Fix the freaking physics, you're killing me!

I swear to god, if nothing is done about this, I’m going to have a dam heartattack, fix the gravity, fix the grenade throw, I swear, he throws like a kid, weak and pathetic… Imagen me, going to throw your car keys over to you… In a slow and circular movement, so you can actually catch it… That’s precisely how the Spartan throws his gernades… You gotta be kidding me, it’s a grenade, where’s the dam force… or atleast make it feel like you’re actually throwing something. Feels like both the actual throw speed and the arm movements are pathetic…

When two objects collide, like landing on an obliqued ground… What happens? You fly aside… And it takes seconds or maybe even hours for you to land atlast… Make it more realistic… One big problem with this is that… when you jump and it takes 100 years before you finally land on the ground, your ability to sprint is running out while being in the mid air… So it’s pretty much a big waste of Sprint, while jumping… You sprint straight forward into a wall… Depending on the speed (which isn’t very high in this Game) you get pushed backwards… The force backwards depends on the material and the speed… In this case, there’s 1 moving object (the player against the wall)… So why the heck is the player pushed back miles away from the wall after sprinting and jumping towards it? I swear, it’s not even close to realistic…

Or take the Sword for example… Why is the dam Sword Range extremley short and sensitive, while the Flood’s Sword launch is really far away? I mean, as a Flood, you literally fly/teleport forward when aiming at a target. Not to mention the speed of the Flood, that’s really unecessary. Nowdays you have to aim really good (In the view of that the opponent also gets launched forwards and moves to the sides before you even see him). Before you even blink, he’s gone out of your sight, and he comes from the side, where you can’t really see him…

While using the sword, it feels like a child slowly and gently throws his hand infront of his sight… As if he was trying to cut air, especially when you actually hit a target… Still feels like hitting air… Pathetic… Maybe it’s the lack of force from the Sword launch, so it hardly feels like my Spartan actually cuts something…

Something else I really dislike is the fact that your sight is very limited… Like looking just straight infront of you… I’m not certain if there’s a difference between Reach and Halo 4, but I almost never had this issue in the previous games, before H4… In real life, even though you focus your sight straight forward, you can still see what’s going on around you… This game is so fast, especially when people freaking spawn next to you and kills you before you even barely react. And I mean especially in the small, oval maps… Everybody spawns next to eachother and has a high speed when walking, even faster while Sprinting… I mean sure, the Spartan is wearing a helmet, but atleast make it abit possible to view abit more from the sides…

There are probably many more complaints about the physics, but it’s too late to actually write it all down (in detail),too tired for that… And I’d be -Yoink!- if these changes weren’t made… Maybe not in Halo 4, but atleast in the future Halo games for crying out loud… I liked the physics in Halo ODST. The physics can be mixed up with so many senarios, for example, while sprinting, when jumping off a roof, getting hit by grenades, sword fights (when you for instance gets stuck in the midair, unable to move until you finally touched the ground), vehicles flipping over, Banshee evading, all that kind of stuff…

It’s outraging… Something must be done about this… Perhaps 343 should leak out information about their work earlier than what they already inform everyone 1 - 3 months before the game releases… That way people can tell what they like and don’t like about the Game… Because if you wait a few months before the release, it’s probably too late, and too much to work on, and nothing is likely to be changed… Atleast not major changes… So I’m pretty much dam pissed off how 343I turned to be, and many many more probably are… I’m not trying to be rude or anything, but this is just the way it is… And there’s still time to show us the opposite, that 343I still got it in them… We don’t want to hear them working hard… We would like to see them doing so, how they listen to their fans for instance. So lets get to it!

i found the physics to be fine actually… at least throwing grenades wise. i cant think of any issues i have aside from players being able to push each other around too much.

I don’t have many problems with this game’s physics, and by the looks of it, what you’ve recommended seems like way too much to ask from 343i.

> I don’t have many problems with this game’s physics, and by the looks of it, what you’ve recommended seems like way too much to ask from 343i.

Alot is expected from gaming companies. Compared to most of the gaming companies, 343I hardly giving everything they have… And even if they are… We won’t see it… Because they work in their mysterious ways… Noone knows what they’re up to…

I’m sorry, but I have no idea what you’re going on about. The physics and field of view are fine from what I can tell.

> > I don’t have many problems with this game’s physics, and by the looks of it, what you’ve recommended seems like way too much to ask from 343i.
>
> Alot is expected from gaming companies. Compared to most of the gaming companies, 343I hardly giving everything they have… And even if they are… We won’t see it… Because they work in their mysterious ways… Noone knows what they’re up to…

So are 343 slacking off or do we not know? Make up your mind.

Physics are fine as they are. I don’t see a thing wrong with’em. I don’t expect ultimate realism like you seem to.

Sorry to tell you Darka, My bet is nothing is going to change.

90% of the fun in halo is due to the physics engine.

Nothing to fix here.

Just because you prefer CoD physics over Halo physics doesn’t mean Halo physics is broken.

> Just because you prefer CoD physics over Halo physics doesn’t mean Halo physics is broken.

When did he say anything about CoD mechanics?

Doubt very seriously they’ll be doing any of that.

They’re working on the next Halo title, which is going to be released near the end of this year. Unless its a weapon tuning issue(even then I doubt they’ll bother with it), they’re not touching Halo 4 with their hands full of Halo XB1. :confused:

> Doubt very seriously they’ll be doing any of that.
>
>
> They’re working on the next Halo title, which is going to be released near the end of this year. Unless its a weapon tuning issue(even then I doubt they’ll bother with it), they’re not touching Halo 4 with their hands full of Halo XB1. :confused:

This.

Not to mention that not only are their hands full with Halo Xbox One, but they’re also working on several other projects that I hope will be revealed at E3.

How could there not be anything wrong with the physics? Sometimes, when you drive full speed at a player with a Ghost, they refuse to die… They only get pushed far away… but when they actually drive, and just hit me with an incredibly low speed, I die so freaking brutally… Most of these complaints do not exist in the previous games… Today I drove against a Ghost with my Warthog… The Warthog should totally outhweight the Ghost, and the Ghost should atleast take damage, which it DIDN’T AT ALL… In fact, my Warthog flipped 360 degrees 3x… How is that even logic??? it spinned as if the Warthog was made of paper… I liked the movement mechanics of Halo 3, as if you accelerate better when moving from side to side… Or when you get ejected from a Vehicle with the armor mod, why the hell is he stuck in the air for seconds before landing? As if the spartan was a leaf falling, or rather gliding in the air… I never had major difficulties in the previous Halo games, but this is driving me nuts.

This seems very nit-picky.

I have the perfect meme for this.

Here you go, Phsyicsman!

Anyways, I disagree with most of the OP’s post otherwise. Except for vehicle physics.

> > I don’t have many problems with this game’s physics, and by the looks of it, what you’ve recommended seems like way too much to ask from 343i.
>
> Alot is expected from gaming companies. Compared to most of the gaming companies, 343I hardly giving everything they have… And even if they are… We won’t see it… Because they work in their mysterious ways… Noone knows what they’re up to…

Really? Who exactly “expects a lot from gaming companies?” You need to realize that everyone is not you. Your personal peculiarities don’t outweigh the desires of the masses. And to be very clear here - games like Halo are designed for mass appeal - period. The wants of a minority are not considered. Since almost everyone here disagrees that there is any issue, I think we can safely ignore you.

> > > I don’t have many problems with this game’s physics, and by the looks of it, what you’ve recommended seems like way too much to ask from 343i.
> >
> > Alot is expected from gaming companies. Compared to most of the gaming companies, 343I hardly giving everything they have… And even if they are… We won’t see it… Because they work in their mysterious ways… Noone knows what they’re up to…
>
> Really? Who exactly “expects a lot from gaming companies?” You need to realize that everyone is not you. Your personal peculiarities don’t outweigh the desires of the masses. And to be very clear here - games like Halo are designed for mass appeal - period. <mark>The wants of a minority are not considered.</mark> Since almost everyone here disagrees that there is any issue, I think we can safely ignore you.

I’ll add to that…

When designing a game, the developers will likely cater to those who speak about their wants on stuff like forums and will consider things that are consistently asked for (343i appears to be an exception). However, after the game has launched, developers will cater those who play the game, not those who yell on the forums about it.

The people who play Halo 4 at this moment are likely happy with what they have. If 343i decides to completely change the game because a few people want that, the people who enjoy the game as it is will likely leave and ultimately, the people who asked for the change won’t be there for long… Everyone loses.

> How could there not be anything wrong with the physics? Sometimes, when you drive full speed at a player with a Ghost, they refuse to die… They only get pushed far away… but when they actually drive, and just hit me with an incredibly low speed, I die so freaking brutally…

That’s entirely due to network lag, it has NOTHING to do with the game’s physics.

> Today I drove against a Ghost with my Warthog… The Warthog should totally outhweight the Ghost, and the Ghost should atleast take damage, which it DIDN’T AT ALL… In fact, my Warthog flipped 360 degrees 3x… How is that even logic??? it spinned as if the Warthog was made of paper…

If you’ll notice, the front of a Ghost acts as a ramp, especially when boosting. If you’re driving into it at full speed, with a vehicle that’s designed for rough terrain and has always been easy to flip, are you surprised that your Warthog rolled over?

The physics seem smooth to me.