The bosses have way too much health. That end where there’s 4 hunters is impossible.
It’s not that hard I have won 4 out of 7 playing solo. People in parties are running through it. But it’s all about who is willing and most important knows how to use their reqs. Cause your not completing round 5 with just ur BR. I like the penalty at 30 sec that means if I stay alive kill the bosses I get the points.#StopChoking
> 2535429756019039;136:
> it being more difficult is good, but some of the rounds do seems a little much, mainly when they are the harder ones appearing first.
>
> Tell me how I am going to take down two banshee raiders with a pistol and AR… or stop dozens of knights and soldiers from capturing an armory they spawn in.
Did you want to figure this out in one hour? Can we give it a week then see how we all feel? Do you want a secret code like: up, up, down, down, ba, ba, select start?
This is how a community reacts at first sight. Then the elders come in and say “chill, MF’r”, “be cool, like Fonzee!”
Lets see how this plays out.
> 2533274929611012;16:
> Its designed to be hard, and it is doing its job.
> Firefight is suppose to be your back against the wall, fighting for to live a little longer and get another kill!
> Prior games made the mistake of making FF to easy and it was boring!
> I hate it when people ask the creators to make games easier, rather than put in the efforts and work for your victory you want it handed to you on a silver platter!
>
> Now its a challenge, if you can’t handle it, don’t play it.
Could not have said it better myself
I find it funny how during the Beta, people were complaining that it’s too easy and that 343 should think of ways to make it strategically harder. Now, it’s too hard for them to beat and all they can do is blame themselves for bringing it upon them xD
eats popcorn
Some rounds are almost impossible, like how are we supposed to kill 4 banshee raiders on round three.
I have won two of my three games so far. We stomped the boss Wraiths in the first game, and we didn’t kill the last mythic Warden until the last two seconds of the match (true story; no exaggeration). The third match was lost a minute into the second round when an insane flood of crawlers destroyed a Forerunner artifact almost as soon as the team reached it.
Long story short, there are some BS objectives that do need a little tweaking, but overall, this is an amazing, fun, and challenging iteration of Firefight.
The difficulty is great!! Even without REQs I have won, get a team and Mic
I think this is the perfect level of difficulty.
Round 4 and 5 is when you bring out the scorpions and wraith . I’m not a hug fan of the increasing respawn times
But it forces you to be more careful your life.
It’s suppose to be more difficult.
> 2533274881560701;4:
> > 2533274808386392;3:
> > I’m glad to hear that it’s difficult. The Beta was far too easy and not very fulfilling.
> >
> > I’m sure people will learn tips and tricks to beat it as it’s been around for a while.
>
>
> Because relaxing is forbidden in a PvE cooperative gamemode.
You should take up crosswords or puzzles.
The respawn time is too long!!!
No body can beat the wardens with no body in the damn base!!!
It’s not too hard to fight them. That’s not the problem at all.
I think we’ve just had too many final rounds were we couldn’t deal enough damage to take them out before time ran out. The health tables for the Prometheans in particular.
Most ending rounds with Covenant waves end fairly satisfactory and you know why you lost if you did. But I’ve had two matches with Attack on Sanctum where we had 4 tanks and 2 other guys were in Ultra Banshees but we couldn’t even come close to beating the final round with the 3 Mythic Wardens and 3 Legendary Knights. They soaked up everything we had until the end of the match because the Watchers kept respawning and refilling all their health.
Played 4 time, Zero wins. Wasted 4 scorpions, Back to regular Warzone it is. Very dissapointing
Everyone said Beta was way too easy. Now way too hard lol. Funny.
A few musings and things I had issues with (disclaimer: I’m sure you’re a HALO God, but I am not speaking for you. I am speaking for myself)
-Leveling up system is slow. If you’re going to make it tough, at least give people a fighting chance. I think the difficulty of killing massive amounts of enemies would be a lot more fun if we weren’t condemned to shooting 6 gold banshees and their foot support with an AR. Also, if you get young kids or casuals in the game, at least they can contribute as well. I don’t play with a lot of friends, so I get stuck with casuals a lot more often than not. FOREVER ALONE ( Is that SN taken?).
-
Gold grunt mech, while hilarious, is OP as all heck. Either respawn times need to be dropped back down, or that needler needs to be nerfed. Or both. I was spawn killed by that needler, 3 times, in 5 different matches, from a ridculous distance. I lost my marbles on the. 4th time, when I came over hill, in a Mantis from the other side of the map. Every match I’ve played that Deacon Pipep (I think that’s his name?) appeared, we were slaughtered. Mercilessly. Surrounding him with knights that never miss doesn’t help.
-
On Apex 7, round 1, the jackal snipers were spawn killing as well. They’re easy to handle if I can orient myself, but dang. I had a pile of teammates laying in front of me the second time I got spawn killed, as we all got spawn sniped in the same exact spot.
-
Not a gripe, but a big positive stick tap: Elites with plasma casters and Nolan-Ryan-arms for tossing stickies is FANTASTIC. Trying to dance with those guys in order to finally take them down is extremely satisfying, albeit a bit difficult. Still, I wouldn’t change it much, if at all.
-
There sure is a lot of Darkstar and Esacpe from ARC in my hopper, but maybe that’s just me. I still have yet to play the new regular WZ map, and I’ve been at it all day. Small gripe, but I’m talking to myself on the internet. Fuggedaboutit.
-
Regarding spawn times- I was happy to take a Wasp to the skies to battle 6 temple ghosts, only to realize that half my team was waiting an egregious amount of time to respawn. All 6 Temple Ghosts had nothing to do, but shoot at lonely ol’ me and laugh. I had to go wait for someone else to show up before I could even think of engaging again. IMO, it just zaps the fun and rhythm out of a match. If one or two people quit, we’re done. The pooch is screwed for everyone else of the fireteam. (Besides, I don’t ask my friends if they want to “sit around and wait to respawn on HALO”. Let us play. Please.)
-Overall, I LOVE this new Firefight. It’s quite challenging. However, unless you have people blasting out REQ vehicles towards later rounds, it makes things nearly impossible. Which is fine, but I worry about the longevity and balance between “How Many REQs You Have” vs “How Many Reqs is This Going to Sap”. If it’s going to force players to eventually take a hiatus from firefight or one of the other WZ modes in order to restock on RP, then maybe the bar has been set a little too high. Right now, I am blindingly fearful.
Still, I love the work that’s been put into this and don’t want to seem ungrateful… If nothing changes at all, I’ll happily ‘suck it up’. I’m a HALO nerd. These are just some (hopefully) constructive thoughts on how I’d like to see this mode evolve. Is it too hard? Not all the time.
But, it is hard enough for me and a slew of others to come here and make a post about it, so I guess it might need a little fixin’.
this rendition of WZFF is to hard…im going back to playing Spartan Ops on legendary because i can at least beat AND survive that without dying a million times…ty ty ty ty ty 343 for ruining halo 5 for me yet again…deuces and goodbye
I think it’s great so far!
The round on the new map with the legendary Mantises is super difficult. That’s gonna take some coordination. It came down to the one in the base and nobody could do sizable damage before get wrecked. lol
I love how long vehicles last! I went through round 4/5 with one Scorpion and didn’t die while taking down several bosses in the process.
> 2533274964388716;156:
> A few musings and things I had issues with (disclaimer: I’m sure you’re a HALO God, but I am not speaking for you. I am speaking for myself)
>
> -Leveling up system is slow. If you’re going to make it tough, at least give people a fighting chance. I think the difficulty of killing massive amounts of enemies would be a lot more fun if we weren’t condemned to shooting 6 gold banshees and their foot support with an AR. Also, if you get young kids or casuals in the game, at least they can contribute as well. I don’t play with a lot of friends, so I get stuck with casuals a lot more often than not. FOREVER ALONE ( Is that SN taken?).
>
> - Gold grunt mech, while hilarious, is OP as all heck. Either respawn times need to be dropped back down, or that needler needs to be nerfed. Or both. I was spawn killed by that needler, 3 times, in 5 different matches, from a ridculous distance. I lost my marbles on the. 4th time, when I came over hill, in a Mantis from the other side of the map. Every match I’ve played that Deacon Pipep (I think that’s his name?) appeared, we were slaughtered. Mercilessly. Surrounding him with knights that never miss doesn’t help.
>
> - On Apex 7, round 1, the jackal snipers were spawn killing as well. They’re easy to handle if I can orient myself, but dang. I had a pile of teammates laying in front of me the second time I got spawn killed, as we all got spawn sniped in the same exact spot.
>
> - Not a gripe, but a big positive stick tap: Elites with plasma casters and Nolan-Ryan-arms for tossing stickies is FANTASTIC. Trying to dance with those guys in order to finally take them down is extremely satisfying, albeit a bit difficult. Still, I wouldn’t change it much, if at all.
>
> - There sure is a lot of Darkstar and Esacpe from ARC in my hopper, but maybe that’s just me. I still have yet to play the new regular WZ map, and I’ve been at it all day. Small gripe, but I’m talking to myself on the internet. Fuggedaboutit.
>
> - Regarding spawn times- I was happy to take a Wasp to the skies to battle 6 temple ghosts, only to realize that half my team was waiting an egregious amount of time to respawn. All 6 Temple Ghosts had nothing to do, but shoot at lonely ol’ me and laugh. I had to go wait for someone else to show up before I could even think of engaging again. IMO, it just zaps the fun and rhythm out of a match. If one or two people quit, we’re done. The pooch is screwed for everyone else of the fireteam. (Besides, I don’t ask my friends if they want to “sit around and wait to respawn on HALO”. Let us play. Please.)
>
> -Overall, I LOVE this new Firefight. It’s quite challenging. However, unless you have people blasting out REQ vehicles towards later rounds, it makes things nearly impossible. Which is fine, but I worry about the longevity and balance between “How Many REQs You Have” vs “How Many Reqs is This Going to Sap”. If it’s going to force players to eventually take a hiatus from firefight or one of the other WZ modes in order to restock on RP, then maybe the bar has been set a little too high. Right now, I am blindingly fearful.
>
> Still, I love the work that’s been put into this and don’t want to seem ungrteful… If nothing changes at all, I’ll happily ‘suck it up’. I’m a HALO nerd. These are just some (hopefully) constructive thoughts on how I’d like to see this mode evolve. Is it too hard? Not all the time. But, it is hard enough for me and a slew of others to come here and make a post about it, so I guess it might need a little fixin’.
Well said, nerd! Well said.
First off, this mode is pretty unplayable for new players. Which isn’t very fair.
Secondly, I’ve found the rounds my team have been knocked out the most is 2 & 3. The difficulty spikes, leaving you to fight a boss/defend a generator against bullet sponging enemies with only req 3/4 weapons. Or you have to defend an area which has enemies spawning practically inside it, while you spawn further away with a 15 second + respawn timer. Oh and the final round? Giving you 3 minutes to take out mythic bosses, who kill you pretty much instantly, and you have a 30 second respawn timer? Near impossible without spewing out REQs.
I’ve beaten it plenty of times so far, it’s fun, but not for it’s difficulty. You can get screwed by a round so easily, and there’s was nothing you can do about it. This isn’t good difficulty, it’s -Yoink- difficulty.