Fix the spawns on Solitary/Prisoner

Apart from the initial spawns, neither blue or red team EVER spawn at blues spawns.

Both teams will only ever spawn at Red1/Red2/Red3, making spawn trapping so easy, all you need to do is get all team mates on the top 2 floors and laugh as the rest of the game the other team only spawns in bottom red.

It completely ruins the flow of the map too, as no one ever goes on the blue side of the map, does anyone know where the heatmaps for the Anniversary maps are? Because I bet the heatmap for what is essentially a symmetrical map is ridiculously asymmetrical.

I don’t understand how it was allowed into matchmaking and how still it has not been fixed.

Ya, it should be fixed, but give 343 a break. I’d rather deal with this game for a year and let halo 4 be great, than have them constantly fix reach and get an average halo 4.

> Ya, it should be fixed, but give 343 a break. I’d rather deal with this game for a year and let halo 4 be great, than have them constantly fix reach and get an average halo 4.

I agree and disagree. 343 does need to work hard on Halo 4 (which I am sure they are), but if they cannot spare the man-power to fix some spawns on a map they made, they can ask someone outside (such as the community cartographers) to fix stuff like this.

The power in the community is their’s to wield, but they need to flip the switch from off to on, or move the crank from slow to overdrive. I am fairly certain there are more than enough of us with enough free time to do this, and most of us would do this to just help the game out.

In my experience, the spawning on this map in FFA has proven far more exasperating than the spawning in team modes. You constantly have people spawning right in front of / right behind your location. It’s crazy!

> In my experience, the spawning on this map in FFA has proven far more exasperating than the spawning in team modes. You constantly have people spawning right in front of / right behind your location. It’s crazy!

Same here. I cannot count how many times I have scored medals off of kills from players who just spawned. I do not mind scoring more medals, but it is no fun when it happens to the player =(

> > Ya, it should be fixed, but give 343 a break. I’d rather deal with this game for a year and let halo 4 be great, than have them constantly fix reach and get an average halo 4.
>
> I agree and disagree. 343 does need to work hard on Halo 4 (which I am sure they are), but if they cannot spare the man-power to fix some spawns on a map they made, they can ask someone outside (such as the community cartographers) to fix stuff like this.
>
> The power in the community is their’s to wield, but they need to flip the switch from off to on, or move the crank from slow to overdrive. I am fairly certain there are more than enough of us with enough free time to do this, and most of us would do this to just help the game out.

Thank you, I completely agree. The Halo community will moan about the many problems of the game (me included) but they will also do as much as they can to help the game too. Literally ask any Halo player with a bit of an understanding of the game/forge/spawning and they would happily fix a version of the map and submit it to 343, I imagine many already have. 343 needs to appoint some sort of team that will fix any glitches found in matchmaking etc.

All that needs doing is a simple fix for what is, an unintended spawning system. It’s so frustrating because apart from the spawning it is a great map.

Considering that the Prisoner is meant to be a 1 v 1 and for dubs, it’s not surprising the spawns are not the best for team modes and free for all. I also noticed on Battle Canyon that you get assassinated shortly after you spawn more often than not on FFA gametypes.

Yes! Prisoner has atrocious spawns. First, there are no respawns on the blue side of the map, which is ridiculous and causes almost all the action to occur on the red side of the map. Also, if you win the initial rush for rockets/AC, the opposing team almost always spawns top OS, rewarding them for dying, which is completely unacceptable.