It’s not “TOO DIFFICULT” it’s perfect
Well if it was like campaign then it would be way to easy. It makes each win feel more rewarding.
the only times I lose is either the 4th round with those 4 knight bosses that spam incineration rounds like crazy and me and whoever else never have time to kill them because we are always dead from the knights or splinter turret soldiers! Other times like attack on sanctum its usualy because of those armsmen in those mantises,it will be near the end of the round where they are all dead but one that spawned INSIDE the garage which is 1.by then we have no time to kill it with out the proper angle to kill it 2. We damage it to low heath and TIME RUNS OUT! so either the respawn time needs to be 10 seconds,the spawns need to be better,enemy counts need to be lower,and the time in a round needs to be increased from 5 minutes to at least 8 minutes
My only problem is the blatant impossible senarios the pit us against. I.e. Round one DEFEND THIS BASE BTW THE BASE IS 200m AWAY AND THE ENEMY SPAWNS RIGHT OUTSIDE THE BASE. Oh and btw there’s like 50 crawlers 10 soldiers and 20 Knights. OR round 3 KILL THESE 4 HUNTERS AND OH BTW THEY’RE AT THE END OF THIS BEACH SURROUNDED BY ABOUT TWENTY KNIGHTS WITH INCIN CANNONS. OR round 5 KILL THIS SUPER TANKY GRUNT MECH SURROUNDED BY 10 KNIGHTS WITH INCIN CANNONS AND OH BTW ALL OF HIS ATTACKS INSTANTANIOUSLY DESTROY ANY VEHICLE. In short playing ff is like 343 putting a gun to you head saying I’m gonna pull the trigger on the count of three make sure to dodge it ok? And then they pull on two like wut
Yea I agree that they made it way to hard to beat every level except for the new level…I think that 343 should just increase the boss time limit at least 1 or 2 mins
Spawn time should be so hard
I played this and It’s awful for limit time. In round 5 happened me -blah
I don’t own this video but, different map in round 5 isn’t enough. By the way, I find video from facebook video as well.
Halo 5: Guardians // Warzone Firefight BS!
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> > I’m glad to hear that it’s difficult. The Beta was far too easy and not very fulfilling.
> >
> > I’m sure people will learn tips and tricks to beat it as it’s been around for a while.
>
>
> I agree. Besides, you play a SPARTAN! Nothing is too hard for a Spartan to take down
I don’t know what Spartan you’re playing. My Spartan can’t hijack ANYTHING and get eviserated by a banshee plasma burst in .025 seconds. Your Spartan must have a constant over shield 4 req going and also dmg boost 10 reqs…
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> I’m glad to hear that it’s difficult. The Beta was far too easy and not very fulfilling.
>
> I’m sure people will learn tips and tricks to beat it as it’s been around for a while.
Power weapons and vehicles…and team work.
that is the key
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> Yea I agree that they made it way to hard to beat every level except for the new level…I think that 343 should just increase the boss time limit at least 1 or 2 mins
the time it is OK.
if your team doesn’t have good weapons and vehicles…it’s impossible.
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> Spawn time should be so hard
the real challenge is to survive.
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> It’s not “TOO DIFFICULT” it’s perfect
I’m totally agree bro
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> Well if it was like campaign then it would be way to easy. It makes each win feel more rewarding.
It’s funnier than BETA.
The time is just awful, 5 mins omg and the respawn time is not better (+ respawn at the other side of the map, ggwp)
I think there’s a major misunderstanding here about what “survival” really is.
“survival” is just you/a group, increasingly difficult waves of enemies that may or may not be endless, and NO TIME LIMITS/OBJECTIVES. (AKA. ODST/Reach Firefight)
WZFF is FAR from a “survival” gametype right now. It’s a timed, objective-based PvE mode, NOT survival.
I fell like half of the maps are on lasso difficulty because the banshees are hard to kill and you need to get the hydra launchers so you can kill them,and attack on sanctum is fairly easy but at the end it is impossible the warden never had the power to stop vehicles I was like wtf 343 I know it our fault for saying it was so easy but this is way over what some want personally I’m fine with it but I’m just stating the fact that it is so rare to win this but as gobberCaboose said if felt so much better and rewarding.
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> Full disclosure: as far as Halo 5 is concerned, I am mediocre at best… probably below-average, as my Service Record can attest. However, I still thoroughly enjoy the game.
>
> After 21 matches across two nights of playing Warzone Firefight, I think I can safely say that it is not too hard! Yes, it’s true that “Leeeroy Jenkins” will probably have a tough time staying alive in this game mode, but that’s one of the best parts. It takes some skill, some patience, and a healthy dose of req-related strategy to successfully complete all five rounds. My teams have only won three times in the aforementioned 21 games, but that simply makes it more satisfying when you do win!
>
> 343i, thank you for all of your time and effort bringing us Warzone Firefight. Please don’t lower the difficulty level in any way, the challenge level is great the way it is!
I have to agree with you but with the very small mention of the spawn timer being a bit too long, especially in the final round.
The only Boss Fight that’s hard is the Grunt Goblin on Apex 7, to make it easier i’d say get rid of some of the Knights helping it.
there are few things, that should be fixed, IMO.
1.Bosses that are spawning in the garage or in dead ends, where they cannot be rached by power vehicles.
2.Phaetons spawning on round 2-3, when the REQ lvl is 3-4. How are we supposed to kill 4 Phaetons in 5 min? They are capable of destroying tanks in 1 shot, and the best we can get on lvl 4 are wasps, which definitely are not good in this case.
3.DO not spawn enemies inside the garages or bases, when the players are literally on the other side of the map.
4. And there was enough said about spawn time.
Think i got my main problems covered, ar least most of them.
quiero el akiles.