First Person Assassinations?

I was thinking, if we actually are keeping assassinations in Halo 4(not saying we are), wouldn’t it be cool if 3rd person assasinations would go and first person assassinations were introduced?

it would make assassinations so much more epic. just think about it, the game would feel much more realistic if you saw your assassination in first person.

it would be just like first person driving (remember the beta cutscene?) which also looked much more realistic and cool.

> But I want to see my assassination in 3rd person!

If you really need to see your assassination in 3rd person, you could go to the theater.

first person assassinations would also take care of the problem when somebody is assassinating someone else, they turn the camera backwards to see if someone is behind them. this isn’t really fair to the person who might be behind the assassinating person because he cannot know if he’s being looked at.

> But I really need to see if someone is behind me!

Motion-tracker.

Thoughts? Ideas?

<3 exaltion

Wouldn’t you just be staring at the back of your enemy’s head the whole Assassination? Also you can look around, like Armor Lock, while you are Assassinating.

> Wouldn’t you just be staring at the back of your enemy’s head the whole Assassination? Also you can look around, like Armor Lock, while you are Assassinating.

The OP isn’t that big, did you read it?

I said that first person assassinations would take care of looking around in 3rd person. this is a problem because if player A is behind player B who is assassinating player C, Player B can look behind him and see if there might be a player C behind him and see what his exact location is.

In my opinion, you should not have a clear vision of what is behind you, but you should only be able to use your motion tracker to see if somebody is behind you.

this would make it more fair to player A who sees player B assassinating Player C, because player B who is assassinating cannot do a 180 spin just like in armor lock.

Do you understand what I am saying now?

What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.

> What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.

Did you not read the OP, too?

I have explained that first person assassinations would be more fair to surrounding players.

also, I’ve said that if you really want to see your assassination in 3rd person, you could watch it in theatre mode, couldn’t you?

> > What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.
>
> Did you not read the OP, too?
>
> I have explained that first person assassinations would be more fair to surrounding players.
>
> also, I’ve said that if you really want to see your assassination in 3rd person, you could watch it in theatre mode, couldn’t you?

No you see, we read, but we don’t care. 1st person sounds cool, but we would PERFER 3rd person, EVEN IF it gives the assassinating player an “unfair” advantage at certain times that doesn’t even happen always.

Crysis and BF3 had first person assassinations, they looked cool, but not as cool as Reach assassinations.

My two cents. Stop saying people haven’t read, we have, but you know, maybe we disagree with you.

Leave them third-person. It’s not like looking behind you in third-person and seeing an enemy is any different from assasinting in first-person and seeing someone behind you on your motion tracker.

> Leave them third-person. It’s not like looking behind you in third-person and seeing an enemy is any different from assasinting in first-person and seeing someone behind you on your motion tracker.

Sorry to say sir, but you are very very wrong.

your motion tracker only shows where a person is at, but only shows players who are not crouching or standing still.

when you can look around, you can still see people when they are standing still or crouching.

By your theory, halo would be exactly the same if we were all blind and only had our motion trackers to see where everyone’s at.

> The OP isn’t that big, did you read it?

I try to be nice and give my input and this is how this d bag responds?

> > The OP isn’t that big, did you read it?
>
> I try to be nice and give my input and this is how this d bag responds?

Oh sorry, I thought you didn’t read it.

also, there would be different assassinations ofcourse, so we wouldn’t be looking at the back of the enemys head.

I’ve never said we were keeping the current assassinations and no new ones, did I?

I’m not trying to be rude, I’m just stating my point

> > What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.
>
> Did you not read the OP, too?
>
> I have explained that first person assassinations would be more fair to surrounding players.
>
> also, I’ve said that if you really want to see your assassination in 3rd person, you could watch it in theatre mode, couldn’t you?

In fact, 3rd person assassinations are more fair to the assassinating player because the assassinations come with the downside that you’re locked there to finish the assassination. To give the assassin some chances on the situation, they need to be able to see their surroundings. It’s not like being able to look around while assassinating would be overpowered, you’re still vulnerable to all attacks.

And seriously, who would want to go to teather just to watch their assassinations in 3rd person? That argument makes no sense at all.

> > > What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.
> >
> > Did you not read the OP, too?
> >
> > I have explained that first person assassinations would be more fair to surrounding players.
> >
> > also, I’ve said that if you really want to see your assassination in 3rd person, you could watch it in theatre mode, couldn’t you?
>
> In fact, 3rd person assassinations are more fair to the assassinating player because the assassinations come with the downside that you’re locked there to finish the assassination. To give the assassin some chances on the situation, they need to be able to see their surroundings. It’s not like being able to look around while assassinating would be overpowered, you’re still vulnerable to all attacks.
>
> And seriously, who would want to go to teather just to watch their assassinations in 3rd person? That argument makes no sense at all.

How is it fair that a player can do a suprise-180 turn when he finishes his assassination? the motion tracker shows enough information to know if you need to turn around after doing the assassination.

and you should know when to and when not to do the assassination but just do a backsmack so it wouldn’t even have a downside.

when you choose to do a fancy assassination, you choose the risk of being killed while assassinating, don’t you?

and how does that make no sense at all, in my opinion looking around while assassinating makes no sense at all. you wouldn’t need to look around if you chose the right moment so assassinate somebody, would you?

I agree. I think switching to 3rd person just makes it take longer. I already got my fill in Reach. Campaign is fine, but if I ever want to see them again I’ll just go to theater. Plus, this is a FPS. Whats with all the switching to 3rd person?

> > What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.
>
> Did you not read the OP, too?
>
> I have explained that first person assassinations would be more fair to surrounding players.
>
> also, I’ve said that if you really want to see your assassination in 3rd person, you could watch it in theatre mode, couldn’t you?

I think being able to see behind you at that point is perfectly fair, since during the course of the entire assasination you’ll be getting bullets fired at your back. I you can’t figure out where the guy is shooting at you from immedietely, you’re screwed.

Assasination in itself is a risk the assasin takes, it’s completely optional. If he screwed up and assasinated while enemies were nearby, he should get a chance to fix it before it’s to late.

> How is it fair that a player can do a suprise-180 turn when he finishes his assassination? the motion tracker shows enough information to know if you need to turn around after doing the assassination.
>
> and you should know when to and when not to do the assassination but just do a backsmack so it wouldn’t even have a downside.
>
> when you choose to do a fancy assassination, you choose the risk of being killed while assassinating, don’t you?
>
> and how does that make no sense at all, in my opinion looking around while assassinating makes no sense at all. you wouldn’t need to look around if you chose the right moment so assassinate somebody, would you?

It’s not like being able to look around while assassinating would grant you any unfair advantages. You’re still vulnerable to all attacks and can’t move. That’s as unfair as running around with an empty turret, you get 3rd person view, but it doesn’t help you in the least.

Even if you know when to do the assassination, the situation may change while doing it. Of course I choose the risk of being killed while doing it, but the risk is as big wether I’m in 1st or 3rd person view.

There is nothing wrong with being able to view the assassinations from 3rd person. Only reason to have 1st person assassinations is immersion, it has little to no impact on gameplay.

> > > What if we had the option to watch your assassinations from 1st or 3rd person view instead? Extra never hurt. Besides, everyone has their own opinion, in my opinion looking at the assassinations from 3rd person is much cooler that what would be from 1st person.
> >
> > Did you not read the OP, too?
> >
> > I have explained that first person assassinations would be more fair to surrounding players.
> >
> > also, I’ve said that if you really want to see your assassination in 3rd person, you could watch it in theatre mode, couldn’t you?
>
> I think being able to see behind you at that point is perfectly fair, since during the course of the entire assasination you’ll be getting bullets fired at your back. I you can’t figure out where the guy is shooting at you from immedietely, you’re screwed.
>
> Assasination in itself is a risk the assasin takes, it’s completely optional. If he screwed up and assasinated while enemies were nearby, he should get a chance to fix it before it’s to late.

I’ll just quote myself:

> How is it fair that a player can do a suprise-180 turn when he finishes his assassination? the motion tracker shows enough information to know if you need to turn around after doing the assassination.
>
> and you should know when to and when not to do the assassination but just do a backsmack so it wouldn’t even have a downside.
>
> when you choose to do a fancy assassination, you choose the risk of being killed while assassinating, don’t you?

I think it should be an option to either have the Assassination be in 1st or 3rd person view. I could care less if people complained that the 3rd person view gave the assassin an advantage for being able to see all around him.

and yes, I have read the OP thing

> > How is it fair that a player can do a suprise-180 turn when he finishes his assassination? the motion tracker shows enough information to know if you need to turn around after doing the assassination.
> >
> > and you should know when to and when not to do the assassination but just do a backsmack so it wouldn’t even have a downside.
> >
> > when you choose to do a fancy assassination, you choose the risk of being killed while assassinating, don’t you?
> >
> > and how does that make no sense at all, in my opinion looking around while assassinating makes no sense at all. you wouldn’t need to look around if you chose the right moment so assassinate somebody, would you?
>
> It’s not like being able to look around while assassinating would grant you any unfair advantages. You’re still vulnerable to all attacks and can’t move. That’s as unfair as running around with an empty turret, you get 3rd person view, but it doesn’t help you in the least.
>
> Even if you know when to do the assassination, the situation may change while doing it. Of course I choose the risk of being killed while doing it, but the risk is as big wether I’m in 1st or 3rd person view.
>
> There is nothing wrong with being able to view the assassinations from 3rd person. Only reason to have 1st person assassinations is immersion, it has little to no impact on gameplay.

I know you’re still vulnerable, but you are not vulnerable when you choose the right moment to assassinate or backsmack. and a turret has nothing to do with assassinations, but as argument I’d have to say that when you are holding a turret, you can use it to look around a pillar while you are standing behind it.

also, the situation may change, I agree. but you’re a fool if you assasinate somebody when there’s no teammates around. and you have plenty of time to assassinate somebody if there’s nobody on your motion tracker.

how is it not wrong? people also have complained about looking around in armor lock, which is also a problem due to the 180 degree spin when you get out of armor lock.

sure, I agree 3rd person is fine, but you shouldn’t be able to look around to see if somebody is behind you.

this could be solved by inplementing first person assassinations or removing the ability to look around while assassinating.

> Leave them third-person. It’s not like looking behind you in third-person and seeing an enemy is any different from assasinting in first-person and seeing someone behind you on your motion tracker.

It does because when you pop out of assassinations from third person, you automatically face the direction you are pointed at in 3rd person. Much like AL which makes for easy EMP punches. If you where in 1st person you would have to turn all the way around.

> I think it should be an option to either have the Assassination be in 1st or 3rd person view. I could care less if people complained that the 3rd person view gave the assassin an advantage for being able to see all around him.
>
> and yes, I have read the OP thing

It could be an option, but you should not be able to look around while in 3rd person. that’s what your motion tracker is for.
also, I’m not trying to attack you in any way, but saying you could care less is not really an argument.