It was just a wee little idea of mine. While I adored Halo Wars’ RTS controls, I thought it would be cool to play a first person version, where you are a marine or ODST fighting with a lot of marines with you. At the same time, you direct your squads, for example, you could highlight, say 3 out of your 8-man squad to get to a crashed 'hog for cover, the rest hide in a sniper tower while you scout ahead, making Covvies chase you into where your squad is hidden and they spring out and kill.
So, while you are directing your squad, a higher power (The Spirit Of Fire) is commanding the entire population, telling you where to go to either confront or avoid Covenant squads and groups, depending on what the AI thinks will benefit the humans the most.
So, to conclude, you tell your men what to do, while being told what to do yourself. Do you like this idea?
I can’t think of a FPS where you clearly outranked your AI allies yet couldn’t tell them to do anything.
I don’t think the AI would be smart enough to compensate for the individual player being unsure what to do or simply not wanting to go to position X and shoot enemy Y.
I suppose the threat of losing the battle you’re supposed to be at would be enough.
Might even be able to get multiplayer potential out of it…
I like the idea of being able to command your mob around, maybe they will put that in H4/5/6.
Reach had the fireteam thing but never really took it further than a list of who’s yet to snuff it. Could have gone a lot further if they wanted to. Maybe the 360 just ran out of spare computing power by then.
ED: I remember there was a game on the PS2 that let you order 2 or 3 people around, I think it was desert storm or something.
No offense to you OP, but I am getting tired of these threads.
Halo Wars is not FPS, its RTS. There are already games very, very similar to waht you described, but they sure arent any kind of RTS.
I would love a game like you have described with a Halo skin thrown over it, but I definetly dont want it to be Halo Wars 2. Halo Wars is an RTS, and the game you describe is far more aikin to FPS. The feature of being able to go to first person in an RTS kills the fundamentals of the genre.
How long are you going to be controlling this 1 squad in an entire epic battle?
Oh, while you were sitting there controlling your 1 squad all epic, i just marched a bunch of scorpions and killed ur base. Grats on controlling your one marine sqaud to micro and lose as little as possible, but I jsut killed ur entire base. GG.
Simply put, it doesnt work. Please everyone stop bringing it up. RTS implies that the strategy is in real-time, all the time. It doesnt take a break for FPS shennanigans.
Most of the posts like this start off with “Im new to RTS, but i love Halo Wars…” This makes me think these people are greater fans of the FPS halo titles, so they dont understand you CAN NOT simply inject FPS into RTS.
Have you played Bladestorm? Or blacksite? You command troops and armies across an entire battlefield in real time. And those games are pretty old, so I have faith in FPS/RTS Halo’s.
> It was just a wee little idea of mine. While I adored Halo Wars’ RTS controls, I thought it would be cool to play a first person version, where you are a marine or ODST fighting with a lot of marines with you. At the same time, you direct your squads, for example, you could highlight, say 3 out of your 8-man squad to get to a crashed 'hog for cover, the rest hide in a sniper tower while you scout ahead, making Covvies chase you into where your squad is hidden and they spring out and kill.
>
> So, while you are directing your squad, a higher power (The Spirit Of Fire) is commanding the entire population, telling you where to go to either confront or avoid Covenant squads and groups, depending on what the AI thinks will benefit the humans the most.
>
> So, to conclude, you tell your men what to do, while being told what to do yourself. Do you like this idea?