Firefight Warden Change Ideas

So we’ve all seen the wardens new clothes but I just noticed something… so all the red knights have upgraded guns (heart seekers), and the old warden already one-shots you so an increase in damage wouldn’t do much for us and I doubt its just an increase in armor. Would, or should, the new warden have new abilities then and what would that abilities be like anyone have some thoughts or ideas?

Well, all of the other Prometheans can teleport, so why not the Warden? But I don’t mean just a few feet like the soldiers, I mean across the map to make everyone have to move, and not just be able to concentrate all fire on one spot. In WZ now, all people do is line up and unload on him. If he could vanish and reappear somewhere else, the spartans would be forced to fight their way back to him to finish the job. Obviously no regeneration of health though.

> 2533274831612446;2:
> Well, all of the other Prometheans can teleport, so why not the Warden? But I don’t mean just a few feet like the soldiers, I mean across the map to make everyone have to move, and not just be able to concentrate all fire on one spot. In WZ now, all people do is line up and unload on him. If he could vanish and reappear somewhere else, the spartans would be forced to fight their way back to him to finish the job. Obviously no regeneration of health though.

would like to see this would make for good team precision

> 2533274831612446;2:
> Well, all of the other Prometheans can teleport, so why not the Warden? But I don’t mean just a few feet like the soldiers, I mean across the map to make everyone have to move, and not just be able to concentrate all fire on one spot. In WZ now, all people do is line up and unload on him. If he could vanish and reappear somewhere else, the spartans would be forced to fight their way back to him to finish the job. Obviously no regeneration of health though.

I do like this idea, of him teleporting away.

> 2533274922964546;3:
> > 2533274831612446;2:
> > Well, all of the other Prometheans can teleport, so why not the Warden? But I don’t mean just a few feet like the soldiers, I mean across the map to make everyone have to move, and not just be able to concentrate all fire on one spot. In WZ now, all people do is line up and unload on him. If he could vanish and reappear somewhere else, the spartans would be forced to fight their way back to him to finish the job. Obviously no regeneration of health though.
>
>
> would like to see this would make for good team precision

It would also keep the team from holing up, digging in, and camping to take pot shots at the boss

> 2535405450804460;5:
> > 2533274922964546;3:
> > > 2533274831612446;2:
> > > Well, all of the other Prometheans can teleport, so why not the Warden? But I don’t mean just a few feet like the soldiers, I mean across the map to make everyone have to move, and not just be able to concentrate all fire on one spot. In WZ now, all people do is line up and unload on him. If he could vanish and reappear somewhere else, the spartans would be forced to fight their way back to him to finish the job. Obviously no regeneration of health though.
> >
> >
> > would like to see this would make for good team precision
>
>
> It would also keep the team from holing up, digging in, and camping to take pot shots at the boss

yes it would

Maybe he could have a cool telekinetic power like Didact did!

Maybe some kind of physical shield?
That would be cool, like, a new defensive system or something