Firefight vs Spartan Ops

First thing first this is not a complaint thread. So please no one complain or hate on anything. Just give personal opinions in a respectful manner.

Ok so lets talk about the absense of Firefight:
Firefight is a fun mode due to it variations in which give you different powerweapons to just go crazy with against waves of enemies (I.E. Arcade fight, Sniper Fight, ECT.) Other modes of firefight also fun, taking on waves coopertivaly with a group of Spartans just fighting for survival. So these things will be missed. Another thing I’ll miss is Gruntpocallypse because I’d always use it to warm up whenever I had quit playing Halo for a while. That way I didn’t just go straight into matchmaking and get murdered. Gruntpocallypse allowed me to get my aim back down. (Since in Gruntpocallyse you were awarded confetti and Cheers for headshots, so it made it easy to do this.) Plus there are plenty of grunts so nice target practice.

What I believe 343 is doing with Spartan Ops:
So first and formost the Chief returns in campaign so no more having your custom spartan in cutscenes, because honestly it’d be an injustice to allow players to tweak the chiefs appearance. I think 343 knew that having your own Spartan in cutscenes was very cool, so they created a second campaign called Spartan Ops. But then a problem arose. There would be Two campaigns, firefight, and matchmaking. That was just too much something had to go. So they made the obvious cut, firefight. But how could they fix it as to not enrage fans? Make Spartan Ops play like Firefight but still have it a seperate campaign with cutscenes and what not. Brilliant!!! So they intergrated firefight into Spartan Ops. <mark>So now we have this mode that is a hybrid of Campaign and Firefight, which isn’t a bad thing. I think it’ll be fun. It’ll hopefully work out. I’ll just miss Gruntpocalypse…</mark>

I wish they could do both. But I think I’ll take story-based missions that continue the story over a a wave based survival mode.

Spartan Ops has the most potential out of anything in Halo to date.
Hopefully it is really good, but I would prefer fire fight along side it.

The more I hear about Spartan Ops the more excited I get. Even though I think it would have been cool if Firefight came back, SOps looks like its more than capable of replacing it.

Spartan Ops sounds much better than Firefight. It actually has a purpose for what to fight for.

Because 343i are designing every game-mode to have some form of canonical relation to the storyline of the Halo universe, I feel Spartan-Ops will make a good replacement for Firefight. Firefight, a game-mode which involves teaming up with people and fighting waves of enemies, is fairly limited in both terms of storyline and gameplay compared to Spartan-Ops’ episodic adventures. Though ideally, I would prefer it if both were implemented into the game.

> Because 343i are designing every game-mode to have some form of canonical relation to the storyline of the Halo universe, I feel Spartan-Ops will make a good replacement for Firefight. Firefight, a game-mode which involves teaming up with people and fighting waves of enemies, is fairly limited in both terms of storyline and gameplay compared to Spartan-Ops’ episodic adventures. Though ideally, I would prefer it if both were implemented into the game.

This is how I feel as well.

Im 100% okay with firefights replacement. Spartan Ops looks awesome and hopefully will be the next innovation in Halo.

I love what I’m hearing about Spartan Ops. I just hope Halo 5 and 6 both have survival modes planned in addition to Spartan Ops.

Spartan OPs will certainly be more interesting. I’ll leave it at that.

Basically, you could see Spartan Ops like this:

50 Firefight maps/missions
More Objectives than in normal FF
No infinite set of waves unlike FF
Added story.

So in a way there is, as far as I can see, no real reason not to like Spartan Ops if you liked FF. In it’s core its still very much the same thing. Just far more streamlined.
Like OP said: mix FF with Campaign and you have Spartan Ops.

And I can guarantee every big shooter from next year onwards will copy it (cough CoD cough)

> Basically, you could see Spartan Ops like this:
>
> 50 Firefight maps/missions
> More Objectives than in normal FF
> No infinite set of waves unlike FF
> Added story.
>
> So in a way there is, as far as I can see, no real reason not to like Spartan Ops if you liked FF. In it’s core its still very much the same thing. Just far more streamlined.
> Like OP said: mix FF with Campaign and you have Spartan Ops.
>
> And I can guarantee every big shooter from next year onwards will copy it (cough CoD cough)

Wasn’t too long ago that Spartan OPs was being bashed copying COD’s Spec OPs.

:confused:

I’m glad to see Firefight evolve into what it looks like it will be now. Taking something that was only ‘arcady’ and putting storyline relevance to it sounds great. That is, if it isn’t Firefight on rails with a cinematic cutscene slapped on to give it the illusion of ‘story’.

If it lives up to everything it could be everyone will be wanting to copy this. Just like every console shooter after Halo: CE copied its control scheme.

I hope they improve it’s replay ability.

Firefight just didn’t quite do it for me. It was kind of fun, but it was too easy. And there was no real incentive to play it any differently.

I think SpOPs has the chance to improve in all areas that Firefight just couldn’t.

First one: Replay-ability. Like, actually different ways to play it. Entirely different roles.

I picture this: You start out in one area, you have a group of enemies attack and you fight them off FF style.

Then it stops, you defeat the last wave, kill the last foe. Your drop ship deploys some ordnance.

A Sniper, a Shotgun and a Splaser.

Then you are presented with 3 paths, a high ledge (Think Jun’s spot in the early part of your mission with him in Reach)

A main path, basically what you’d expect from a campaign mission area.

And a cave you can go through, using it as a flanking position.

You spend the next 50% of the mission following the paths you chose. Sniping from the ledge? Using it to provide over-watch with your Spartan Laser? Holding onto your trusty shotgun for dear life as you traverse the unknown cave, readying to flank enemies on the main path? Or are you teaming with your squadmate, treading down the forward path like a bat outta hell, ready to take any foe enemy head-on and show them what Spartans are made of? Your choice…

You can see where I’m going with this…

Bottom line: If this does all it’s cracked up to, and fills the same role fans expect it to, SpOPs can do more than Firefight ever could.

Spartan Ops will be far superior to Reach’s FireFight mode. However, I still (and always will) miss ODST’s FireFight :frowning:

> Spartan Ops sounds much better than Firefight. It actually has a purpose for what to fight for.

Yeah FFA was just you with rockets vs. a grunt not a challenge I hope ops is harder.

> First thing first this is not a complaint thread. So please no one complain or hate on anything. Just give personal opinions in a respectful manner.
>
> Ok so lets talk about the absense of Firefight:
> Firefight is a fun mode due to it variations in which give you different powerweapons to just go crazy with against waves of enemies (I.E. Arcade fight, Sniper Fight, ECT.) Other modes of firefight also fun, taking on waves coopertivaly with a group of Spartans just fighting for survival. So these things will be missed. Another thing I’ll miss is Gruntpocallypse because I’d always use it to warm up whenever I had quit playing Halo for a while. That way I didn’t just go straight into matchmaking and get murdered. Gruntpocallypse allowed me to get my aim back down. (Since in Gruntpocallyse you were awarded confetti and Cheers for headshots, so it made it easy to do this.) Plus there are plenty of grunts so nice target practice.
>
> What I believe 343 is doing with Spartan Ops:
> So first and formost the Chief returns in campaign so no more having your custom spartan in cutscenes, because honestly it’d be an injustice to allow players to tweak the chiefs appearance. I think 343 knew that having your own Spartan in cutscenes was very cool, so they created a second campaign called Spartan Ops. But then a problem arose. There would be Two campaigns, firefight, and matchmaking. That was just too much something had to go. So they made the obvious cut, firefight. But how could they fix it as to not enrage fans? Make Spartan Ops play like Firefight but still have it a seperate campaign with cutscenes and what not. Brilliant!!! So they intergrated firefight into Spartan Ops. <mark>So now we have this mode that is a hybrid of Campaign and Firefight, which isn’t a bad thing. I think it’ll be fun. It’ll hopefully work out. I’ll just miss Gruntpocallpse…</mark>

I think some missions on some weeks will play like firefight but obviously not like arcade unlimited ammo and the likes.
think its a good move but the only thing i would worry about is pricing!!
the first Season is free and dont get me wrong they deserve to get paid for there hard work but dont want to find myself over paying in time for small maps that get boring very quickly and 343 have tough job of keeping these stories going and credible.

343 has done exactly what I wanted them to do. They’ve basically given us a L4D-like mode, where you run a gauntlet; fending off waves of enemies - and for a purpose. It’s gonna make things infinitely more interesting to have to progress through an environment. We’ve been promised great variety between missions, including on-foot and vehicular ones. David Ellis has also stated - regarding at least one of the missions - that we’ll see the biggest Halo space in the entire series.

SpOps also solves my issue of lack of story-based DLC. I was really hoping for some DLC that would progress the story; and with this mode they’re delivering that, but in a way that’s far better than I ever thought.

Why not enable gruntpocalypse on SO mission maps?

> Spartan Ops will be far superior to Reach’s FireFight mode. However, I still (and always will) miss ODST’s FireFight :frowning:

I never had the opportunity to play ODST. :frowning: But it looked good to me. But I already had all the Halo 3 DLC and I had just gotten Reach when I was thinking about getting it.