Firefight way too hard!!!!!!!

> 2535448053578405;721:
> I would say rack up on banshees and mantis’s because on the sanghilios map (I don’t really know the name of the maps well certain ones)there are so many mantises,and also knight champions and warden eternal make this specific map really hard to beat but I’m ok with the challenge it is more satisfying when I get to beat it then It being like halo reach with the unlimited ammo and 2x shields.

Attack on Sanctum, !! and yes these maps are packed with knights, but i think Tanks are more suitable to defeat this map. why because with tanks you can be at a far distance and still give a powerful blow, while mantis you have to be in target range. Also banshee are a good choice, but it only takes a few hits now from knights to be destroyed so quickly. so i prefer land vehicles that can range from a far distance. like war hogs oni. or even the oni hand turrets would be great. stand back out of enemy range and go to town.

Time to repeat myself:

Its not that its hard.

Its that its a REQ check.

The tactics of the game have been stripped away. This includes disabling our ability to interact with AI vehicles, placing enemies who have core design elements such as ‘Weak point at the back’ in areas where their back is inaccessible and mass spawns of never ending high powered fodder to stop Spartans from actually employing anything other than ‘bring a vehicle’. Not to mention their accuracy which makes all previous legendary campaigns look like they rode the short bus.

Its funny that you say the game isn’t hard, its that people just aren’t spamming REQs. When that’s the issue. The game isn’t hard, its intentionally obnoxious. Halo was a series where it didn’t matter if your ammo was low, or had the wrong weapons, the encounters were designed with a skill roof that allowed you to use tactics to work around situations and win without the best gear. Halo 5 has reduced this significantly. Halo 5 firefight has removed this entirely.

I just wish I wasn’t left with the bad taste that its done because REQ packs can be purchased with $$$.

> 2535407706972551;722:
> > 2535448053578405;721:
> > I would say rack up on banshees and mantis’s because on the sanghilios map (I don’t really know the name of the maps well certain ones)there are so many mantises,and also knight champions and warden eternal make this specific map really hard to beat but I’m ok with the challenge it is more satisfying when I get to beat it then It being like halo reach with the unlimited ammo and 2x shields.
>
>
> Attack on Sanctum, !! and yes these maps are packed with knights, but i think Tanks are more suitable to defeat this map. why because with tanks you can be at a far distance and still give a powerful blow, while mantis you have to be in target range. Also banshee are a good choice, but it only takes a few hits now from knights to be destroyed so quickly. so i prefer land vehicles that can range from a far distance. like war hogs oni. or even the oni hand turrets would be great. stand back out of enemy range and go to town.

oh ok thanks for the tip Xx5KULLBURNERxX

> 2535448053578405;721:
> I would say rack up on banshees and mantis’s because on the sanghilios map (I don’t really know the name of the maps well certain ones)there are so many mantises,and also knight champions and warden eternal make this specific map really hard to beat but I’m ok with the challenge it is more satisfying when I get to beat it then It being like halo reach with the unlimited ammo and 2x shields.

I think it is pretty essential to have Temple Wraiths against the Wardens. That’s the only map I can win on, on a consistent basis

For me, I have never beaten any round whenever the 3 Wardens appear INSIDE a base/building. Vehicles (tanks, wraiths, banshees, you name it) have a hard time getting in there. Also REQ weapons are generally useless as they have very limited ammo. Sanctum, ARC, Apex, and Darkstar are winnable maps, if you get the right combination of bosses and objectives. I have only won once in Urban, and that was because we didn’t have any aerial vehicle bosses and the final Warden round was out in the open. Whenever I see that map, I already know I’m going to lose.

> 2535448053578405;724:
> > 2535407706972551;722:
> > > 2535448053578405;721:
> > > I would say rack up on banshees and mantis’s because on the sanghilios map (I don’t really know the name of the maps well certain ones)there are so many mantises,and also knight champions and warden eternal make this specific map really hard to beat but I’m ok with the challenge it is more satisfying when I get to beat it then It being like halo reach with the unlimited ammo and 2x shields.
> >
> >
> > Attack on Sanctum, !! and yes these maps are packed with knights, but i think Tanks are more suitable to defeat this map. why because with tanks you can be at a far distance and still give a powerful blow, while mantis you have to be in target range. Also banshee are a good choice, but it only takes a few hits now from knights to be destroyed so quickly. so i prefer land vehicles that can range from a far distance. like war hogs oni. or even the oni hand turrets would be great. stand back out of enemy range and go to town.
>
>
> oh ok thanks for the tip Xx5KULLBURNERxX

Welcome My friend :} won’t tell you nothing wrong

At first, the excitement of having firefight back was great. Now the reality starts sinking in. This is not firefight, not in any form we have ever seen, not ODST, not Reach. IN those games it was never over until the timer ran out. Numerous times now, I haven’t even made it passed the second round. The balance is waaaay off. There is no way to beat 3 mantis soldiers with req 3 or lower, with respawning shields. There is no way to kill two wardens with a company of knights and crawlers with req 3’s. This was even with every single player focusing on one target. We were destroyed, it was like we were shooting marshmallows at them. It’s not fun, its just not fun. The spawns put you so far away it takes 20/30 seconds just to get back into the fight. The extended spawn timer is the worst. How come everything 343i puts out requires tons of tweaks and feedback to get modes where we, the players like it? How can a programmer say, “looks good, roll it out.”? Did they not alpha this and play it themselves? GRRRR!!! Firefight should be fun, it should be a relaxing experience where you and your squad run around and blow the crap out of the enemies. They made firefight into regular war zone with ai. I started playing score attack, that my spartans, is more like firefight…

> 2533274866611621;10:
> > 2533274808754416;7:
> > I remember hearing this same thing in the Beta. Once I got in and played, it seemed too easy.
> > I haven’t played the update yet, and I’m not saying “git gud”, but perhaps it’s a lack of team effort. That’s the only way we never beat all rounds in the Beta.
>
>
> 4 tanks and 3 ppl with rockets and we still couldnt kill one of the mythic wardens it almost died when the match ended but others still had full health -_-

I had that once except we had two tanks, a Ghost and a Wraith and we only made about a quarter of the way through it’s health…

After a lot of rounds… some with 2-4 friends, some with 7 friends and some with randoms I think I´ve found some problems.
-The “Sets” (a Game with 5 rounds is a set for me) are not balanced: Killing 3 wardens in round 3? Is not balanced and just frustrating. It would be balanced if there where not a load of knights defending the wardens. But in that case, there is no balancing. They should take a look at, which enemy comes in a special round.

-Too much prometheans: I´m not sure but, I think it´s a personal feeling, that it isn´t really enjoyable to kill those metal-things, especially if they teleport all the time. Rounds where you have to defend a building or an objective are possible, but mostly end up in a mess when prometheans hit the battlefield. Because the teleport or spawn right behind you/ in the objective. Thats not fun, thats frustrating, especially if you have to run a long way from the beach to the building right after ariving the game.

-No Enemy-indicators: It happens to often, that the round starts and everyone is looking around for the enemys. In the beta there were all marked, but now you have to waste too much time looking for the enemies.

-Senseless spawns: Sometimes you have such bad spawns, that you don´t have a chance too reach the objektive or using any tactics. Give us the same spawn-system like in the normal warzone mode. This would solve the problem. Once I spawned with a scorpion… right between 4 knights… my scorpion was down after 1 second.

I think, that are the biggest problems I have right now. Besides that, I love the firefight. I won a lot of much matches and I lost a lot of. But not every-set is unbalanced, some are pretty much fun.

> 2533274872004561;728:
> At first, the excitement of having firefight back was great. Now the reality starts sinking in. This is not firefight, not in any form we have ever seen, not ODST, not Reach. IN those games it was never over until the timer ran out. Numerous times now, I haven’t even made it passed the second round. The balance is waaaay off. There is no way to beat 3 mantis soldiers with req 3 or lower, with respawning shields. There is no way to kill two wardens with a company of knights and crawlers with req 3’s. This was even with every single player focusing on one target. We were destroyed, it was like we were shooting marshmallows at them. It’s not fun, its just not fun. The spawns put you so far away it takes 20/30 seconds just to get back into the fight. The extended spawn timer is the worst. How come everything 343i puts out requires tons of tweaks and feedback to get modes where we, the players like it? How can a programmer say, “looks good, roll it out.”? Did they not alpha this and play it themselves? GRRRR!!! Firefight should be fun, it should be a relaxing experience where you and your squad run around and blow the crap out of the enemies. They made firefight into regular war zone with ai. I started playing score attack, that my spartans, is more like firefight…

The terrible spawns are the most annoying thing for me. Especially in Round 5 when you’re already out of the action for 30 seconds if/when you die. It really isn’t fun when you are spawned 100+ meters away and it takes you 25+ seconds to get back to the fight. And better hope the enemy doesn’t spawn literally 5 meters next to you and kill you immediately. And three Warden Eternals with 3 minutes left in a round?

I don’t mind difficulty. I played a ton of Horde Mode on Insane. I just hate cheap, artificial, badly designed A.I. difficulty.

> 2533274802932721;731:
> > 2533274872004561;728:
> > At first, the excitement of having firefight back was great. Now the reality starts sinking in. This is not firefight, not in any form we have ever seen, not ODST, not Reach. IN those games it was never over until the timer ran out. Numerous times now, I haven’t even made it passed the second round. The balance is waaaay off. There is no way to beat 3 mantis soldiers with req 3 or lower, with respawning shields. There is no way to kill two wardens with a company of knights and crawlers with req 3’s. This was even with every single player focusing on one target. We were destroyed, it was like we were shooting marshmallows at them. It’s not fun, its just not fun. The spawns put you so far away it takes 20/30 seconds just to get back into the fight. The extended spawn timer is the worst. How come everything 343i puts out requires tons of tweaks and feedback to get modes where we, the players like it? How can a programmer say, “looks good, roll it out.”? Did they not alpha this and play it themselves? GRRRR!!! Firefight should be fun, it should be a relaxing experience where you and your squad run around and blow the crap out of the enemies. They made firefight into regular war zone with ai. I started playing score attack, that my spartans, is more like firefight…
>
>
> The terrible spawns are the most annoying thing for me. Especially in Round 5 when you’re already out of the action for 30 seconds if/when you die. It really isn’t fun when you are spawned 100+ meters away and it takes you 25+ seconds to get back to the fight. And better hope the enemy doesn’t spawn literally 5 meters next to you and kill you immediately. And three Warden Eternals with 3 minutes left in a round?
>
> I don’t mind difficulty. I played a ton of Horde Mode on Insane. I just hate cheap, artificial, badly designed A.I. difficulty.

Some of the most frustrating aspects seem to all come from being outgunned and no chance of turning the tide…

fighting prometheans is just terrible, Plain and simple. The covenant you can watch soar in via phantoms, you can plan and plot and the enemies have hit indicating animations such as flinching or buckling over as well as a weakness to certain weaponry like plasma to shields…the prometheans on the other hand do none of this, they become sponges to anything but a headshot and there really is no weapon that will end them quicker than a magazine and a half of what you have equipped…
Rounds that begin with “kill 100 crawlers”, can be unbelievably challenging for no simple reason beyond just not being able to find them in the mass of soldiers and knights that keep distracting you from any sane thought process…again, not fun. Overall i love firefight, but when its unnecessarily unfair due to being outgunned…and with no weapon or vehicle pickups default on the map…it just sucks

> 2661949065472378;732:
> > 2533274802932721;731:
> > > 2533274872004561;728:
> > > At first, the excitement of having firefight back was great. Now the reality starts sinking in. This is not firefight, not in any form we have ever seen, not ODST, not Reach. IN those games it was never over until the timer ran out. Numerous times now, I haven’t even made it passed the second round. The balance is waaaay off. There is no way to beat 3 mantis soldiers with req 3 or lower, with respawning shields. There is no way to kill two wardens with a company of knights and crawlers with req 3’s. This was even with every single player focusing on one target. We were destroyed, it was like we were shooting marshmallows at them. It’s not fun, its just not fun. The spawns put you so far away it takes 20/30 seconds just to get back into the fight. The extended spawn timer is the worst. How come everything 343i puts out requires tons of tweaks and feedback to get modes where we, the players like it? How can a programmer say, “looks good, roll it out.”? Did they not alpha this and play it themselves? GRRRR!!! Firefight should be fun, it should be a relaxing experience where you and your squad run around and blow the crap out of the enemies. They made firefight into regular war zone with ai. I started playing score attack, that my spartans, is more like firefight…
> >
> >
> > The terrible spawns are the most annoying thing for me. Especially in Round 5 when you’re already out of the action for 30 seconds if/when you die. It really isn’t fun when you are spawned 100+ meters away and it takes you 25+ seconds to get back to the fight. And better hope the enemy doesn’t spawn literally 5 meters next to you and kill you immediately. And three Warden Eternals with 3 minutes left in a round?
> >
> > I don’t mind difficulty. I played a ton of Horde Mode on Insane. I just hate cheap, artificial, badly designed A.I. difficulty.
>
>
> Some of the most frustrating aspects seem to all come from being outgunned and no chance of turning the tide…
>
> fighting prometheans is just terrible, Plain and simple. The covenant you can watch soar in via phantoms, you can plan and plot and the enemies have hit indicating animations such as flinching or buckling over as well as a weakness to certain weaponry like plasma to shields…the prometheans on the other hand do none of this, they become sponges to anything but a headshot and there really is no weapon that will end them quicker than a magazine and a half of what you have equipped…
> Rounds that begin with “kill 100 crawlers”, can be unbelievably challenging for no simple reason beyond just not being able to find them in the mass of soldiers and knights that keep distracting you from any sane thought process…again, not fun. Overall i love firefight, but when its unnecessarily unfair due to being outgunned…and with no weapon or vehicle pickups default on the map…it just sucks

Yes and not just the crawlers. If you notice, many rounds start but it will take around the 4:30 mark before you even start fighting an enemy. That is a lot of unnecessary time wasted that you have zero control of. The rounds are already short as it is.

> 2533274890584596;6:
> > 2533274881560701;4:
> > > 2533274808386392;3:
> > > I’m glad to hear that it’s difficult. The Beta was far too easy and not very fulfilling.
> > >
> > > I’m sure people will learn tips and tricks to beat it as it’s been around for a while.
> >
> >
> > Because relaxing is forbidden in a PvE cooperative gamemode.
>
>
> Relaxing and brain dead are not equivalent terms. You’re fighting against AI. Why exactly does it need to be completely trivial (e.g. the Firefight beta) in order to be “relaxing?” This aversion to anything requiring the least bit of effort or skill has made console FPSs a complete joke. You already have access to a ridiculous arsenal of overpowered joke weapons in this iteration of Firefight. What more do you want? For the AI to just face the other way and sit extra still so you can actually hit something with a sniper rifle?

#REKT

They need to get rid of the infinite respawning enemies. It gets ridiculous. “Ahh ok we killed the 30 soldiers and 4 knights that were guarding that knight boss, now we can finally get close and attack him… All if them respawn again -Yoink!- it”

> 2533274874948622;735:
> They need to get rid of the infinite respawning enemies. It gets ridiculous. “Ahh ok we killed the 30 soldiers and 4 knights that were guarding that knight boss, now we can finally get close and attack him… All if them respawn again -Yoink!- it”

yeah this can be a pain also, but you can always stay your distance a kill until you get power weapons or a heavy vehicle req 3 oni warhog to do the damage. there’s always a way to win, but the death penalty is the problem, and to fix that, don’t die or live trying.

In a WZFF I’ll probably win 1/10 matches (rough estimate)

yeah it’s a bit disconcerning

> 2535423229461166;86:
> > 2535472805999562;83:
> > I’m so -Yoinking!- livid with this Firefight, death after death after death it’s infuriating. I don’t care about the damage they do, it’s understandable that the A.I. should do more damage than you. But the ONE THING I abso–Yoinking!–lutely hate about Firefight is the -Yoink!- player spawn times. 20 DAMN SECONDS? SERIOUSLY? That’s a bunch of wasted time I could have hunting down bosses or killing mobs, BUT NOOOOOO I have to sit on my -Yoink- for 20 seconds (sometimes even 25) to wait to respawn. It’s absolutely ridiculous, it gives you an idea to NOT run out into the fray and kill as many mobs as you can before dying in a blaze of glory. The mythic bosses are super -Yoinking!- annoying especially Warden Eternal, not only are there 4 Promethean knights guarding the area that are legendary, but a 4 snipers in the background killing anyone they spot in a second. And to double that you have to shoot some dumb energy orbs to bring down both of them. Now the orbs aren’t really a problem, in fact, they can be quite useful if you don’t want to kill the Wardens and the Knights at the same time, but it is an unnecessary middle-man that gets in the way sometimes. In short, Firefight is too hard, the respawn time, stacked with the ridiculous mythic bosses, and damage boost (which isn’t really a problem but causes another problem) creates a un-fun and frustrating experience in Warzone that needs to be fixed.
> >
> > Edit: Btw, I like how everytime I swear in here it says Yoinking!, which just makes me chuckle a bit inside.
>
>
> Don’t die.

That’s the worst advice, not only is death in firefight inevitable, it just simply sucks.

Winning feels entirely dependent on whether RNG gives you a final boss that doesn’t spawn in an impossible to kill location.

Honestly, this Firefight should be a game type of its own. It’s a good concept and (if fixed properly) pretty fun. But I have to agree with deluca34, this isn’t firefight. Thinking about it, what I really want is the regular firefight one with and one without Reqs. Maybe in the one with Reqs they can put a boss in once every 5 or 10 rounds like in Reach where there were those special rounds with the skulls on or something, that would be so much better. Additionally, the death counter HAS to leave. It is the bane of all (if not most) of our complaints about Firefight. Also, can 343 please put firefight on custom games and Forge? I would like to mess around with the waves and the objectives and the Req’s, I wanna mess with everything. It was so fun on Reach to set the waves to a ridiculous amount of extremely lethal enemies and then back yourself up with SPNKR’s, and gravity hammers and infinite equipment use. Let me have my fun my way! For Forge, it would be amazing if people can create these awesome ‘Defend the Castle’ type firefights with custom maps, with the new Forge, it would be RIDICULOUS with the things possible to do in Firefight. Death traps, stationary turrets, falling floors, like holy crap! If people can make some top notch stuff now IMAGINE what people can do mixed with Forge. If 343 can do all of this ↑…343 can basically say they’ve won over my heart and I’d apologize for EVERY bad thing I’ve ever said about them.