Fix the lag before imposing a 60 minute ban!

Well, the population has fallen another chunk again since the recent TU. The lag today is incredible and as a result I’ve picked up the 60 minute ban simply because I refuse to sit an waste my time, time after time, watching the score board role around adding points while I’m not in the game, simply because your (343i) inadequate host selection system has chosen a host that cannot cope with the amount of players in the game.

As the title states, fix it first and then impose a 60 minute ban. Doing it the other way around is nonsense and will lose you even more players than you’re already losing. Pointless me rejoining after the hour, so you’re another player down, with what is ultimately a 100 meg down/12 meg up BB connection.

I have much worse upload and download speeds than you yet notice very little lag.

Also: Is that saying that you’re ~200 miles away from the closest server?

Edit: Googled Milton Keynes. You’re out in London? No wonder you have bad lag. And the game is never going to give you host because then everyone would have a horrible experience.

No local only search options killed this game within months.

I have quit two matches in a row today already.

I have 50 down/50 up fiber and have been getting pretty bad lag lately as well. The other day I was inside a tank on Longbow when I went to scoreboard. Sat there a good minute waiting. When I reconnected, tank was gone and I was respawning like I had just been killed. Annoying.

> No local only search options killed this game within months.

Truth.

I have never experience lag as bad as Halo 4’s, ever, I will admit I don’t have the best connection but I shouldn’t be forced to leave the game because of it- especially considering I have had it fine with other games.

The day when people realise that download and upload speed have very little to do with online gaming will be the happiest day of my life! In short, having a 100Mbps down / 20Mbps up connection means almost nothing. I currently have ~6Mbps down / 0.85Mbps up and have almost no issues while playing online games. http://www.speedtest.net/result/2967443848.png

I suggest you go to http://www.pingtest.net/ and post your results. This may give us a slightly better idea of your situation. Here is an example of an ideal result from the ping test http://www.pingtest.net/result/86429848.png.

The problem is most likely on your end.

> The problem is most likely on your end.

The problem is that he’s on the other side of the Atlantic and connecting to American hosts.

> The day when people realise that download and upload speed have very little to do with online gaming will be the happiest day of my life! In short, having a 100Mbps down / 20Mbps up connection means almost nothing. I currently have ~6Mbps down / 0.85Mbps up and have almost no issues while playing online games. http://www.speedtest.net/result/2967443848.png
>
> I suggest you go to http://www.pingtest.net/ and post your results. This may give us a slightly better idea of your situation. Here is an example of an ideal result from the ping test http://www.pingtest.net/result/86429848.png.
>
> The problem is most likely on your end.

Ok, a couple of things here:

Bandwidth is just as important as ping. If you become host because you have good ping and you don’t have the bandwidth, all hell will be let loose. This is because more data will be generated by the consoles connected to the host than the hosts connection can cope with, it’s like trying to supply 100 houses with water from a 10mm diameter pipe, it simply won’t be adequate. This can be proved by the fact that double team has less lag, because less game data is being generated. Trust me it’s not that everyone in double team has better ping, that would be nonsensical. Remember people are sharing their bandwidth with other family members too. As for having less than 1 Mbps upload, well you may interested to know that I’ve done controlled test with a bandwidth usage monitor that prove that when playing Big Team and being host, game data will peak at around 1.25 Mbps upload. Therefore, if you’re host you aren’t sharing game data properly. Here’s my ping http://www.pingtest.net/result/86444773.png and considering this is on a weekend, it’s pretty good. The other stats on this result are equally as important; namely packet loss and jitter.

Think of packets in terms of bullets. If your dropping packets you, or someone else (if you’re host) is dropping bullets, or alternatively overall game data is being lost leading to any amount of different odd things occurring.

Line jitter; this being the variation of latency, so you have ping which is the ;latency and jitter is with how much it varies, because it’s never constant, which you will see by a live speed test when the ping varies. Jitter is bad for gaming and can transform into the game speeding up or slowing down in extreme cases. A good jitter result will field a single figure result, i.e. under 10 ms. A bad result for gaming is above 20 ms where FP shooter gaming becomes almost impossible.

@Methew. The server I use for speed tests is 200 mile from my home, true. This is because some server are over utilised, so I get a true result by using the underutilised ones. 200 mile from home and still only 30 odd ms ping is pretty good considering the further away the longer the round-trip travel time. Yes true, if I pinged a server in the US it would probably be in the hundreds of milliseconds, but trust me Yank hosts are often better than UK host and definitely better than Italian, Spanish or French hosts. Therefore, tell me now in terms of the greater the distance the longer the ping time (average) why ping is so much more important than bandwidth?

Cheers.

In addition to what I’ve wrote above:

MY CONSOLE IS HARD WIRED VIA CAT6 ETHERNET CABLE.

Wireless connections cause even more issues. Wireless traffic is subject to signal strength and interference. packets get dropped more frequently and if I’m not mistaken, Halo uses UDP packets, instead of TCP. UDP packets don’t use a handshake system. For example, TCP = I send you a text and you send me one back, if I don’t recieve one back I send you another, then you reply.

UDP is different. For example; I send you a text message, you don’t send me one back, I don’t care so I just leave it and the info (packets of gaming data) is lost. Additional packet loss generated by wireless connections can be minimised by having a good router and optomising the home network.

Having said all that, the host selection system is aweful because it isn’t simply the odd Big Team game, it’s most games. Switch to doubles where I hang out most and you will get a much better experience. Again, the internet doesn’t differentiate between playlists, it’s a simple case of less load through peoples connections, making bandwidth, especially the UPSTREAM kind, just as important in gaming as ping.

You have pretty good internet. I have 1.4 up, .7 down. I don’t get nearly as much lag as most people claim to get. It’s all about Ping I think.

> You have pretty good internet. I have 1.4 up, .7 down. I don’t get nearly as much lag as most people claim to get. It’s all about Ping I think.

No, it’s not! My other posts explain further.

You will be ok on your connection, even as host. If someone else in your house starts to share the connection it may cause issues if you’re host, although to you it may look fine, others will suffer. If you’re not host, you will be in a better position if sharing occurs. If you encounter a bad host, there’s nothing you can do obviously.

Let’s put the ‘greater the distance, the greater the round trip time’ to the test from my connection in the UK.

First up is Auckland, New Zealand: http://www.pingtest.net/result/86464590.png

Second Los Angeles, CA, USA: http://www.pingtest.net/result/86465075.png

Third is Brooklyn, NY, USA: http://www.pingtest.net/result/86465267.png

Finally is Milton Keynes, UK: http://www.pingtest.net/result/86444773.png

For the ping times on my internet connection to be that significant they would have to measure at least 100 ms or more from a point within a few hundred miles before it made an impact on the ping times between countries.

Anyone: Try pingtest.net and do the same tests by moving the circle to the country you want to test from and choose a server to ping test. Copy Direct Forum Link and post the results. Be sure to say which country you live in. Whatever the results, if you don’t have the bandwidth it won’t matter one bit.

I tried to play for the first time in a while today, and the lag was horrid. I have great connection to 343’s servers, it’s when matches start the lag kicks in. It doesn’t matter if both my roommates are on my network, there’s no reduction from them. Today I was the only one home and it was bad. I have no issues on any other game, just Halo. 343 needs to fix things. I have friends on my list that refuse to play as well til something is done. I guess they’re looking to have the next halo game be a flop due to lack of care for the product that’s out.

> I tried to play for the first time in a while today, and the lag was horrid. I have great connection to 343’s servers, it’s when matches start the lag kicks in. It doesn’t matter if both my roommates are on my network, there’s no reduction from them. Today I was the only one home and it was bad. I have no issues on any other game, just Halo. 343 needs to fix things. I have friends on my list that refuse to play as well til something is done. I guess they’re looking to have the next halo game be a flop due to lack of care for the product that’s out.

It’s like you didn’t read any of the replies to your thread.

: /

> Anyone: Try pingtest.net and do the same tests by moving the circle to the country you want to test from and choose a server to ping test. Copy Direct Forum Link and post the results. Be sure to say which country you live in. Whatever the results, if you don’t have the bandwidth it won’t matter one bit.

Okay, these tests are from Australia to various servers across the globe.

Sydney, Australia http://www.pingtest.net/result/86573632.png
Auckland, New Zealand http://www.pingtest.net/result/86573651.png
Los Angeles, United States http://www.pingtest.net/result/86573690.png
Maidenhead, United Kingdom http://www.pingtest.net/result/86573768.png
Seoul, South Korea http://www.pingtest.net/result/86573812.png

> Let’s put the ‘greater the distance, the greater the round trip time’ to the test from my connection in the UK.
>
> First up is Auckland, New Zealand: http://www.pingtest.net/result/86464590.png
>
> Second Los Angeles, CA, USA: http://www.pingtest.net/result/86465075.png
>
> Third is Brooklyn, NY, USA: http://www.pingtest.net/result/86465267.png
>
> Finally is Milton Keynes, UK: http://www.pingtest.net/result/86444773.png
>
> For the ping times on my internet connection to be that significant they would have to measure at least 100 ms or more from a point within a few hundred miles before it made an impact on the ping times between countries.
>
> Anyone: Try pingtest.net and do the same tests by moving the circle to the country you want to test from and choose a server to ping test. Copy Direct Forum Link and post the results. Be sure to say which country you live in. Whatever the results, if you don’t have the bandwidth it won’t matter one bit.

Bandwidth will only take you so far, though. To use my own internet as an example, I currently live on my school’s campus in Seattle that has a pretty fantastic internet connection, if you ask me. Every game is usually playable, but I do have an odd game every now and then that I can’t walk anywhere without teleporting.

To Lynnwood, WA - http://www.pingtest.net/result/86590875.png
To Washington, DC - http://www.pingtest.net/result/86590973.png
To Milton Keynes - http://www.pingtest.net/result/86591017.png
To Sydney - http://www.pingtest.net/result/86591050.png
To Singapore - http://www.pingtest.net/result/86592133.png

I will probably stop playing this game due to lag. The last months games have become so bad that I will be forced to give up Halo (at least online)for the first time in my life since H2 first cane out. The host selection in this game is absolutely terrible.

And unfortunately I have to agree with the Neo, no regional filter was a huge oversight. When I have to play Columbians the best players don’t win. Host wins. So I don’t want to play anymore.

> The day when people realise that download and upload speed have very little to do with online gaming will be the happiest day of my life! In short, having a 100Mbps down / 20Mbps up connection means almost nothing. I currently have ~6Mbps down / 0.85Mbps up and have almost no issues while playing online games. http://www.speedtest.net/result/2967443848.png
>
> I suggest you go to http://www.pingtest.net/ and post your results. This may give us a slightly better idea of your situation. Here is an example of an ideal result from the ping test http://www.pingtest.net/result/86429848.png.
>
> The problem is most likely on your end.

Wrong - and I am so tired of pointing this out.

The issue is how H4 picks Host (Host History versus selecting the host with the best connection), lack of regional grouping so that some low SR noob in Antarctica using a satellite internet connection pulls host with everyone else scattered around the world on 4 different continents in the same game.

70% of my 1400 H4 war games are lagged by 0.5+ seconds. 5% of my Halo Reach games are lagged by 0.5+ seconds. Playing GTA IV, COD II, Sonic Racing and other multiplayer games NEVER lag as bad as H4 does.

My connection is this:

and when I test across various sites in north america, my ping time is less than 100 ms.

If you want to read about a real world case and how broken host selection is in H4, read this:

https://forums.halowaypoint.com/yaf_postsm2567780_Is-Halo-4-s-Netcode-Bogging-Down.aspx#post2567780

Lag is not a concern to 343 - they are much more worried about “Weapons Tuning”.

> I will probably stop playing this game due to lag. The last months games have become so bad that I will be forced to give up Halo (at least online)for the first time in my life since H2 first cane out. The host selection in this game is absolutely terrible.
>
> And unfortunately I have to agree with the Neo, no regional filter was a huge oversight. When I have to play Columbians the best players don’t win. Host wins. So I don’t want to play anymore.

Around 11:30 EST last night the game became completely unplayable. Terrible lag. Why? Probably because most of the east coasters were asleep and it was guys from South America pulling host.

Played a game of ricochet where the opponents had at LEAST a 2 second advantage, you could tell because the second you saw a guy coming at you with the ball you knew you were already dead and your screen just didn’t show it yet. Even better I had two guys quit on me and in a 4-2 situation the other team wouldn’t end it because they wanted to team kill. I wanted to throw my controller through a wall.

This is by far the worst online gaming experience I’ve ever had, and that’s saying something. Not having a regional filter killed this game IMO.