*Firepower* OP or Not?

You have probably heard about this “Tactical Pack” that allows you to spawn with 2 primary weapons instead of 1.

Now that we know that “Power Weapons” are not included in “Primary Weapons” i am asking you how can this Pack be OP?

Maybe it’s just me but in Halo 3 for example if i play on Guardian and i have a BR and i see a Carabine next to a Plasma pistol,i would take the Plasma pistol.

It as been confirmed that Plasma pistol is in fact in the secondary weapons and so it would be just useless to spawn with 2 Primary weapons.

Oh and the fact that you can spawn with a plasma pistol will make the gameplay more similar to the Reach’s “Elite slayer”? I really hope not…you can even spawn with plasmas…

Discuss.

Edit:[I forgot to mention that i created this thread because a lot of people say that]

Sounds liek it. Whatever it’s called that lets you pick up people’s grenades when other people can’t sounds pretty OP too.
I can see everyone only ever using these too haha.

I don’t see it as OP because there are many slayer and objective variant that offer BR and Assault rifle as starting weapons.

It is actually one of the least powering options given to the player IMO.

Nope. Remember in Reach during Invasion you could spawn with a Grenade Launcher and an AR. Or a DMR and AR. I see no problem. Saves you the extra 10 seconds of walking over to a BR, Carbine, AR, or DMR, picking it up

Yea, I’d much rather spawn with a PP/Magnum secondary and have one of the other Tac-Packs like Shielding (faster shield recharge), Resupply (pick up grenades from enemy corpses) or AA Efficiency (faster shield recharge) than simply have another primary weapon, so I don’t think I’ll use Firepower on any of my classes TBH

Possibly. However, I feel its redundant. If I can take your DMR easily, then having both the DMR and BR at the beginning would be pointless IMO. I’d rather have a different perk like the Mobility perk or the one where you can have an improved MT.

It sounds OP, but if you have an alternative that is just as good, you’ll be better off without. Play the gun right, be smart and you can work around it easy.

> Oh and the fact that you can spawn with a plasma pistol will make the gameplay more similar to the Reach’s “Elite slayer”? I really hope not…you can even spawn with plasmas…

I think this will happen too… Most people will probably pick plasma pistol over pistol and sticks over frags

i dont think its too bad, as ill always just spawn with the human pistol anyways (or the new forerunner pistol if there is one)

> You have probably heard about this “Tactical Pack” that allows you to spawn with 2 primary weapons instead of 1.

I haven’t but seems legit. A BR and a DMR work nicely as it covers most battlefield scenarios.

> Now that we know that “Power Weapons” are not included in “Primary Weapons” i am asking you how can this Pack be OP?

Four words: Plasma Pistol and DMR.

> Maybe it’s just me but in Halo 3 for example if i play on Guardian and i have a BR and i see a Carbine next to a Plasma pistol,i would take the Plasma pistol.

I’d actually take the Carbine in swap for the BR on the grounds its a higher ROF weapon. Of course the downside to this is the fact you don’t have the firepower of the BR if you miss the Plasma pistol shot.

> It as been confirmed that Plasma pistol is in fact in the secondary weapons and so it would be just useless to spawn with 2 Primary weapons.

Wrong. BTB matches especially are going to want different guns for different situations.

> Oh and the fact that you can spawn with a plasma pistol will make the gameplay more similar to the Reach’s “Elite slayer”? I really hope not…you can even spawn with plasmas…

I don’t know about that. For one thing, we aren’t going to be elites, which can be hit by a blind person. The second thing is people do know how to properly dodge an Overcharged plasma pistol shot, so its really not going to be too overpowered.

> > It as been confirmed that Plasma pistol is in fact in the secondary weapons and so it would be just useless to spawn with 2 Primary weapons.
>
> Wrong. BTB matches especially are going to want different guns for different situations.

Now you are wrong,DMR/Plasma pistol is useful in every situation in every map,from close combat(fast plasma shots-melee),medium range (Noob combo),mid-long range (DMR only).
Ant this loadout can be obtained without any “Pack”.

> Possibly. However, I feel its redundant. If I can take your DMR easily, then having both the DMR and BR at the beginning would be pointless IMO. I’d rather have a different perk like the Mobility perk or the one where you can have an improved MT.
>
> It sounds OP, but if you have an alternative that is just as good, you’ll be better off without. Play the gun right, be smart and you can work around it easy.

Mobility and the Sensor upgrade are both Support Upgrades, not Tac-Packs so you can have one of the ones I mentioned earlier as well as one of Mobility/Sensor/Awareness/Ammo

But yea, I agree. It’s only a minor help until you can kill somebody and take their gun or switch for a power weapon, after that it’s just a waste of a slot

judging what the halo 4 official page says it sounds like it might slow your movement speed

By alternating redundant magnetic streams at the rear of a Spartan’s armor, the Firepower Package overrides regulated loadout limitations, allowing users to carry two primary weapons simultaneously. For Spartans who prefer heavier or longer-ranged firepower over close-range versatility and speed, this package is typically considered imperative.

DMR/BR & Shotgun?..

Shotgun is an option right?.. i seen a screen shot!?..

Kinda negates the purpose of having each primary weapon have their own niche, if you can just have a second weapon off the bat.

“Oh, if you pick this primary, you’ll be more vulnerable in close-to-mid range encounters!”

“Then I’ll just take the AR, too”

“Well, crap.”

I don’t consider this OP. To be honest, seeing Pistol gameplay it looks like it keeps up just fine with Primary weapons, especially with the rework they did for it.

And think about it, how would taking a BR/AR be any more OP than a BR/Magnum, when chances are you are just gonna drop the Magnum/AR for a Power Weapon ANYWAY. And worse comes to worse, just pick up other primaries off of your enemies’ corpses.

When you take this perk, you miss out on bonuses like slightly more shield regen, or extra ammo to work with.

> > You have probably heard about this “Tactical Pack” that allows you to spawn with 2 primary weapons instead of 1.
>
> I haven’t but seems legit. A BR and a DMR work nicely as it covers most battlefield scenarios.

BR DMR? You’ll be weak close range. Better combo would be DMR/Shotgun, or DMR/Storm Rifle.

> > Now that we know that “Power Weapons” are not included in “Primary Weapons” i am asking you how can this Pack be OP?
>
> Four words: Plasma Pistol and DMR.

PP may count as a Power Weapon. The only times it’s been seen on spawn was in custom game setups. If it’s not, then I hope the semiauto is powerful in skilled hands, like the Reach Beta PP, so it’s not all Noob Combos.

> > Maybe it’s just me but in Halo 3 for example if i play on Guardian and i have a BR and i see a Carbine next to a Plasma pistol,i would take the Plasma pistol.
>
> I’d actually take the Carbine in swap for the BR on the grounds its a higher ROF weapon. Of course the downside to this is the fact you don’t have the firepower of the BR if you miss the Plasma pistol shot.

What do you mean less firepower? The Carbine traditionally kills lightly faster than a BR, but has slightly less accuracy. If anything you have MORE firepower. I pwnd BRs with Carbines in Halo 3, and in Halo 2 the only reason the Carbine was weaker was because most Button Combo glitches didn’t do anything with it.

> > It as been confirmed that Plasma pistol is in fact in the secondary weapons and so it would be just useless to spawn with 2 Primary weapons.
>
> Wrong. BTB matches especially are going to want different guns for different situations.

And it hasn’t been confirmed. It was only there in Custom games on default loadouts.

> > Oh and the fact that you can spawn with a plasma pistol will make the gameplay more similar to the Reach’s “Elite slayer”? I really hope not…you can even spawn with plasmas…
>
> I don’t know about that. For one thing, we aren’t going to be elites, which can be hit by a blind person. The second thing is people do know how to properly dodge an Overcharged plasma pistol shot, so its really not going to be too overpowered.

Especially if they tone down the tracking.

AR / BR combo is what I’ll be sporting.

I don’t care whether it’s overpowered or not because I’ll be sticking to my cheap Carbine/Plasma Pistol combo. ;D

Plasma Pistol can’t be a secondary if it still paralyzes vehicles, vehicles will be even more useless then in Reach if that is the case, even if they were Halo 3 style vehicles again.

> I don’t consider this OP. To be honest, seeing Pistol gameplay it looks like it keeps up just fine with Primary weapons, especially with the rework they did for it.

I haven’t seen any Magnum gameplay. I’ve seen Spartans holding it, but not actually using it. Mind giving a link?