Firefight way too hard!!!!!!!

They need to make some adjustments to certain maps, on the Noctus-type map ( I forget the name), they should add another minute or two to the final wave. Only having 5 minutes to kill 4 bosses outside, and then THREE wardens inside the base is too much. It’s a cramped space where vehicles have a hard time getting in and hitting the warden, and trying to kill a mythic warden while not inside a vehicle isn’t very viable. Either add a minute or two or make left over time carry over between rounds

i’m taking a break from H5 again, WZFF needs to be nerfed to be fun

> 2533274960658014;737:
> In a WZFF I’ll probably win 1/10 matches (rough estimate)

Yeah same here. 343 should look at that and realize something is wrong before more people leave halo 5.

> 2533274839169051;743:
> i’m taking a break from H5 again, WZFF needs to be nerfed to be fun

Agreed man. I complete 1 in like 15 matches in wzff. I had 2 buddies who played with me the 1st few days then they said forget this trash and left halo5 again. I dont know how 343 claims halo 5 population is growing when i had 50 plus friends on halo 5 and now i have 1 from time to time and i basicaly have to send multiple invites just to get him to play a few rounds.

I think I’ve hit my “I’m done.” point with WZFF, just 2 matches ago on round 3 we were given the task to shoot down 4 temple banshees. And for the next 3-4 minutes, they stayed up in the air, far from plasma pistol range, and into sniper territory. I don’t know if this was because the other regular banshees had to be taken care of or not but with level 3 REQs…I just can’t enjoy WZFF anymore. It’s sucked all the joy of casual play and made it super aggressive and ‘need to coordinate’ fireteams that I’m just done. I feel nothing playing it, it’s about as dull as The Division. Hell, playing in a forge map is better than WZFF. This is what you’ve done 343, happy? I hope you are, cuz I’m sure at least a few hundred other people agree with me that WZFF isn’t fun.

every time items are very difficult

Just played the “Defend The Generator” round. It was soooo much fun. Didn’t have to spend a lot of time looking for the enemies.

More objective rounds like this and I’ll be played ton of WZFF. Losing 30+ seconds during the beginning of the round and/or after you spawn because the game decided to spawn you 100+ meter away from the action isn’t really all that fun. Especially when you only have 5 minutes to begin with.

It’s hard when your team is full of people that doesn’t have high level (20-50) they don’t have so much REQs and if you have two Wardens in round 3 in Apex 7 with infinte Knights and see that there’s no more vehicles than yours… well your done.
Also there are final rounds really hard like that one with 4 Mythic Hunters inside a base after a Grunt mech and 20 second respawn is a pain in the…

It’s annoying too seeing that your team doesn’t uses a simple ghost to kill minions and you get kicked on round 2 for example.

> 2535406047446589;328:
> I swear people are never happy, i thought it was very challenging and lots of fun, you gotta work as a team to win,

>very challenging
>lots of fun
Pick one

It’s only hard when your teamed up with a bunch of 5 year olds with little to no REQs.

For me, it’s gotten to the point where I find it easy. Seems like I only lose when I try to experiment with weapons I’m unfamiliar with.

Really, all you have to do is spawn/pickup the right weapon for the objective.

If you are fighting prometheans round one, just kill a few crawlers and take their boltshots. Use it to kill a soldier and take his LightRifle . Now just 4 shot the rest.

anytime you are up against a horde of prometheans, spawn a ghost and run them all over. If you are having trouble with Knights, needlers Surpressors, or tank shells to their weak spot should do.

if you are up against covenant, steal their plasma weapons.

wraiths are good against ghosts.

grunt mech can get killed in no time with forerunner weapons to the weak spots.

Wardens hate needlers Surpressors and tank shells

I just don’t understand the complaints, wait till the round starts, spawn the appropriate loadout. Profit.

Im currently winning just over 50% of my matches, and I’ve never played with a party. Now that I’ve got strategies for most objectives, I suspect my win rate will climb.

> 2535472805999562;746:
> I think I’ve hit my “I’m done.” point with WZFF, just 2 matches ago on round 3 we were given the task to shoot down 4 temple banshees. And for the next 3-4 minutes, they stayed up in the air, far from plasma pistol range, and into sniper territory. I don’t know if this was because the other regular banshees had to be taken care of or not but with level 3 REQs…I just can’t enjoy WZFF anymore. It’s sucked all the joy of casual play and made it super aggressive and ‘need to coordinate’ fireteams that I’m just done. I feel nothing playing it, it’s about as dull as The Division. Hell, playing in a forge map is better than WZFF. This is what you’ve done 343, happy? I hope you are, cuz I’m sure at least a few hundred other people agree with me that WZFF isn’t fun.

Agreed. They keep wanting to promote all this team work crap on a broken gametype, on a dying game at that.

> 2535472805999562;741:
> Honestly, this Firefight should be a game type of its own. It’s a good concept and (if fixed properly) pretty fun. But I have to agree with deluca34, this isn’t firefight. Thinking about it, what I really want is the regular firefight one with and one without Reqs. Maybe in the one with Reqs they can put a boss in once every 5 or 10 rounds like in Reach where there were those special rounds with the skulls on or something, that would be so much better. Additionally, the death counter HAS to leave. It is the bane of all (if not most) of our complaints about Firefight. Also, can 343 please put firefight on custom games and Forge? I would like to mess around with the waves and the objectives and the Req’s, I wanna mess with everything. It was so fun on Reach to set the waves to a ridiculous amount of extremely lethal enemies and then back yourself up with SPNKR’s, and gravity hammers and infinite equipment use. Let me have my fun my way! For Forge, it would be amazing if people can create these awesome ‘Defend the Castle’ type firefights with custom maps, with the new Forge, it would be RIDICULOUS with the things possible to do in Firefight. Death traps, stationary turrets, falling floors, like holy crap! If people can make some top notch stuff now IMAGINE what people can do mixed with Forge. If 343 can do all of this ↑…343 can basically say they’ve won over my heart and I’d apologize for EVERY bad thing I’ve ever said about them.

I would put my money on you to create a more fun experience given the opportunity. For pvp halo 5 let these “mlg” guys dictate just about everything and it ruined it for me. Im a casual player who playes alone. In other halo games that was fine but in halo 5 not so. Now wzff feels like “mlg” of pve at times too. I dont understand what 343 is doing.

You know what you’re right Perhaps it is a challenge maybe it’s time I accept it and that’s it

At first I was all for a challenge. But now, having just sat through about 5 defeats mostly because the first round or two were nigh impossible. It’s no longer the fun mode it was made to be. It’s no longer just fun hanging with friends. It’s all ‘Give 110% or git gud’ MLG BS.
I seriously think 343 ramped up the difficulty without even testing to see if some of these waves are feasible. We should not get waffle stomped in the very first wave. How poorly thought out is that??

> 2533274823412826;620:
> > 2533274823239745;615:
> > We almost always win, the times we don’t is when we are on Sanghelios and can’t kill the Grunt Goblin because people keep dying from him. I don’t understand why people complained so much that firefight is suppose to be very hard, then complain even more when it’s made to be more tough(especially in solo-hence why it’s a ‘cooperative’ experience only). In old Halo games firefight became increasingly difficult in waves. This is the same exact thing, except it’s rounds and there’s a lot less rounds. Is that what you mean to complain about…? If you guys can’t win, then there’s only one thing left you can do… git.gud.
>
>
> This is a video game, we shouldn’t have to ‘git.gud’ in order to have a fun time. I could go all day killing video game bosses like a badass, and while I understand that a boss should be challenging, that does not mean that we literally have to go against massive odds to win. Right now, the game is set at a difficulty nobody can seem to agree on, Personally, I don’t play with too many of my friends, so I have to rely on randoms in order to play the game. Sadly, not everyone wants to communicate or wish to use their mic, but they really shouldn’t have to in order to have fun playing a game. The fact that people can play together and win together will have people coming back for more, but if you lose over and over again, you risk people bailing on the game entirely. Not everyone wants to compete nor do they want things simply handed to them either.

Then 343 should create a matchmaking service for campaign co-op. So you and all others who don’t use mics can simply search campaign for partners and kill the warden on easy mode. Simply play that if you want to kill bosses, with less difficulty. There’s not much of a solid solution to firefight difficulty, because it depends on if people decide to pull out expensive reqs and their mics, like you said. Maybe 343 should offer this campaign matchmaking service so people can ‘play together and win together’.

Its not hard. It is hilarious when a million crawlers spawn behind you and kill you instantly though.

> 2533274823239745;757:
> > 2533274823412826;620:
> > > 2533274823239745;615:
> > > We almost always win, the times we don’t is when we are on Sanghelios and can’t kill the Grunt Goblin because people keep dying from him. I don’t understand why people complained so much that firefight is suppose to be very hard, then complain even more when it’s made to be more tough(especially in solo-hence why it’s a ‘cooperative’ experience only). In old Halo games firefight became increasingly difficult in waves. This is the same exact thing, except it’s rounds and there’s a lot less rounds. Is that what you mean to complain about…? If you guys can’t win, then there’s only one thing left you can do… git.gud.
> >
> >
> > This is a video game, we shouldn’t have to ‘git.gud’ in order to have a fun time. I could go all day killing video game bosses like a badass, and while I understand that a boss should be challenging, that does not mean that we literally have to go against massive odds to win. Right now, the game is set at a difficulty nobody can seem to agree on, Personally, I don’t play with too many of my friends, so I have to rely on randoms in order to play the game. Sadly, not everyone wants to communicate or wish to use their mic, but they really shouldn’t have to in order to have fun playing a game. The fact that people can play together and win together will have people coming back for more, but if you lose over and over again, you risk people bailing on the game entirely. Not everyone wants to compete nor do they want things simply handed to them either.
>
>
> Then 343 should create a matchmaking service for campaign co-op. So you and all others who don’t use mics can simply search campaign for partners and kill the warden on easy mode. Simply play that if you want to kill bosses, with less difficulty. There’s not much of a solid solution to firefight difficulty, because it depends on if people decide to pull out expensive reqs and their mics, like you said. Maybe 343 should offer this campaign matchmaking service so people can ‘play together and win together’.

I use a mic but I rarely find anybody else who does. I think I’ve played 3 games where there were other players using a mic, and even then it was just 1 or 2 people, not the whole team. There were a couple of more games with mic’d up players but we didn’t speak the same language. And just pulling out the expensive REQs is no guarantee of victory. Especially when the AI spawn camps around the vehicle spawn areas and often destroys them before you even get a chance to take control. I’ve run into several games where we couldn’t get tanks on the field because there were Phaetons just camping over the building (on the other side of the map from the actual battle) and ruining the game. Or sometimes you do bust out the expensive REQs but they’re useless because the bosses are holed up inside a building or something.

I personally don’t have a problem with the difficulty of the bosses, so I don’t want to play on Easy. Or play campaign co-op, with some of the bugs ironed out this would be a really fun game mode. And it is when you don’t run into some of the stupidity that ruins matches, I don’t mind losing a match as long as it was a fair fight. It’s just the stupid stuff like having to fight Banshees or Phaetons with lvl 1 REQs or the AI spawn camping the REQs that makes WZFF irritating for me. I don’t know how many Ghosts I’ve lost just because the AI were surrounding the area where you come out and destroyed them before I even had control of it.

> 2533274809966605;723:
> Time to repeat myself:
>
> Its not that its hard.
>
> Its that its a REQ check.
>
> The tactics of the game have been stripped away. This includes disabling our ability to interact with AI vehicles, placing enemies who have core design elements such as ‘Weak point at the back’ in areas where their back is inaccessible and mass spawns of never ending high powered fodder to stop Spartans from actually employing anything other than ‘bring a vehicle’. Not to mention their accuracy which makes all previous legendary campaigns look like they rode the short bus.
>
> Its funny that you say the game isn’t hard, its that people just aren’t spamming REQs. When that’s the issue. The game isn’t hard, its intentionally obnoxious. Halo was a series where it didn’t matter if your ammo was low, or had the wrong weapons, the encounters were designed with a skill roof that allowed you to use tactics to work around situations and win without the best gear. Halo 5 has reduced this significantly. Halo 5 firefight has removed this entirely.
>
> I just wish I wasn’t left with the bad taste that its done because REQ packs can be purchased with $$$.

People not using their REQ’s every possible second isn’t the problem. It’s the enemy damage resistance, extremely tough bosses, long spawn time, and just terrible balancing that makes WZFF a bad experience.

It’s okay to be bad at halo bro