First Person Perspective For Passenger Again?

A simple question. Would like this to return, but only for the passenger, and you cannot change it, except in custom games. I feel I would prefer an FPP passenger role, so we can scope our weapons or have a better shot judgement. it would also feel more immersive. so, just simply, would like at least having it as an option in customs, and remember, I only mean the passenger, like in Halo CE.

> A simple question. Would like this to return, but only for the passenger, and you cannot change it, except in custom games. I feel I would prefer an FPP passenger role, so we can scope our weapons or have a better shot judgement. it would also feel more immersive. so, just simply, would like at least having it as an option in customs, and remember, I only mean the passenger, like in Halo CE.

Why fix something thats not broken? Its perfectly fine how it is, changing it would be unnecessary.

> > A simple question. Would like this to return, but only for the passenger, and you cannot change it, except in custom games. I feel I would prefer an FPP passenger role, so we can scope our weapons or have a better shot judgement. it would also feel more immersive. so, just simply, would like at least having it as an option in customs, and remember, I only mean the passenger, like in Halo CE.
>
> Why fix something thats not broken? Its perfectly fine how it is, changing it would be unnecessary.

I didn’t say it was broken, I merely said it would be more immersive. Thats why I included a “only in Customs” option. I just liked it more, and I feel it should be at least a customs option

Imagine… the annoyance of the person who gets sniped from a passenger, in a moving warthog…

ANNOUNCER: ROAD EXECUTION!

Anyway joking aside, the serious part about this is how it would benefit the passenger and his team mates (driver and gunner). I believe if this mechanic is added, it could be option-able in-game. In other words, the current 3rd person view mechanic is fine, and works, but if a passenger wants to zoom in they click the right thumb stick, thus giving a purpose to the zoom function-able weapons.

Otherwise, the 1st person view game mechanic would have to be made specific to different weapons; anti-vehicle weapons like the rocket launcher, spartan laser, incineration cannon, fuel rod canon or plasma launcher would be third person; snipers would be first person; this just makes it annoyingly tedious for the developers.

> Imagine… the annoyance of the person who gets sniped from a passenger, in a moving warthog…
>
> ANNOUNCER: ROAD EXECUTION!
>
> Anyway joking aside, the serious part about this is how it would benefit the passenger and his team mates (driver and gunner). I believe if this mechanic is added, it could be option-able in-game. In other words, the current 3rd person view mechanic is fine, and works, but if a passenger wants to zoom in they click the right thumb stick, thus giving a purpose to the zoom function-able weapons.
>
> Otherwise, the 1st person view game mechanic would have to be made specific to different weapons; anti-vehicle weapons like the rocket launcher, spartan laser, incineration cannon, fuel rod canon or plasma launcher would be third person; snipers would be first person; this just makes it annoyingly tedious for the developers.

Why should there be different perspectives depending on the weapon? Like I said, it shouldn’t be defualt, it should be a customs option, and it affects all weapons. maybe utilized in certain gametypes or playlists. I don’t want a full change, I wan a customs option. A player option changeable ingame could be heavily abused, and is unfair.

> Why fix something thats not broken? Its perfectly fine how it is, changing it would be unnecessary.

And the same argument can be made for ABSOLUTELY ANYTHING AND EVERYTHING.

Oh it was fine before hand. People got by. Why change it.

It’s a limp point of view, even with respect to this, that shortcuts creativity and ingenuity for the sake of a complacent sameness. But that didn’t stop bungie from taking the perfectly fine first person perspective of CE passengers and booting it to third for Halo 2. And you know what, that was probably a mistake because while it may give the passenger more situational awareness it completely screws up the balance of any weapon they use which requires a measure of accuracy. Think about it, you’ve radically increased the field of view but what must that by necessity do you to the reticle? Shrink it and for one of the more difficult tasks in the game, shooting a small weapon from a big moving vehicle which you have no control over.

Now you could either try to rectify that by turning up aim assist functions, which is an entirely new barrel of hagfish to try to sort through. Or you could reintroduce first person passenger perspective which, in any case, is quite a bit more entertaining than the alternative.

Oh, oof…no thank you.

I don’t get car sick anymore, but THAT was awful for me seeing it again in CEA recently. I’d like for it to very much stay third person.

It’s worked fine since Halo 2, and I don’t get nauseous when wanting to ride passenger with a Spartan Laser. :stuck_out_tongue:

> Oh, oof…no thank you.
>
> I don’t get car sick anymore, but THAT was awful for me seeing it again in CEA recently. I’d like for it to very much stay third person.
>
> It’s worked fine since Halo 2, and I don’t get nauseous when wanting to ride passenger with a Spartan Laser. :stuck_out_tongue:

It could be toggleable though menus or an unused button when in the passenger seat.

@duncan

Yes your field of view is greatly increased, however it is more difficult to aim the weapons. Feels balanced to me.

@Khajiit - If it’s toggleable, I’d be fine with that. If it’s forced, I’ll be super sad. :frowning:

Absolutely, that was one of the things I loved about Halo CE. Only for the warthog though. It’s probably not that big of a deal considering that the Warthog passenger really doesn’t do that much in the long run, except for carrying the flag, etc.

It could be like GTA where the back button changes from first person to third person. That would allow passengers to get a better view of their surroundings, and add to the thrill of the game.

I would say yes to this, but part of the reason that vehicles are in 3rd person is due to how it gives the player better awareness, if it’s forced into 1st person, vehicles would be much harder to manage.

However, I’m all for it being an option.

> I would say yes to this, but part of the reason that vehicles are in 3rd person is due to how it gives the player better awareness, if it’s forced into 1st person, vehicles would be much harder to manage.
>
> However, I’m all for it being an option.

This. I love it but it makes my friends sick as hell.

> Oh, oof…no thank you.
>
> I don’t get car sick anymore, but THAT was awful for me seeing it again in CEA recently. I’d like for it to very much stay third person.
>
> It’s worked fine since Halo 2, and I don’t get nauseous when wanting to ride passenger with a Spartan Laser. :stuck_out_tongue:

But that’s half the fun. When riding shotgun you should feel the motion because its the one compensatory factor to parking your -Yoink- on the side of the biggest target on the map with only a rocket launcher, at best, to ward off the incoming tank rounds. With time you should hopefully build a tolerance to the mwrrrrph, BLEEEEEHG impulse and find yourself with a substantially more entertaining game than would be had if we only had sea gull’s view of the hilarious plight of the passenger.

And if it came down to a toggle, I’d rather not bother. This sort of thing needs to be taken as a striving creative decision rather than a timid “well I guess we can try to make EVERYONE happy” because as I said before there are pretty significant gameplay issues that become even more complicated if you let people try BOTH out (wide view needs more help with hitting a target, narrow view doesn’t and having aim assist toggle with the POV is going to be a real pain to try to balance right so that both experiences are entirely equivalent. Granted its possible but by choosing one or the other you cut the risk down considerably.)

Immersive, yes. Practicle? No.

Outside of being the bomb or flag carrier(due to them not being able to do anything besides beating the crap out of a hijacker), I never found any real use for first person mode for vehicles in Halo 1.

Nobody deserves to go through the nausea-inducing, frustrating to the point where you may as well not try, and overall poor first person camera view for passengers in Warthogs, or any vehicle. If I wanted that much of a challenge while being the passenger I’d rather play while standing on my head.

Why limit the option to Custom Games? It should be a global option.

There are people who keep replying as if I said it would be non-changable. I said it was a option in Custom games that could be used in certain playlists.

What if… being in the passenger/gunner seat of vehicles like the Warthog, Mongoose, and Scorpion had you in 3rd person, but you could press the zoom and/or crouch button/stick to swap to 1st person? That way, all players can have either greater situational awareness or greater accuracy, and can toggle (or hold to 1st person) between them depending on the circumstances.

> Immersive, yes. Practicle? No.
>
> Outside of being the bomb or flag carrier(due to them not being able to do anything besides beating the crap out of a hijacker), I never found any real use for first person mode for vehicles in Halo 1.

Better accuracy when aiming from the passenger seat makes it practical, many people actually sit in the passenger seat and attempt to get kills but find it difficult due to not being all that accurate.