Threads like these are made from raw emotion, not logic. If OP had been on a winning team the last game she played before posting this, it would have never been created. Just something to remember, it’s a -Yoink- post made from poor handling of emotion void of logic.
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> > get rid of the increased spawn time
>
>
> Ok, this I actually might have to agree with. I understand the concept (punishment for dying - more so as the rounds progress), but holy smokes, 15-20 seconds to re-spawn: Too Much!!! Especially if you’re killed by a single Banshee blast (Like I was. Several times.). BTW, I’m not saying that you shouldn’t be killed by a single Banshee blast, you should, I’m just trying to demonstrate that dying has the potential to be frequent at times and therefore a shorter re-spawn time would be great.
No, re-spawn time adds a need for caution, and more awareness. I think FF may need even more communication for success than the other modes.
Pay more attention. Play smart and all is good.
Timer is good 343i please don’t change it. I know it may sound silly, but I don’t want a walk in the park every game, and to not have to worry about dying like in Reach FF.
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> Threads like these are made from raw emotion, not logic. If OP had been on a winning team the last game she played before posting this, it would have never been created. Just something to remember, it’s a -Yoink- post made from poor handling of emotion void of logic.
Lol, Maybe a few couldnt handle themselves after losing the first time… lol I just hate the timing of the spawn, everything else is find and hard… which is awesome. but it can be a pain when players complain and don’t cooperate or even quit the game sometimes. FF isn’t the problem… it the players lol… welll most of them
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> > 2533274909688658;581:
> > Threads like these are made from raw emotion, not logic. If OP had been on a winning team the last game she played before posting this, it would have never been created. Just something to remember, it’s a -Yoink- post made from poor handling of emotion void of logic.
>
>
> Lol, Maybe a few couldnt handle themselves after losing the first time… lol I just hate the timing of the spawn, everything else is find and hard… which is awesome. but it can be a pain when players complain and don’t cooperate or even quit the game sometimes. FF isn’t the problem… it the players lol… welll most of them
Admittedly, the respawn timer is frustrating. I think it should cap out at 15 seconds. There are other ways to make the gametype more challenging than locking the player out of the round for 30 seconds.
i agree. 1 win is the maximum wins per day for me.
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> i agree. 1 win is the maximum wins per day for me.
Lmao thats all you need:} and you get gold req packs and daily win pack for your hard 1 per day of work :}
It is too hard if you’re playing solo. I always get teamed up with braindead chimpanzees so the only way to get anything done is to run with a team. That’s funny… it’s just like Arena and regular Warzone.
Halo 5: Guardians
Punishing solo players since 2015
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> Really? My team and I found it too EASY. The only time we didnt win was on that namshee raider boss in round 3 where we all had level 3/4 REQS and they could 1 shot us with regular banshee hits
Wow it’s almost like you were able to communicate with people that’s crazy! Yeah not everyone in matchmaking is in game chat. Not everyone has a group they can rely on.
I think that this mode is just t burn all your good reqs, i have a lot, a lot of reqs but i like to use them against humans, not AI, sometimes i use a good vehicle and my team just keep using the Br, i think this mode shloub have some balance or at leats give us some warthogs or something if people dont want to use some reqs, even odst give us something, i like this challenge, people just need to know to work together and call reqs maybe.
I love it
I just think that the respwan timer should be made shorter because I like that the bosses are hard but I get annoyed when I get killed instantly and have to wait AGES before being able to carry on playing
ps. anyone wants to join our spartan company we our looking for new members so we can host custom games
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> Warzone FireFight is way to hard have played multiple matches and in last round we never even came close to killing 1 boss out of the 3/4
Disagree 100% and…
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> I’m glad to hear that it’s difficult. The Beta was far too easy and not very fulfilling.
>
> I’m sure people will learn tips and tricks to beat it as it’s been around for a while.
…This is why. Agree on this. I found the beta so boring is wasn’t funny. FF should be harder as it goes. It shouldn’t be super easy. I should be a challenge. I find it incredibly satisfying when I win a round and even more so when my team and I win the whole thing! It’s a great feeling!
Currently on a 6 game losing streak. It’s a mix of the mode being hard and having moronic teammates.
I think thats ok, “it if was so easy” would be so mutch worse dont you guys think ? The most dificult part is to get through the Third wave, after this the Reqs increase to 4 / 5 level and at this point the things will working mutch better for the great Firefight experience… I’m very happy with the final Firefight produt !!!
To be honest Warzone firefight what’s supposed to be a little bit easy and a little bit hard but eventually 343 Industries decided to put only about 100% hard too hard and I did not like it I completely died I don’t know what to say but I’m not going to play Warzone firefight until they fix it or else I won’t play it, EVER
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> I agree. Too hard. Just lost in round 1. Come on!
I lost in round one twice now. It is NOT too hard. It’s typically easy, just depends on if you’re playing smart or not. Last two rounds I played I charged in guns blazing and it didn’t really work out.
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> > > > 2533274881560701;4:
> > > > > 2533274808386392;3:
> > > > > I’m glad to hear that it’s difficult. The Beta was far too easy and not very fulfilling.
> > > > >
> > > > > I’m sure people will learn tips and tricks to beat it as it’s been around for a while.
> > > >
> > > >
> > > > Because relaxing is forbidden in a PvE cooperative gamemode.
> > >
> > >
> > > Because trying in an online game is soooo much to ask.
> >
> >
> > Because we totally don’t have multiple playlists with the ultimate prey: humans.
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>
> Oh so Firefight should be reserved for players with no skill and no intention of trying because I can find a challenge in arena? Wow what a great idea, it’s almost like you care about the entire community and not your own selfish desires.
>
> People asking for firefight to be a noob mode really need to look into single player games. Just cause you wanna get drunk and run around like a headless chicken doesn’t mean the rest of us want a walkthrough game mode. Check out campaign on easy, that should fit your mentality/skillset just right.
People like you are what are ruining gaming.
Why the hell does EVERYTHING need to be try-hard/competitive/E-sports? Why can’t games be FUN?
Newsflash, you are not the only person in the world who plays games, and I think it’s safe to say that you’re in a minority to boot. A loudmouthed, obnoxious minority.
You can’t even let us have 1 single non-campaign based PvE mode without making it an E-peen/tryhard contest…
I am so sick of this.
Firefight isn’t hard, it’s broken. It’s an inconsistent, bumbling mess all around. There are so many issues I’ve run into over the past few days of playing that I honestly can’t recall them all, but a big part of the problem is consistency. Sometimes you get a phantom and a mythic tank as the final boss, which is totally braindead easy, especially when you can fight them outside and use vehicles. But sometimes on Stormbreak, for the last round you have to fight a few bosses, then on top of that make your way past an army of knights where you have to fight three wardens (two legendary, one mythic) in a tiny building you can’t fit vehicles in. And you have to do it in under five minutes. Really? Then you’ve got waves spawning literally on top of you out of nowhere that just erase you instantly. Forerunner cores that appear on the other side of the map with enemies already shooting them - and good luck holding one down, as the nearest ammo station is nowhere in sight. But sometimes you have to track the enemies down to kill them. Then you’ve got bosses that are not appropriate for some waves - like the three mantises on Darkstar when you’ve got level 4 reqs for round 3. Or five Phaeton pilots at req level 2 during round 2. Oh man. Pumping hundreds of BR rounds into Phaetons until my wrists hurt more than when I had those -Yoink- marathons I had as a thirteen year old is pure bliss. Well done, 343.
I don’t even know why they bothered with a beta, honestly.
And why is the damn goblin so small? They made it look massive, which was ironic and hilarious, but it’s this tiny little thing…
I win 4/10, agreed way too hard
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> Each I game I played so far I have beaten all of them
You must have had a good team then.
Also placing an enemy in a MANTIS, INSIDE a BUILDING is absolutely stupid. This was done on Sanctum and my teams lost because we simply could not get to it. How does a mantis end up in a tiny building anyway? Whose bright idea was this?