Five reasons why I don't like ordnance drops

Here are five reasons why I don’t like ordnance drops:

  1. They require no skill at all to get; you just get a few kills (it doesn’t even have to be a streak) and BOOM you have your power weapon so you can have complete map control.
  2. They are completely random and unfair. I hate it when someone on the other team gets an incineration cannon in their ordnance drop and I get a needler or something.
  3. It completely changes how map control works. Before, Halo took skill and knowledge of the maps to get power weapons but now it’s just BOOM here’s a shotgun for being so good at camping.
  4. It stinks when you join a match and everybody has power weapons from ordnance drops. You immediately want to quit.
  5. When you have something like ordnance drops it becomes more about the power weapons and less about who’s better at a precision weapon such as the BR, DMR, Carbine, and Light Rifle.

If I could change one thing about Halo 4 it would have to be ordnance drops.

I love Ordnance Drops.

  1. they make the game less a campfest like H3 and H2 were. For real all anyone did in those games was camp their side with a 4 shot Br, and a nade… It was a really boring game.

However I do think they need to be tweaked. I don’t think they need to be in objective games, and I don’t think they need to drop weapons. I would be fine if they just dropped, one nade type, one power up, and one random weapon.

I love Ordinance Drops. its better than finding the weapon on the map, like in prev. titles. For that matter, its gives the player a better chance of improving his or her skills.

> I love Ordnance Drops.
>
> 1. <mark>they make the game less a campfest like H3 and H2 were. For real all anyone did in those games was camp their side with a 4 shot Br, and a nade… It was a really boring game.</mark>
>
> However I do think they need to be tweaked. I don’t think they need to be in objective games, and I don’t think they need to drop weapons. I would be fine if they just dropped, one nade type, one power up, and one random weapon.

Not really man not really. Campers in halo 4 are just as bad if not worse. With the ability to get camo and call in power weapons at your feet there is no incentive to move at all.

And a little info for you, camping in previous games (atleast in higher skilled games) was a real bad move. By camping you left the whole map open to the enemy conceding every power weapon and power up but one because you decided to camp one spot.

> I love Ordinance Drops. its better than finding the weapon on the map, like in prev. titles. For that matter, its gives the player a better chance of improving his or her skills.

Why did you even play halo if you didnt like how it was in the past? And please how does it help people improve there skills. They dont need to outplay the other team to control key areas of the map. They dont need too memorize the spawn locations of weps or have map awareness/time awareness.If anything ordnance decreases the skill gap, not increase it.

1. They require no skill at all to get; you just get a few kills (it doesn’t even have to be a streak) and BOOM you have your power weapon so you can have complete map control.

I think you might want to consider that picking up power weapons that spawn on the map from the start is something that genuinely requires no skill. You don’t need to do squat except run to the location and pick it up. You’re also overstating the extent to which power weapons allow for map control, especially in a system where weapon spawn locations are not fixed.

2. They are completely random and unfair. I hate it when someone on the other team gets an incineration cannon in their ordnance drop and I get a needler or something.

How is random unfair? It’s random. Unfair would be the game stacking the odds of the blue team getting an incineration cannon so they have a 10% probability of seeing it while the red team has only a 2% probability. Also, if you don’t like your ordinance choices, there’s an armor ability for that.

3. It completely changes how map control works. Before, Halo took skill and knowledge of the maps to get power weapons but now it’s just BOOM here’s a shotgun for being so good at camping.

Point granted on the first sentence. Which type of gameplay you prefer is up to personal preference. Both require a certain - albeit somewhat different - skill set.

4. It stinks when you join a match and everybody has power weapons from ordnance drops. You immediately want to quit.

I’m sorry that bothers you. It doesn’t bother me at all. Further, I don’t think I’ve ever seen a case where everybody has power weapons, fiesta notwithstanding. Granted I play mostly BTB, so the odds of me seeing all sixteen players having ordinance weapons is astronomically small.

5. When you have something like ordnance drops it becomes more about the power weapons and less about who’s better at a precision weapon such as the BR, DMR, Carbine, and Light Rifle.

I disagree. You only ever have ordinance drops part of the time. If you are not at least reasonably skilled with the load-out weapons, you will never or infrequently (1 per match) earn them. Additionally, once you obtain them, there’s no guarantee you’ll stay alive long enough to make full use of it. Often times, you don’t. I’ve frequently taken out people with ordinance weapons with load-out arsenals, and frequently been taken out myself by the same. Much depends on context and circumstance. If someone has an ordinance weapon that is not designed for long-range combat, they will bite the dust against someone using a precision load-out weapon. Done it to others, have had it happen to myself.

I like the concept of ordnance, it’s a good retooling of the kill streak system so that it fits with halo. It does have major issues though. There should only be 3 power weapons you can get in PO, railgun, concussion rifle, and the needler. The rest is a mix between perks, loadouts weapons and armor abilities, and only some power ups like over shield and speed boost. Damage boost should be on the map as well as camo. This encourages saving your drops for when the situation calls for them. It should remain random to prevent abuse of it.

> > I love Ordnance Drops.
> >
> > 1. <mark>they make the game less a campfest like H3 and H2 were. For real all anyone did in those games was camp their side with a 4 shot Br, and a nade… It was a really boring game.</mark>
> >
> > However I do think they need to be tweaked. I don’t think they need to be in objective games, and I don’t think they need to drop weapons. I would be fine if they just dropped, one nade type, one power up, and one random weapon.
>
> Not really man not really. Campers in halo 4 are just as bad if not worse. With the ability to get camo and call in power weapons at your feet there is no incentive to move at all.
>
> And a little info for you, camping in previous games (atleast in higher skilled games) was a real bad move. By camping you left the whole map open to the enemy conceding every power weapon and power up but one because you decided to camp one spot.
>
>
>
> > I love Ordinance Drops. its better than finding the weapon on the map, like in prev. titles. For that matter, its gives the player a better chance of improving his or her skills.
>
> Why did you even play halo if you didnt like how it was in the past? And please how does it help people improve there skills. They dont need to outplay the other team to control key areas of the map. They dont need too memorize the spawn locations of weps or have map awareness/time awareness.If anything ordnance decreases the skill gap, not increase it.

Nah…in Reach, i studied the maps quickly so i was able to find all the ord weapons, it was just a pain to get them, cuz other ppl would get them first. Ord drop increase my skill, that’s for sure. IMO, its better to get it dropped from the sky then to find it on the map.

> Here are five reasons why I don’t like ordnance drops:
>
> 1. They require no skill at all to get; you just get a few kills (it doesn’t even have to be a streak) and BOOM you have your power weapon so you can have complete map control. But you do earn it, it’s simply a different way from earning map ordinance.
> 2. They are completely random and unfair. I hate it when someone on the other team gets an incineration cannon in their ordnance drop and I get a needler or something. I don’t mind this… it’s all the better when I beat the dude. Who loves a challenge!
> 3. It completely changes how map control works. Before, Halo took skill and knowledge of the maps to get power weapons but now it’s just BOOM here’s a shotgun for being so good at camping. I still don’t follow this reasoning. There’s no map control when everyone is running into the basement to get the sword or whatever. It’s just chaos. Same thing in H4 IMHO.
> 4. It stinks when you join a match and everybody has power weapons from ordnance drops. You immediately want to quit. You immediately want to quit, yet apparently you can get ordinance easy as you please… which is it? Besides, there is still map ordinance and picking the bones of your defeated opponent :smiley:
> 5. When you have something like ordnance drops it becomes more about the power weapons and less about who’s better at a precision weapon such as the BR, DMR, Carbine, and Light Rifle. Agreed, but only partially. The majority of my kills still come from loadout weapons. And if you’re situationally aware then taking on a dude with a Rocket Launcher from a distance with a Carbine isn’t impossible.
>
> If I could change one thing about Halo 4 it would have to be ordnance drops.

I’m wagering Halo 5 has certain game modes where ordinance is in play, and others where it’s turned off.

> > Here are five reasons why I don’t like ordnance drops:
> >
> > 1. They require no skill at all to get; you just get a few kills (it doesn’t even have to be a streak) and BOOM you have your power weapon so you can have complete map control. But you do earn it, it’s simply a different way from earning map ordinance.
> > 2. They are completely random and unfair. I hate it when someone on the other team gets an incineration cannon in their ordnance drop and I get a needler or something. I don’t mind this… it’s all the better when I beat the dude. Who loves a challenge!
> > 3. It completely changes how map control works. Before, Halo took skill and knowledge of the maps to get power weapons but now it’s just BOOM here’s a shotgun for being so good at camping. I still don’t follow this reasoning. There’s no map control when everyone is running into the basement to get the sword or whatever. It’s just chaos. Same thing in H4 IMHO.
> > 4. It stinks when you join a match and everybody has power weapons from ordnance drops. You immediately want to quit. <mark>You immediately want to quit, yet apparently you can get ordinance easy as you please… which is it? Besides, there is still map ordinance and picking the bones of your defeated opponent :-D</mark>
> > 5. When you have something like ordnance drops it becomes more about the power weapons and less about who’s better at a precision weapon such as the BR, DMR, Carbine, and Light Rifle. Agreed, but only partially. The majority of my kills still come from loadout weapons. And if you’re situationally aware then taking on a dude with a Rocket Launcher from a distance with a Carbine isn’t impossible.
> >
> > If I could change one thing about Halo 4 it would have to be ordnance drops.
>
> I’m wagering Halo 5 has certain game modes where ordinance is in play, and others where it’s turned off.

That would be like me saying to someone who doesn’t like camping to just camp themselves if they are getting so many kills doing it. Or say to someone who doesn’t like armor lock to use another armor lock on someone else since it’s so good.

> That would be like me saying to someone who doesn’t like camping to just camp themselves if they are getting so many kills doing it. Or say to someone who doesn’t like armor lock to use another armor lock on someone else since it’s so good.

Not really, no.

Wait… You’re telling me that Ordnance drops are unfair because people get power weapons by earning points from medals. But having no ordnance drops, and power weapons already spawned on the map is fair, just because one or more people on Team A know where the power weapons are vs people who picked up the game today, or those who don’t play that map every game?

And it’s fair that Player A get’s the sniper rifle just because he got to it, doesn’t matter if he actually uses it?

I like Ordnance better than in the past, at least there’s no people camping the power weapon spawns, you at least have people moving around a little more, and not just gathering around the rocket spawn.

Yes, Ordnance drops has some issues that need to be worked on, but they’re not as bad as you make them out to be. Hell, I sometimes see better teamwork with ordnance drops. Player A has a sniper rifle as one of his options, and Player B has the saw or hammer, but wants the sniper rifle, Player B and give Player A or someone else his ordnance drop, and Player A can give the sniper rifle to Player B.

Also, Ordnance doesn’t just give you power weapons, it gives you power ups and ammo.

The one reason why i wouldnt get rid of ordanance drops
Strategicallly placeing them so they drop on an enemy mantis ( yes i know, if you dont have a jetpack you dont get the drop, but INSTA MANTIS KILL!)

reasons why i love them

1- they are random, nobody camp to get a respawning power weapons and more important u gotta improvise with them that makes u a better player.

2- when u learn the places when they fall is like an ‘‘INCOMING’’ and the ordenances can kill other enemy players
(lol i even practice how to use the drops to kill people, is hard, but i will keep trying)

3- i don’t know lot of people who can get more than 4 per match, normally 2 and some people 3 or even just 1.

The randomness makes for unbalanced gameplay, and that doesn’t belong in Halo.

Why should one team win because they were lucky enough to get a Sniper Rifle, while the other got a needler? Where’s the balance and fairness? That completely goes against everything the original games were about.

Because of Ordnance, Halo is a game of chance now. A coin toss.

Crap like that belongs in CoD or some other generic franchise, not Halo.

> The randomness makes for unbalanced gameplay, and that doesn’t belong in Halo.
>
> Why should one team win because they were lucky enough to get a Sniper Rifle, while the other got a needler? Where’s the balance and fairness? That completely goes against everything the original games were about.
>
> Because of Ordnance, Halo is a game of chance now. A coin toss.
>
> Crap like that belongs in CoD or some other generic franchise, not Halo

Halo has to step up with something new everynow and then or it will just become repetitive and boring

> I think you might want to consider that picking up power weapons that spawn on the map from the start is something that genuinely requires no skill. You don’t need to do squat except run to the location and pick it up.

Do you have any idea what you are saying? Have you ever watched the start of an MLG game? They always start out with hard fought rushes for power weapons. I gaurantee you would never get a power weapon playing against them.

Randomness is terrible

Game’s are won and lost because of luck

It’s even worse in BTB were it becomes team snipers

> I think you might want to consider that picking up power weapons that spawn on the map from the start is something that genuinely requires no skill. You don’t need to do squat except run to the location and pick it up. You’re also overstating the extent to which power weapons allow for map control, especially in a system where weapon spawn locations are not fixed.
>
> How is random unfair? It’s random. Unfair would be the game stacking the odds of the blue team getting an incineration cannon so they have a 10% probability of seeing it while the red team has only a 2% probability. Also, if you don’t like your ordinance choices, there’s an armor ability for that.

The key to static weapon spawns is the knowledge and execution in attaining the weapon. Everyone knew where rockets spawned on The Pit or where Shotgun spawned on Countdown, so strategy was involved in controlling those weapons. Very rarely would you get rockets on The Pit unchallenged. Static, timed spawns offer more depth to Halo than ordnances, because (ideally) every power weapon is fought over like a game of chess.

In Halo 3 if I challenged someone on The Pit at their sniper tower I knew that player probably had Sniper and Regen, because they both spawned there. Thus I had to plan my approach tactically. In Halo 4, a player in Sniper Tower on Solace could have a UNSC Sniper, a Beam Rifle, a Binary Rifle, or any other number of power weapons. Gone is the depth to the game, the critical thinking that players would undergo when they assessed the situation. Ordnance dumbs down the game by turning every situation into a lottery.

> Randomness is terrible
>
> Game’s are won and lost because of luck
>
>
> It’s even worse in BTB were it becomes team snipers

Agreed. I should not be losing a fight just because someone from the enemy got lucky and got a Binary rifle while i get an Needler.

What i do not agree is that games are lost and won because of luck. If you are a good player with good team mates you will probably win the match without problems.