FIREFIGHT

Some remembered moments in the shooting mode beta had a fairly short limit of rounds ago, I hoped it was a fight for survival as in ancient halos’y the idea that also had a separate benchmark survive me seemed pretty good, but having only 5 rounds I was quite disappointed, I expected pasarmela least an hour in a single game. I think many here we like elongated items.
Anyone of you would like to see a way where they could agantar many rhodes could? something like in the zombie mode COD black ops? (Sorry for mentioning another game, but this way is a good reference).

and sorry if it is not understood is translated into google, do not drive completely English

> 2535456272848190;2:
> and sorry if it is not understood is translated into google, do not drive completely English

It’s ok man, I drive enough English to understand.

TBH I think a limitless mode would be really great, but I feel like 343i would somehow mess this up, the thing that makes COD zombies great is the huge number of enemies in a small spot, and I feel like war zone cannot capture this essence, due to other assets like vehicles, more Spartans, and generally more physics running at once.

Id be down for limitless if there was a way to make it so 8 Spartans couldn’t basically play forever without making enemies bullet sponges with each round

It could be at least as in the old halo 3 ODST and reach?

> 2535456272848190;4:
> It could be at least as in the old halo 3 ODST and reach?

I think an issue here though could be that you get req points rewards for completing games, so clearly it’s going to be balanced a bit differently?

but we’ll have to wait and see!

when you leave again see me posting xD

I really hope they try for a game mode of FF that has just un-ending waves that get harder and more numerous.