No I can confirm he’s right. All the videos show largely this: fairly decent tracking while standing still, not very good tracking or gameplay (if any at all) while moving, and the complete omission of the fact that M&K still get bullet magnetism of the exact same degree controller users do. There’s also videos showing how bad the aim assist can be (in a weak way) with tracking outright not working.
Additionally, there’s the fact that for whatever reason, the PC clients have stronger aim assist (tracking, reticule slow) than the console versions do. It makes no sense to me, but I’ve seen overwhelming amounts of people attesting to this being the case.
The data is of no concern to me. I didn’t wait 6 years to finally get a decent Halo game only for you to screw it up because you can’t aim worth a damn on mouse.
Screw the data. I know how terrible the aiming feels right now and it isn’t represented accurately in that video.
I get that, but there’s no actually fixing the reticule slow being weak (or outright stopping working mid fight) or aim assist just not being a thing while I move. Even if I’m out of practice in any of the others I can still play quite well in them since I’ve been playing the franchise for close to two decades, Infinite, though, it’s just not quite there yet in the gameplay feel or balancing the aim assist to be usable on console
In my honest opinion, if you play Halo with a kb/m you are a TOOL. The game was made to be played with a controller, using a mouse just seems like an uber sweaty thing to do.
Also I highly doubt that the top controller players would legit have better aim than someone with a mouse, even with AA. YOU HAVE A MOUSE! The most accurate input method. That top percent kb/m should not be this low in any game, and it tells me that maybe some of the master race aren’t as good as they think, they just like to think of themselves that way.
Also also you have to consider raw numbers. Most people are going to play Halo with a controller, so naturally the top players will be controller players because their pool is bigger.
Just turn down the deadzones as much as you can without giving yourself stick drift (even the newest controller might drift at 0 or 0.5). I set mine to 5 and it made a HUGE difference.
IDK who at 343 has such a nasty Cheeto cheese covered controller that they need THIS MUCH counter weight to stick drift, but all I have to say to this person is… buy a new controller bruh.
Aim assist is pretty much none existent. Witch as a console player I prefer because I finally get to play a FPS with out my gun jumping from person to person during a firefight.
You’ll never convince these controller players that their Aim Assist is stronger than M&K because most of them have never even played M&K.
Not to mention look at all the people in here saying “the AA on controller is practically non-existent”, which is completely and totally untrue.
I’ve played both and I can tell you without a single doubt in my mind that it is much, much, MUCH easier to land consistent 4 shots on controller due to the overwhelming crutch that is AA.
I played most of the time for the flights on M&K, and have been on controller (on my console) since the beta and official launch. It is absolutely weak and basically nonexistent, the only caveat to that is what I mentioned above about PC clients having much better aim assist with controllers for no logical reason, it’s just better on their game version when using a controller.
If I find a video of it I’ll be happy to link it, but all the videos are either PC using controller showing it working, or the rare video of just a console showing it not working well. No one, at least that I’ve seen, has done one in both except Fallout Plays, but he was only showing M&K had bullet magnetism.
Aside that, for people talking about it, like I’ve mentioned, most of the people saying it does work, and is op, are playing on the PC client (not all, I’ve seen people still say it doesn’t work even if they don’t have the enter bug) and you can see them all over forum posts here, YouTube comments, Twitter etc. Same goes for the ones who say they don’t have any, or only have really weak, aim assist.
For the Fallout Plays vid: ttps://www.youtube.com/watch?v=BjEmIxmdFhI&t=2s
Not overly relevant, but he does at least show that aim assist works while he’s on PC.
The one comparison I can remember off of the top of my head showing aim assist working badly and also dropping when it shouldn’t: ttps://youtu.be/zasnFtsLHwg
There is literally no data for it (the accuracy thing is completely irrelevant as it can’t factor in anything like engagement distance, or experience playing Halo on controller for years . I also swear I remember seeing earlier on here that someone proved it was debunked, but that doesn’t matter either way.) and I would argue most know what they’re talking about. They’ve either played other games with competent aim assist and know what it feels like when it’s gone, are Halo veterans and know when the aim assist isn’t great and how it’s actually weak, or some combination of both.
No it’s not an aim bot, that literally does all of the aiming and shooting for you, but I wouldn’t expect you to get that as you use “console peasant” as reasoning for something, so definitely not very smart.
I can promise you no one is dumb enough to think PC hardware degrades over time or that a console release in 2013/14 is equal to a 3080 GPU.
Again with the peasants thing and the claim for proof that doesn’t exist or proves the other side you’re against.
Lay off on the PCMR crap, and stop insulting those of us that still play on console. If it wasn’t for us you likely wouldn’t even be here playing Halo today.