I played a 2v2 that turned into a 1v1 and went a long time.
Forge vs Shipmaster who has become the best leader in the game by far. Teleport is ridiculous, needs a timer nerf
I watched as a pair of engineers healed a scarab in the red to full health within like 2 minutes. Unbelievable.
Uber units take so long to build because it’s sometimes worth the wait in the right situations. For their health and dps and versatility. I knocked out maybe 3-4 scarabs that game and lost because he kept pumping them out. He had two bases I had all of them. I had combo 1 condor, grizzlies, wolverines for the engineers. And mixed in Cyclops.
My balance changes needed are
Also to add Forge’s warthog needs a buff.
Change healing rate on uber units
Extend build time of uber units by a little
Extend cooldown of teleportation enemy army
> 2533274809201791;1:
> I played a 2v2 that turned into a 1v1 and went a long time.
>
> Forge vs Shipmaster who has become the best leader in the game by far. Teleport is ridiculous, needs a timer nerf
>
> I watched as a pair of engineers healed a scarab in the red to full health within like 2 minutes. Unbelievable.
>
> Uber units take so long to build because it’s sometimes worth the wait in the right situations. For their health and dps and versatility. I knocked out maybe 3-4 scarabs that game and lost because he kept pumping them out. He had two bases I had all of them. I had combo 1 condor, grizzlies, wolverines for the engineers. And mixed in Cyclops.
>
> My balance changes needed areAlso to add Forge’s warthog needs a buff.
> Change healing rate on uber units
> Extend build time of uber units by a little
> Extend cooldown of teleportation enemy army
So basically make deathmatch blitz? I don’t think that’s the best idea.
Healing is fine as long as it had at least a few, like five engineers on it that seems legit to me. Engineers can’t fight at all, remember that
Any healing unit needs to be nerfed a bit. The healing rate slower and the HP of the unit decreased. I’m tired of someone building a leader early and like 10 healers and just walking around wrecking everything. And on Super units the healing is ever more ridiculous. Or make it so the engineers cannot heal while an enemy takes damage. After 5 or 10 seconds of no damage the healing can take effect. And when you damage a couple healers, they just heal each other.
Healing is ok, no nerfing required.
> 2533274812017904;4:
> Healing is ok, no nerfing required.
I am only talking engineers healing. Scarab and 4 engineers is way too OP.
At least nerf Engineers health because we all know they are weak little beings
I think engineers need a nerf to their healing rate in combat. They cost less both population and supply-wise than nightingales, and for some ungodly reason heal faster with a constant stream of healing. I think the rate out of combat is fine, but in battle 2 engineers can essentially make a unit unkillable. I think the rate of healing on units taking damage needs to be significantly reduced to prevent the eternal lategame army of unkillable units. Once engineers hit critical mass it’s very, very hard to kill them.
> 2533274809201791;5:
> > 2533274812017904;4:
> > Healing is ok, no nerfing required.
>
> I am only talking engineers healing. Scarab and 4 engineers is way too OP.
>
> At least nerf Engineers health because we all know they are weak little beings
To that agree i must.
> 2533274809201791;5:
> > 2533274812017904;4:
> > Healing is ok, no nerfing required.
>
> I am only talking engineers healing. Scarab and 4 engineers is way too OP.
>
> At least nerf Engineers health because we all know they are weak little beings
If you nerf the engineer, I wouldn’t mind going 6 on 1 scarab!
Also are you sure you didn’t win with 1 condor, wolverines and cyclops against scarabs and engineers?
Dudester! Can I have the recording of the game please? haha!