage from it (not a confirmed kill). At the moment the only thing a driver can do to avoid being stuck is not going near there spawns and keeping on the move.

Also physics needs changing in the areas of getting hit by Dmr fire and nicking small rocks. However I think most of the flipping (namely warthog/mongoose) is just unskilled/ unpractised driving.

Thanks for all the reply’s everyone :smiley:

The Warthog’s physics are even more broken than the programming code for Pokemon Red. The best fix the vehicle could receive would be to have its physics wholly deleted and replaced with the code and settings from Halo 3.

This is one thing we the community can all agree on. The warthog sucks in Reach.
Nice post agree with everything but the sticky part(sowie).

The physics definitely need to be changed but as for the sticky… well… maybe you shouldn’t of come close to me in the first place.

> The physics definitely need to be changed but as for the sticky… well… maybe you shouldn’t of come close to me in the first place.

possibly :stuck_out_tongue:

Added a little on the warthog physics.

> This is one thing we the community can all agree on. The warthog sucks in Reach.

ahaha yeah, I want to make it more of an option though :smiley:

> Higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc)

Just no.

The Reach sandbox is imbalanced enough without introducing more issues.

If anything sniper rifle damage to vehicles should be reduced and a Spartan laser and more plasma grenades placed on maps.

> Vehicles health in general shouldn’t be affected by the drivers current health. If someone inside has no shields it shouldn’t make each shot to the vehicle do more damage to it.
>
> Vehicle transfer damage should be spread out to all/some of the people inside the vehicle not just the driver. Most transfer damage should be done to the person nearest the hit and decreased the further the person is away from the hit.
>
> Sticky grenades should not instantly kill your gunner and driver the damage should be treated like any other shot on your hog and have the reduced damage to driver/gunner depending on distance. At the moment the hog is the only vehicle affected by this %95 kill rate with the sticky grenade (kills anywhere apart from tire stick or if your very lucky)as in revvies you die about 50% of the time.
>
> A new take on the sticky grenades affecting vehicles could be that they do 1.75 damage to the warthog itself (the four stages of warthog damage is full health, slight smoking, gashed, burning) and it is EMP’d. Damage to people inside the hog would be transferred normally and not an instant kill when someone gets that lucky stick. Note a stuck hog will still most likely die because it does alot of damage to the hog and the Emp will mean the sticker and teammates can finish it off. (this could also be used for other vehicles)

The Warthog is a Light Reconnaissance Vehicle, it isn’t a tank.

If you are getting hit heaps you clearly aren’t communicating with your gunner and passenger effectively or camping spawns or other high traffic areas and should expect to get destroyed.

> Sounds Good :smiley:

Sounds like you have no idea.

Nothing worthwhile will be done as it either isn’t worth the time and effort or isn’t possible.

There is nothing like getting a triple kill by just sticking a hog, love it when that happens.

Also i do agree witht he driver getting a wheelman medal when getting a assist.

Could imagine if we had the trip mines from H3 in Reach, what would happen to that hog then lol :slight_smile:

My personal changes would be as follows:

Higher damage resistance to anything that isn’t an explosive or AoE weapon. Explosives should be required to fully destroy a vehicle. Its simply unfair to be in a vehicle with full shields and die from one bullet. Especially undodgable, hitscan bullets.

Damage to vehicles does NOT transfer to anyone inside. You actually have to be shooting the person to deal damage to them. Its not like the vehicle is giving them loads of cover to begin with.

Bring back the heavier weight and physics from CE’s warthog.

Bring back first person view AS AN OPTION, with the ability to zoom with applicable weapons.

Remove overheating turrets.

One stick destroys a warthog.

Plasma pistols lock on more easily to warthogs.

Make ejecting from vehicles faster.

> My personal changes would be as follows:
>
> Higher damage resistance to anything that isn’t an explosive or AoE weapon. Explosives should be required to fully destroy a vehicle. Its simply unfair to be in a vehicle with full shields and die from one bullet. Especially undodgable, hitscan bullets.
>
> Damage to vehicles does NOT transfer to anyone inside. You actually have to be shooting the person to deal damage to them. Its not like the vehicle is giving them loads of cover to begin with.
>
> Bring back the heavier weight and physics from CE’s warthog.
>
> Bring back first person view AS AN OPTION, with the ability to zoom with applicable weapons.
>
> Remove overheating turrets.
>
> One stick destroys a warthog.
>
> Plasma pistols lock on more easily to warthogs.
>
> Make ejecting from vehicles faster.

I reckon it would be 99% perfect if all that was done with a small amount of transfer damage to nearest people to show shrapnel.

> > Higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc)
>
> Just no.

The damage transfer to the driver (not to anyone else) means that teamshooting a hog can kill the driver in a matter of seconds. The reverse transfer damage of a 1 shot driver means that a 2 shot hog can skip its last phase of health and instantly explode.

There should be no reversed transfer damage to the vehicle your driving it makes no scene. There should be placed transfer damage to the person closest to the hit not just to the driver.

Ordinance weapons are explosive and deserve to do that extra bit of damage.

> The Reach sandbox is imbalanced enough without introducing more issues.
>
> If anything sniper rifle damage to vehicles should be reduced and a Spartan laser and more plasma grenades placed on maps.

Essentially nothing is over powered since you spawn with a Dmr in BTB

Sniper does about the right about as it uses about 5 shots to destroy a warthog if not aiming for driver/gunner

I presume your going to say " and Spartan laser increased" in which case I agree its painfully underpowered at the moment.

Theres enough stickys on all the maps at the moment considering they are essentially a one hit most vehicles even if they don’t kill the people inside.

> The Warthog is a Light Reconnaissance Vehicle, it isn’t a tank.
>
> If you are getting hit heaps you clearly aren’t communicating with your gunner and passenger effectively or camping spawns or other high traffic areas and should expect to get destroyed.

I never wanted it to be a tank, I want it to be a viable option to use in game. At the moment most people avoid the hog and don’t use it as they get more kills with a DMR

> Sounds like you have no idea.
>
> Nothing worthwhile will be done as it either isn’t worth the time and effort or isn’t possible.

Sounds like you think its a bad idea.

It might not be possible to be done in a TU however it could be done in halo 4.

> My personal changes would be as follows:
>
> Higher damage resistance to anything that isn’t an explosive or AoE weapon. Explosives should be required to fully destroy a vehicle. Its simply unfair to be in a vehicle with full shields and die from one bullet. Especially undodgable, hitscan bullets.
>
> Damage to vehicles does NOT transfer to anyone inside. You actually have to be shooting the person to deal damage to them. Its not like the vehicle is giving them loads of cover to begin with.
>
> Bring back the heavier weight and physics from CE’s warthog.
>
> Bring back first person view AS AN OPTION, with the ability to zoom with applicable weapons.
>
> Remove overheating turrets.
>
> One stick destroys a warthog.
>
> Plasma pistols lock on more easily to warthogs.
>
> Make ejecting from vehicles faster.

BTB on Haemorrhage.

One team loses the opening rush against a decent team.

Now you have one team on foot having to contend with vehicles and power weapons being solely in the control of the other team. The oppressed team is spawning in the open like usual for this terrible map and has to rely on hopeful plasma pistola to disable vehicles only for the occupants to jump out, be full shields and kill them anyway.

As bad as Reach’s sandbox was it clearly had infinitely more thought given to it then this post.

> I presume your going to say " and Spartan laser increased" in which case I agree its painfully underpowered at the moment.

No. The Spartan laser is one of the more balanced weapons, it isn’t particularly effective against infantry on foot and is best saved for anti-vehicle warfare like it should be. Needs slightly bigger beam so it is more consistent on bad connections.

The Halo 3 Spartan Laser was terrible for BTB, a monkey could get 5+ kills easily because of its huge beam and aim assist. It also retained the same ridiculous traits against infantry on foot.

The Warthog driver has very little offensive power other than positioning his warthog well so I think the gunner should suffer from vehicle damage the most because because he is being empowered the most.

> No. The Spartan laser is one of the more balanced weapons, it isn’t particularly effective against infantry on foot and is best saved for anti-vehicle warfare like it should be. Needs slightly bigger beam so it is more consistent on bad connections.
>
> The Halo 3 Spartan Laser was terrible for BTB, a monkey could get 5+ kills easily because of its huge beam and aim assist. It also retained the same ridiculous traits against infantry on foot.
>
> The Warthog driver has very little offensive power other than positioning his warthog well so I think the gunner should suffer from vehicle damage the most because because he is being empowered the most.

Deff needs the bigger beam, at the moment half your shots on infantry ends in assists or follow ups.

Yes it was Op in halo 3, in halo 3 people tried to get the laser since it was good. In reach its the “6th mans” job to go get it and few people want to consistently pick it up.

Even in reach the warthog can’t do much about the laser, its almost an assured kill on any vehicle.