As we all knew, it was useless in Reach; the slightest movement made you visible, and the Radar Jammer gave away your presence anyway. This time, make it more like Halo 3, where you were only visible if you attacked or took damage. And, to balance it, keep your position on ally and enemy Motion Trackers.
I think this is first time I’ve ever heard anyone say that active camo was underpowered in Reach.
The AA was far to effective. The radar jammer let you know a camo user was nearby, but that really didn’t help much. In addition, crouching easily overcome any visibility issues. From what I’ve heard, there were other issues with this AA.
In the end, active camo, the AA at least, should be further nerfed in Halo 4, but we’ll see.
Reach’s Active Camo was quite OP in my opinion…
Utilizing the Radar Jammer offensively is just too good. Nobody will know which way you’re coming from because their radar doesn’t work. You go in for a sneak attack, not really caring whether youre invisible or not, get the first shot in and take them out.
Reach’s invisibility was pretty good maybe even op as an AA so I don’t know why some people insist its bad.
I hope that it is more effective when moving, if 343i want a camper free game, that would be the way to go…
But it needs a nerf in general apparently…
Camo as an AA is Just broken and can’t be nerfed …
It has to return to its older style of a power up on the map .
Doesn’t work as a spawning ability.
It should return as a solo-centric AA in my ability. The Radar Jamming properties allowed cover for non-camo’d teammates, meaning the camo guy was not only cloaking himself, but effectively cloaking his teammates movements. In my opinion, this works against the lone-wolf assassin ideal I think of when I think of a cloaked character.
easy fix: it only lasts 7 seconds radar jammer doesn’t scramble enemy radar the invisiblilty is like preditor from the movie when ever you fire or get hit it starts recharging and you cant use it till the meter goes full, shields go to half.
What I don’t like most about it was when your own team mate would use it, it would still make red dots show up on your tracker and make things confusing not knowing if it’s the enemy or not.
> What I don’t like most about it was when your own team mate would use it, it would still make red dots show up on your tracker and make things confusing not knowing if it’s the enemy or not.
I think they fixed that in a TU so it only scrambles the enemy radar which makes sense 
> What I don’t like most about it was when your own team mate would use it, it would still make red dots show up on your tracker and make things confusing not knowing if it’s the enemy or not.
Reach’s active camo AA doesn’t affect the radar of teammates.
[deleted]
The easiest way to deal with it would be to remove the radar jammer aspect completely, make the AA last 7 seconds, and make it good, solid camo that causes you to be completely invisible for the duration of the AA.
> The easiest way to deal with it would be to remove the radar jammer aspect completely, make the AA last 7 seconds, and make it good, solid camo that causes you to be completely invisible for the duration of the AA.
I had a similar idea.
Why so people can sprint in active camo? No thanks but I think it should stay like it is in Reach of which required true sneaking skills. Not sprinting like an Olympic athlete that is invisible.
Reach’s camo was extremely overpowered. It would give you the first shot in any situation and hide your location on the radar. Every time I notice that my radar was being jammed by a nearby invisible enemy, I throw a grenade near me and high-tail it outta there. There’s no way I’m out DMR-ing and invisible person who will get the first shot and is immune to auto-aim. I say take out the radar scrambling. That way, camo can actually be used to infiltrate locations without being detected, but they have to crouch. If crouch-walking is a little slower in Halo 4, I say that’s fair. Then I’ll be happy, since my radar won’t be scrambled and I’ll actually know what’s going on without running away and throwing grenades.
TL;DR: Remove radar scrambler and everyone wins.
This post has been edited by a moderator. Please do not purposely bypass the word filter.
*Original post. Click at your own discretion.
Or just put it on the -Yoink!- map.
> Reach’s camo was extremely overpowered. It would give you the first shot in any situation and hide your location on the radar. Every time I notice that my radar was being jammed by a nearby invisible enemy, I throw a grenade near me and high-tail it outta there. There’s no way I’m out DMR-ing and invisible person who will get the first shot and is immune to auto-aim. I say take out the radar scrambling. That way, camo can actually be used to infiltrate locations without being detected, but they have to crouch. If crouch-walking is a little slower in Halo 4, I say that’s fair. Then I’ll be happy, since my radar won’t be scrambled and I’ll actually know what’s going on without running away and throwing grenades.
>
> TL;DR: Remove radar scrambler and everyone wins.
The whole point of the AA is to get the jump on an unsuspecting player.
Can someone explain to me how having a thousand red dots all over the radar helps anyone pinpoint the enemy’s position? “GUYS! HE’S in the general area, but we kind of already knew that”
Take the AA out, use it as a timer based power ala Halo 1-3
Honestly, I’m kinda with the poster on this one.
When it came to the active camo, it didn’t feel like full camo like in Halo 3, and further more the radar jammer was annoying and a little tricky, but easily beat, you just had to go to the eye of the storm and you could see that crouching distorted camouflaged enemy who you could just shoot and throw a grenade at to trap him between either running and dying from gun or sitting and getting a kill (maybe) and dying by grenade.
Honestly, I felt like Active Camo was only OP on maps like Forge World where it was open and anyone with that and a sniper rifle could pick you off and you would be none the wiser to their position, which was brilliant in terms of military and team tactics, but in a game, it was a little too much, but then again, a full invisibility while moving, even with sniper on a map like forge world sounds like a nightmare.
…
Yeah. It’s OP, I agree with the others on this one now.