Firefight way too hard!!!!!!!

Nah! The beta was way toooo easy and really boring. This just spiced things up. I’m having a fun time playing Firefight and how challenging it is. Definetly better.

> 2533274930638920;236:
> Firefight is too hard, but its not necessarily the bosses that are the whole problem. In the last round the 30 second respond timer is way too brutal, especially when it is likely that you will be instantly killed in some maps because of the large amount of AI. And as you may have guessed, the next problem is the completely overwhelming amount of AI that are constantly spawning even though there are the mythic and legendary bosses which are in their own right a pain in the a** to kill. Most of the time in each round is spent trying to kill all the knights that spawn who are difficult to kill and do loads of damage very quickly. Also, because the sheer amount of AI, there isn’t enough time to focus on the bosses and kill them which leads to a loss in most games. (This problem has especially noticeable in the new sanctum map in the last wave when 2 mythic wardens spawn with only about 3 minutes left in the match and there are 30 to 40 nights constantly spawned with lots of other mobs as well.) This will undoubtedly lead to a loss with the insane respawn timer and the basically spawn killing knights. Sorry for such a long post, but its just insane how dumb some of this is.

Got spawn killed a lot! Infuriating to say the least.

I can however sympathize with the timer issue, 30 seconds death with 3 min total to kill 2 mythic wardens is a bit much… Ether decrease the spawn delay, or increase the over all time to something like 5 min.

Thanks for the warning. another reason to pass on this game.

I love the brutality of the new Warzone Firefight compared to the bore fest that the Beta became, after a game in the Beta you could sleepwalk through it. This is a real fun challenge that demands teamwork otherwise you are not going to get anything done. I am amazed and thankful for the huge increase in difficulty because now a win feels really good. I love everything about Warzone Firefight and the people complaining about the last round being too difficult because of the respawn timers, I don’t agree as much, could it be tweaked? Yeah, but does it need tweaking? Not really.

This mode is designed to force cooperation. There are multiple vehicles that I thought were terrible until I used them in firefight. I think this mode will unite the spartans into more recognizable groups and companies.

you cant just throw yourself at the enemy like in the other games, you cant just grab random toys because you feel like it you need to be more particular in you approach to each challenge ,if some 10 year old cant figure that out than so be it. Let him loose until he throws a hissey fit and or just learns.

> 2533274819302824;227:
> > This guy has the right idea
>
>
> Yeah, no.
>
> Seems like no one has the balls to rise to any form of challenge anymore. They just whine until the difficulty gets nerfed to the point the game is no longer stimulating and thus no fun to play anymore. We should be encouraging people to strive for self improvement, not to beg for the bar to be lowered.
>
> “SOME PEOPLE JUST WUNNA HAVE FUN”. Yeah, so does every other single person playing the game, that’s kind of why they’re playing in the first place. What a non-argument. Some people just don’t find shooting completely non-threatening enemies to be fun in the slightest. I might as well just sit at home and pop balloons with a nailgun instead.
>
> Anyways, getting back on-topic. I haven’t actually played the mode but I’d assume whatever difficulty spike that has been made is to encourage use of REQ items. That they’re probably struggling to balance the mode between encouraging REQ’s without making REQ’s overpowered, and doing that while making loadouts a viable alternative (since REQs aren’t always available to everyone). And at the same time they have to ensure the mode itself is not too hard or too easy in general. Not exactly an easy balancing act to perform.
>
> Could’ve avoided much of that by just not tying to Warzone.

I like a challenge but not all of us have the time to put into a game to get ood as most of the try hards thatvget on here are so fond of saying. It should be challenging. It needed to be more difficult after the beta it was way to easy however I think it is a bit much to ask you to take on 4 mythic knights and here are 30 crawlers 20 soldiers 10 more knights and a couple of phaetons on top of that if you die your down for 30 seconds. Oh and if your not getting that boss down quick enough those watchers are going to bring it back to full health so you try again for the last 45 seconds to take down the last 2. Theres a huge difference between challenging your players base and whatever nonsense this is. Im not saying the -Yoink- out of it to reg warzone levels im saying tweak it down a little bit to make it more manageable.

> 2533274800060837;248:
> > 2533274819302824;227:
> > > This guy has the right idea
> >
> >
> > Yeah, no.
> > Seems like no one has the balls to rise to any form of challenge anymore. They just whine until the difficulty gets nerfed to the point the game is no longer stimulating and thus no fun to play anymore. We should be encouraging people to strive for self improvement, not to beg for the bar to be lowered.
> > “SOME PEOPLE JUST WUNNA HAVE FUN”. Yeah, so does every other single person playing the game, that’s kind of why they’re playing in the first place. What a non-argument. Some people just don’t find shooting completely non-threatening enemies to be fun in the slightest. I might as well just sit at home and pop balloons with a nailgun instead.
> > Anyways, getting back on-topic. I haven’t actually played the mode but I’d assume whatever difficulty spike that has been made is to encourage use of REQ items. That they’re probably struggling to balance the mode between encouraging REQ’s without making REQ’s overpowered, and doing that while making loadouts a viable alternative (since REQs aren’t always available to everyone). And at the same time they have to ensure the mode itself is not too hard or too easy in general. Not exactly an easy balancing act to perform.
> > Could’ve avoided much of that by just not tying to Warzone.
>
>
> I like a challenge but not all of us have the time to put into a game to get ood as most of the try hards thatvget on here are so fond of saying. It should be challenging. It needed to be more difficult after the beta it was way to easy however I think it is a bit much to ask you to take on 4 mythic knights and here are 30 crawlers 20 soldiers 10 more knights and a couple of phaetons on top of that if you die your down for 30 seconds. Oh and if your not getting that boss down quick enough those watchers are going to bring it back to full health so you try again for the last 45 seconds to take down the last 2. Theres a huge difference between challenging your players base and whatever nonsense this is. Im not saying the -Yoink- out of it to reg warzone levels im saying tweak it down a little bit to make it more manageable.

What people forget is that that’s the very spirit of firefight, THE CHALLENGE, i played firefight on reach and the objective was fight your way through overwhelming odds and come home with your shield or on it… people are trying to -Yoink!- what firefight is at it’s core and personally I wont stand for it.

> 2535445768412101;249:
> > 2533274800060837;248:
> > > 2533274819302824;227:
> > > > This guy has the right idea
> > >
> > >
> > > Yeah, no.
> > > Seems like no one has the balls to rise to any form of challenge anymore. They just whine until the difficulty gets nerfed to the point the game is no longer stimulating and thus no fun to play anymore. We should be encouraging people to strive for self improvement, not to beg for the bar to be lowered.
> > > “SOME PEOPLE JUST WUNNA HAVE FUN”. Yeah, so does every other single person playing the game, that’s kind of why they’re playing in the first place. What a non-argument. Some people just don’t find shooting completely non-threatening enemies to be fun in the slightest. I might as well just sit at home and pop balloons with a nailgun instead.
> > > Anyways, getting back on-topic. I haven’t actually played the mode but I’d assume whatever difficulty spike that has been made is to encourage use of REQ items. That they’re probably struggling to balance the mode between encouraging REQ’s without making REQ’s overpowered, and doing that while making loadouts a viable alternative (since REQs aren’t always available to everyone). And at the same time they have to ensure the mode itself is not too hard or too easy in general. Not exactly an easy balancing act to perform.
> > > Could’ve avoided much of that by just not tying to Warzone.
> >
> >
> > I like a challenge but not all of us have the time to put into a game to get ood as most of the try hards thatvget on here are so fond of saying. It should be challenging. It needed to be more difficult after the beta it was way to easy however I think it is a bit much to ask you to take on 4 mythic knights and here are 30 crawlers 20 soldiers 10 more knights and a couple of phaetons on top of that if you die your down for 30 seconds. Oh and if your not getting that boss down quick enough those watchers are going to bring it back to full health so you try again for the last 45 seconds to take down the last 2. Theres a huge difference between challenging your players base and whatever nonsense this is. Im not saying the -Yoink- out of it to reg warzone levels im saying tweak it down a little bit to make it more manageable.
>
>
> What people forget is that that’s the very spirit of firefight, THE CHALLENGE, i played firefight on reach and the objective was fight your way through overwhelming odds and come home with your shield or on it… people are trying to -Yoink!- what firefight is at it’s core and personally I wont stand for it.

We’re not against challenge, we’re against bad over powered bullet sponges that spawn behind and in front of you well your trying to get to the objective that they are swarming. Did I mention that they spawn right on that objective as well and you spawn all the way back at an armoury?

Good grief I’ve seen enough of this madness, I honestly have zero reason to go back to Halo 5 now, or even xbox all together. This was my last hope for halo 5 and it just isn’t what I hoped for.

its only hard if you don’t use reqs… seriously once your team uses reqs then its really easy most the time.

> 2533274843260367;251:
> its only hard if you don’t use reqs… seriously once your team uses reqs then its really easy most the time.

There’s a reason ts a warzone and not a arena…

Lmao, all the skrubs saying “git gud”. i’d like to see you guys take on 4 hunters surrounded by knights with incineration cannons that constantly respawn while you’re still at req level 3…

Es muy entretenido el firefight

> 2533274847563380;250:
> > 2535445768412101;249:
> > > 2533274800060837;248:
> > > > 2533274819302824;227:
> > > > > This guy has the right idea
> > > >
> > > >
> > > > Yeah, no.
> > > > Seems like no one has the balls to rise to any form of challenge anymore. They just whine until the difficulty gets nerfed to the point the game is no longer stimulating and thus no fun to play anymore. We should be encouraging people to strive for self improvement, not to beg for the bar to be lowered.
> > > > “SOME PEOPLE JUST WUNNA HAVE FUN”. Yeah, so does every other single person playing the game, that’s kind of why they’re playing in the first place. What a non-argument. Some people just don’t find shooting completely non-threatening enemies to be fun in the slightest. I might as well just sit at home and pop balloons with a nailgun instead.
> > > > Anyways, getting back on-topic. I haven’t actually played the mode but I’d assume whatever difficulty spike that has been made is to encourage use of REQ items. That they’re probably struggling to balance the mode between encouraging REQ’s without making REQ’s overpowered, and doing that while making loadouts a viable alternative (since REQs aren’t always available to everyone). And at the same time they have to ensure the mode itself is not too hard or too easy in general. Not exactly an easy balancing act to perform.
> > > > Could’ve avoided much of that by just not tying to Warzone.
> > >
> > >
> > > I like a challenge but not all of us have the time to put into a game to get ood as most of the try hards thatvget on here are so fond of saying. It should be challenging. It needed to be more difficult after the beta it was way to easy however I think it is a bit much to ask you to take on 4 mythic knights and here are 30 crawlers 20 soldiers 10 more knights and a couple of phaetons on top of that if you die your down for 30 seconds. Oh and if your not getting that boss down quick enough those watchers are going to bring it back to full health so you try again for the last 45 seconds to take down the last 2. Theres a huge difference between challenging your players base and whatever nonsense this is. Im not saying the -Yoink- out of it to reg warzone levels im saying tweak it down a little bit to make it more manageable.
> >
> >
> > What people forget is that that’s the very spirit of firefight, THE CHALLENGE, i played firefight on reach and the objective was fight your way through overwhelming odds and come home with your shield or on it… people are trying to -Yoink!- what firefight is at it’s core and personally I wont stand for it.
>
>
> We’re not against challenge, we’re against bad over powered bullet sponges that spawn behind and in front of you well your trying to get to the objective that they are swarming. Did I mention that they spawn right on that objective as well and you spawn all the way back at an armoury?
>
> Good grief I’ve seen enough of this madness, I honestly have zero reason to go back to Halo 5 now, or even xbox all together. This was my last hope for halo 5 and it just isn’t what I hoped for.

I am un familiar with this event, When I spawned today it was usually pretty clear but when i got to a boss that’s when the “swarming happened” and the hostiles were usually cannon fodder units like crawlers grunts and jackles wich are takin out by 1 granade but nothing spawned as a mob unit any strnger thain a elite general or knight, (nothing a default banchee dive bomb couldnt take care of.)

> 2535471171219273;253:
> Lmao, all the skrubs saying “git gud”. i’d like to see you guys take on 4 hunters surrounded by knights with incineration cannons that constantly respawn while you’re still at req level 3…

banchee trumps hunters… and its not like your 1v EVERYTHING in FF you have a team of 8 for a reason

I have only few and minor changes that will make WFF more fun.

  1. Spawn at Req level 3. Or after you defeat round one you are givin Req level 3.

  2. Respawn must be toned down. We should wait 15 seconds at the most.

  3. Chose where we get to spawn.

> 2535445768412101;255:
> > 2533274847563380;250:
> > > 2535445768412101;249:
> > > > 2533274800060837;248:
> > > > > 2533274819302824;227:
> > > > > > This guy has the right idea
> > > > >
> > > > >
> > > > > Yeah, no.
> > > > > Seems like no one has the balls to rise to any form of challenge anymore. They just whine until the difficulty gets nerfed to the point the game is no longer stimulating and thus no fun to play anymore. We should be encouraging people to strive for self improvement, not to beg for the bar to be lowered.
> > > > > “SOME PEOPLE JUST WUNNA HAVE FUN”. Yeah, so does every other single person playing the game, that’s kind of why they’re playing in the first place. What a non-argument. Some people just don’t find shooting completely non-threatening enemies to be fun in the slightest. I might as well just sit at home and pop balloons with a nailgun instead.
> > > > > Anyways, getting back on-topic. I haven’t actually played the mode but I’d assume whatever difficulty spike that has been made is to encourage use of REQ items. That they’re probably struggling to balance the mode between encouraging REQ’s without making REQ’s overpowered, and doing that while making loadouts a viable alternative (since REQs aren’t always available to everyone). And at the same time they have to ensure the mode itself is not too hard or too easy in general. Not exactly an easy balancing act to perform.
> > > > > Could’ve avoided much of that by just not tying to Warzone.
> > > >
> > > >
> > > > I like a challenge but not all of us have the time to put into a game to get ood as most of the try hards thatvget on here are so fond of saying. It should be challenging. It needed to be more difficult after the beta it was way to easy however I think it is a bit much to ask you to take on 4 mythic knights and here are 30 crawlers 20 soldiers 10 more knights and a couple of phaetons on top of that if you die your down for 30 seconds. Oh and if your not getting that boss down quick enough those watchers are going to bring it back to full health so you try again for the last 45 seconds to take down the last 2. Theres a huge difference between challenging your players base and whatever nonsense this is. Im not saying the -Yoink- out of it to reg warzone levels im saying tweak it down a little bit to make it more manageable.
> > >
> > >
> > > What people forget is that that’s the very spirit of firefight, THE CHALLENGE, i played firefight on reach and the objective was fight your way through overwhelming odds and come home with your shield or on it… people are trying to -Yoink!- what firefight is at it’s core and personally I wont stand for it.
> >
> >
> > We’re not against challenge, we’re against bad over powered bullet sponges that spawn behind and in front of you well your trying to get to the objective that they are swarming. Did I mention that they spawn right on that objective as well and you spawn all the way back at an armoury?
> >
> > Good grief I’ve seen enough of this madness, I honestly have zero reason to go back to Halo 5 now, or even xbox all together. This was my last hope for halo 5 and it just isn’t what I hoped for.
>
>
> I am un familiar with this event, When I spawned today it was usually pretty clear but when i got to a boss that’s when the “swarming happened” and the hostiles were usually cannon fodder units like crawlers grunts and jackles wich are takin out by 1 granade but nothing spawned as a mob unit any strnger thain a elite general or knight, (nothing a default banchee dive bomb couldnt take care of.)

The snow map, it’s the part were you need to defend the forerunner core behind the fortress.

343 bring back Halo 3 and Reach feels. Halo 5s Spartan models are so cartoonish and fake looking Halo ain’t mature anymore man… Halo Reach still averages 10k players online a day. Just make Halo 6 like BUNGIE DID THERE HALOS

> 2533274847563380;258:
> > 2535445768412101;255:
> > > 2533274847563380;250:
> > > > 2535445768412101;249:
> > > > > 2533274800060837;248:
> > > > > > 2533274819302824;227:
> > > > > > > This guy has the right idea
> > > > > >
> > > > > >
> > > > > > Yeah, no.
> > > > > > Seems like no one has the balls to rise to any form of challenge anymore. They just whine until the difficulty gets nerfed to the point the game is no longer stimulating and thus no fun to play anymore. We should be encouraging people to strive for self improvement, not to beg for the bar to be lowered.
> > > > > > “SOME PEOPLE JUST WUNNA HAVE FUN”. Yeah, so does every other single person playing the game, that’s kind of why they’re playing in the first place. What a non-argument. Some people just don’t find shooting completely non-threatening enemies to be fun in the slightest. I might as well just sit at home and pop balloons with a nailgun instead.
> > > > > > Anyways, getting back on-topic. I haven’t actually played the mode but I’d assume whatever difficulty spike that has been made is to encourage use of REQ items. That they’re probably struggling to balance the mode between encouraging REQ’s without making REQ’s overpowered, and doing that while making loadouts a viable alternative (since REQs aren’t always available to everyone). And at the same time they have to ensure the mode itself is not too hard or too easy in general. Not exactly an easy balancing act to perform.
> > > > > > Could’ve avoided much of that by just not tying to Warzone.
> > > > >
> > > > >
> > > > > I like a challenge but not all of us have the time to put into a game to get ood as most of the try hards thatvget on here are so fond of saying. It should be challenging. It needed to be more difficult after the beta it was way to easy however I think it is a bit much to ask you to take on 4 mythic knights and here are 30 crawlers 20 soldiers 10 more knights and a couple of phaetons on top of that if you die your down for 30 seconds. Oh and if your not getting that boss down quick enough those watchers are going to bring it back to full health so you try again for the last 45 seconds to take down the last 2. Theres a huge difference between challenging your players base and whatever nonsense this is. Im not saying the -Yoink- out of it to reg warzone levels im saying tweak it down a little bit to make it more manageable.
> > > >
> > > >
> > > > What people forget is that that’s the very spirit of firefight, THE CHALLENGE, i played firefight on reach and the objective was fight your way through overwhelming odds and come home with your shield or on it… people are trying to -Yoink!- what firefight is at it’s core and personally I wont stand for it.
> > >
> > >
> > > We’re not against challenge, we’re against bad over powered bullet sponges that spawn behind and in front of you well your trying to get to the objective that they are swarming. Did I mention that they spawn right on that objective as well and you spawn all the way back at an armoury?
> > >
> > > Good grief I’ve seen enough of this madness, I honestly have zero reason to go back to Halo 5 now, or even xbox all together. This was my last hope for halo 5 and it just isn’t what I hoped for.
> >
> >
> > I am un familiar with this event, When I spawned today it was usually pretty clear but when i got to a boss that’s when the “swarming happened” and the hostiles were usually cannon fodder units like crawlers grunts and jackles wich are takin out by 1 granade but nothing spawned as a mob unit any strnger thain a elite general or knight, (nothing a default banchee dive bomb couldnt take care of.)
>
>
> The snow map, it’s the part were you need to defend the forerunner core behind the fortress.

Ive played 1 round of that map and quit half way because i was waiting to join friends, However that map innately struck me as a map that would not translate to FF well…