First linear open world game

The video introducing Scarlett seems to be hinting at giving Halo a huge sandbox. That with Halo rumored to be the most expensive game ever produced, what if Infinite had different open world environments/maps.

Like how GTA has a huge open world but Infinite would have maybe 5-6 of these. There could be totally different environments in each of these maps to. Once you complete all the missions/side missions in one open world you move on to the next, and while you are traveling to these missions you can be attacked by enemy forces. This way Halo can still be a linear campaign but also deliver an awesome experience that’s never been done before! The problem with open world games is they get boring and repetitive, and IMO that’s becuase you only have one map to explore this way it keeps it fresh. Just a thought.

Can’t see it working for Halo. Larger, more expanisve levels? Definitely.

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> Can’t see it working for Halo. Larger, more expanisve levels? Definitely.

At what point does expansive levels become open world? It’s not traditional open world, you still have to do missions in order but so much can happen between mission, marines need saving, anti air gun down, etc

Sounds just awfully lot like filler, I dont have anything against more expansive points in linear game (something like level “Halo” in Halo Combat Evolved, perhaps a bit more) with some forking options.
And certainly nothing wrong with random events in expansive environment but mainline Halo should be more of a linear experience with clear mission lines for easy replay.

If there is going to be more open world Halo game then id hope it would be spin-off wherethe open world aspect would be executed better.

Wouldn’t games like the Tomb Raiders and Borderlands be considered this just on a smaller scale? Many games have done this style of open world/linear but nothing on the scale of what you’re saying, 5-6 maps the same as a GTAV? I think the game would be FAR beyond a 500m budget and take several more years to create, like 10+.

> 2533274890014309;4:
> Sounds just awfully lot like filler, I dont have anything against more expansive points in linear game (something like level “Halo” in Halo Combat Evolved, perhaps a bit more) with some forking options.
> And certainly nothing wrong with random events in expansive environment but mainline Halo should be more of a linear experience with clear mission lines for easy replay.
>
> If there is going to be more open world Halo game then id hope it would be spin-off wherethe open world aspect would be executed better.

Maybe at the end of the campaign you can select in the menus to play a specific mission you want. That’s where innovation comes in, find a way to make the fillers important. Finish a filler and get achievements/make them optional and some not.

> 2533275031939856;5:
> Wouldn’t games like the Tomb Raiders and Borderlands be considered this just on a smaller scale? Many games have done this style of open world/linear but nothing on the scale of what you’re saying, 5-6 maps the same as a GTAV? I think the game would be FAR beyond a 500m budget and take several more years to create, like 10+.

never played either of those games, if it is like that though maybe I’ll check them out. Couldn’t the game in theory be saved on a server? And have the missions on the disc for offline play? You’re the only one who understands though what I’m trying to get at though lol props

Op, are you suggesting teleporting from world to world? I haven’t played much Destiny but this sounds similar.

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> Op, are you suggesting teleporting from world to world? I haven’t played much Destiny but this sounds similar.

A bit. But larger and more linear. You couldn’t access the other open worlds until you completed the missions in the first one, then the second, then the third ect. Wouldn’t have to teleport either, maybe our new pilot friend can take us from open world to open world which could be just different parts of the ring/nearby planets.

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> > 2533274823470699;7:
> > Op, are you suggesting teleporting from world to world? I haven’t played much Destiny but this sounds similar.
>
> A bit. But larger and more linear. You couldn’t access the other open worlds until you completed the missions in the first one, then the second, then the third ect. Wouldn’t have to teleport either, maybe our new pilot friend can take us from open world to open world which could be just different parts of the ring/nearby planets.

I see. It would be cool if the pelican rides with Brohammer were substituted for loading screens. I guess if they had to travel long distances the game might cut to black, but otherwise loading screens have always been lame.

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> > 2533274890014309;4:
> > Sounds just awfully lot like filler, I dont have anything against more expansive points in linear game (something like level “Halo” in Halo Combat Evolved, perhaps a bit more) with some forking options.
> > And certainly nothing wrong with random events in expansive environment but mainline Halo should be more of a linear experience with clear mission lines for easy replay.
> >
> > If there is going to be more open world Halo game then id hope it would be spin-off wherethe open world aspect would be executed better.
>
> Maybe at the end of the campaign you can select in the menus to play a specific mission you want. That’s where innovation comes in, find a way to make the fillers important. Finish a filler and get achievements/make them optional and some not.
>
>
>
>
> > 2533275031939856;5:
> > Wouldn’t games like the Tomb Raiders and Borderlands be considered this just on a smaller scale? Many games have done this style of open world/linear but nothing on the scale of what you’re saying, 5-6 maps the same as a GTAV? I think the game would be FAR beyond a 500m budget and take several more years to create, like 10+.
>
> never played either of those games, if it is like that though maybe I’ll check them out. Couldn’t the game in theory be saved on a server? And have the missions on the disc for offline play? You’re the only one who understands though what I’m trying to get at though lol props

Mmm not sure, I think if you wanted to play offline you’d have to have the entire game installed on your hardware and if it’d be as big as you’re talking it’d be several hundred GB’s.

As for Borderlands and Tomb Raider games they’re all semi-open world. Instead of having one giant world like Skyrim they have several small worlds that you unlock in a linear fashion through the story but each one is fully explorable and have side missions and that kind of stuff. I would say Tomb Raider is more on the linear side and BL more on the open side. If you’d like, I could make you a list of these type of games of the ones I’ve played and enjoyed, there’s quite a lot out there. They’re all smaller scope though, as soon as you get bigger like a GTAV or Skyrim they’re usually one single world. There are a couple out there that are on the bigger side but usually they have like 2 or 3 worlds, like Witcher 3 for example.

I don’t think the sort of thing you’re proposing would really be the first of its kind. Even ODST creeps up on the concept as I understand your description of it.

Over time I’ve have become less and less in favor of Infinite trying to incorporate too many open world and RPG sensibilities, at least into its campaign. There’s really no precedent for Halo ever having incorporated these elements before to any substantial degree, and I think I want Infinite to epitomize the best of what’s come before in the series while keeping additions down to a minimum (this approach would hopefully dictate a “survival of the fittest,” for new ideas and make the relative few that make their way into the game very good and more standout than if 343i were to throw everything they could think of against the proverbial wall to see what sticks.)

I’d be thrilled to see somewhat more expansive missions that feel like New Mombasa in ODST or Silent Cartographer in CE in terms of scope and freedom to roam (and I’d be very down for more rewards for exploring these spaces), but the idea of large hub areas (beyond the scope of what ODST tried to do)to explore as campaign missions is a bit concerning to me, since it just hasn’t been done before in Halo and I’m not convinced that it would feel true to the series or even that the devs can pull of doing it especially well.

> 2533274829432487;6:
> > 2533274890014309;4:
> > Sounds just awfully lot like filler, I dont have anything against more expansive points in linear game (something like level “Halo” in Halo Combat Evolved, perhaps a bit more) with some forking options.
> > And certainly nothing wrong with random events in expansive environment but mainline Halo should be more of a linear experience with clear mission lines for easy replay.
> >
> > If there is going to be more open world Halo game then id hope it would be spin-off wherethe open world aspect would be executed better.
>
> Maybe at the end of the campaign you can select in the menus to play a specific mission you want. That’s where innovation comes in, find a way to make the fillers important. Finish a filler and get achievements/make them optional and some not.

Thats basically what open world games do today, the thing about those is that story often suffers when amount of filler or empty space increases.
As in, replay missions are age old innovation.
As for 1 reason I would prefer the mainline Halo games stay more linear is because I would like to keep the focus on the events and the Chiefs story, how it began & how I hope it ends.

That doesn’t mean that I would be against more open world Halo games, I would simply prefer to keep Chief out of it.

Halo with a more open world gameplay would be cool and unique. Something 343 strives for so I am on board with the idea.

I wouldn’t mind a more open world theme. This is a real wait and see thing though.

I feel like you’re describing Destiny’s story mode. Complete all missions in a zone, unlock next zone, rinse and repeat.

> 2533274890014309;4:
> eSounds just awfully lot like filler, I dont have anything against more expansive points in linear game (something like level “Halo” in Halo Combat Evolved, perhaps a bit more) with some forking options.
> And certainly nothing wrong with random events in expansive environment but mainline Halo should be more of a linear experience with clear mission lines for easy replay.
>
> If there is going to be more open world Halo game then id hope it would be spin-off wherethe open world aspect would be executed better.

Agreed. OP’s suggestions sounds a lot like the Witcher 3’s game world, which, while a great game, is a great game because of its narrative and lore aspects and not necessarily for its open world (which, as you said, largely feels like filler and is literally just several big open maps with “Points of Interest” strewn about).

The only open world game that’s really done it right is Zelda. That game serves you up an open world, and then makes the gameplay explicitly about moving through that world. You don’t have maps filled with icons, you have the world before you. And you have the means to traverse it, and to go where you please, and you do because, hey, that spot over there looks interesting. So you go!

If they could manage to make an open-world Halo as engaging as Zelda’s while retaining Halo’s standard identity of being a first person shooter, and, you know, being Halo, I’d be for it. And, frankly, 343’s original e3 teaser trailer actually brought Zelda to mind. But if they went and did a “Far Cry/Assassin’s Creed/Witcher/Shadows of Mordor/Watch Dogs” Halo, I’d spit.

i dont think that halo would work well with an open world system and that it shines when its following a mission by mission style but the missions itself are big open enviroments

I feel like ‘open world halo’ pops up as a thread every week. Just gonna quote myself.

> Halo is effectively a military sci-fi action movie, its not meant for an open world game, which tends to be slower paced. Its not about a wanderer who walks between settlements of non-combatants doing minor quests for them. Its about a super soldier with a mission. You interact with other military personnel almost exclusively, they shouldn’t be sitting on their butts giving you side quests, they should be helping you take the fight to the enemy.
>
> Open word game worlds are inherently actually small. To cut down on dead space and let developers focus on what matters, open worlds are small compared to the scale of halo’s stories.
>
> Heck, between the 2nd and 3rd levels of CE chief travels a longer distance than is possible in any current open world game. Open world would oddly enough completely destroy the scale of halo.Halo CE had balanced openness with a sense of urgency perfectly.

> 2533274823470699;9:
> I see. It would be cool if the pelican rides with Brohammer were substituted for loading screens. I guess if they had to travel long distances the game might cut to black, but otherwise loading screens have always been lame.

Halo’s generally had pretty short loading screens, unless halo infinite, the game meant to launch a console boasting about the lack of loading screens, has excessively long ones, they really wouldn’t be long enough to do much in.

Also the outside the pelican couldn’t be actual terrain without actually increasing load times.

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> > 2535419441797248;2:
> > Can’t see it working for Halo. Larger, more expanisve levels? Definitely.
>
> At what point does expansive levels become open world? It’s not traditional open world, you still have to do missions in order but so much can happen between mission, marines need saving, anti air gun down, etc

Expansive linear levels are just linear levels, but bigger. They’re still self-contained environments, as you can’t travel from one level to the next. You transition to the next level.

‘The Winter Contingency’ from Reach, or ‘Halo’ from Halo: CE are expansive levels that aren’t open-world, yet have you save marines. Or ‘The Covenant’ from Halo 3, where you have to take out multiple AA Wraiths.

> 2533274823470699;7:
> Op, are you suggesting teleporting from world to world? I haven’t played much Destiny but this sounds similar.

I think it could work but I guess it might work better like Kotor/Mass Effect since players could explore worlds, travel via ships and actually fight in space…though Destiny kind of made the ship kind of worthless since it didn’t really do much except be a sort of loading screen. Basically they could give the Chief a smaller type ship like the Pelican at the start of Infinite trailer and give him the choice to explore.