"Firefight Survival" - Gametype with video demonstration!

== Download the Gametype ==

- Solo Gameplay on Outpost -

Firefight Limited is dead, long live Firefight Survival!

Firefight Survival is a direct attempt at an updated FF Limited style gametype. Trying to fix the problems that I perceive with the current gametype as discussed in my post in the feedback thread for that playlist.

The gametype isn’t the only issue though and even if implemented the credit payouts for the various Firefight playlists need to be adjusted for this to work. Bottom line: the hardest playlist (FF Survival) should have the highest payouts. This has kind of been a problem with the whole of Reach from the get-go but if nothing else I think 343 should try to correct that in some small way.

The video is an attempt to represent the type of gameplay that I’m trying to achieve, with honest deaths, and honest mistakes. The only difference between the gametype I posted and the gametype I played is that I upped the time limit to 45 minutes to account for the fact that I’m on my own. I recorded the gameplay on my first attempt, completely unpracticed and unrehersed. I am fairly good at Firefight in general but I thought if I can get through it on my own on with over 10 spare lives, 4 players with ‘Hero’ respawns as well should be able to do it in 30 minutes.

I’m not a -Yoink- though and I understand that there is a wide skill gap, so if this gametype is still too hard for you in 4p co-op, then let me know where you’re having issue: that’s still valuable feedback.

What is the gametype like?
The gametype is intended to be a slightly easier that FF Limited from a wave and skull perspective, you get much more powerful loadouts and more lives. However, there are no infinite ammo crates and no weapon drops - meaning you have to (and can!) move around the map and use what you can find much more.

What Loadouts do you get?
ALL loadouts get DMR primary and 2 Frags, as well as:

  • Marksman: Sprint - Sniper Rifle,
  • Demolitions: Armour Lock - Spartan Laser,
  • Stalker: Active Camo - Shotgun,
  • Corpsman: Drop Shield - Grenade Launcher,
  • Deceiver: Hologram - Plasma Pistol.

Jetpack is out as per FF Limited and the issue with easily reachable hiding spots, and I personally feel Evade is a little overpowered so thats out as well. Plus Evade does not feature in campaign at all so theres more consistency there.

Since we have space, Hologram is back in (which can actually be very useful). Each loadout is customised with a complementary secondary weapon. Since there are no infinite ammo crates, and no weapon drops, you can justify getting some power weapons as well.

I tried to get a range of styles and utilities in there without overpowering anything (Rocket is overpowered in FF!). The ‘Deceiver’ loadout is a sort of a back-up loadout when you are pressed up against your spawn point by General Elites or Brute Chieftains: you can spawn, launch the hologram and distract them for a few seconds, while you charge up your PP and then follow up with your DMR.

You need to preserve enough lives for the harder waves, but you also get some nice weapons and a reasonable amount of ammo with each spawn - so there is a sort of risk/reward element to dying.

What is the Wave Set-up?
One set of 3 rounds.
Main enemies per round:

  • Grunts,
  • Jackals,
  • Skirmishers.

Enemies within each round are ‘round enemy’ and:

  • Grunts,
  • Jackals,
  • Brutes,
  • Skirmishers,
  • BOSS.

Exceptions: Round 2, Wave 4 is Jackals Snipers. Round 3, Wave 2 is all Skirmishers and Wave 4 is Hunters and Skirmishers

What are the Boss Waves?

  • Round 1: Hunter Kill Team (2 Hunters, some Jetpack Elites and some grunts,
  • Round 2: Elite Strike Team (Elite Generals, a few other Elites and some Grunts),
  • Round 3: Brute Kill Team (Brute Chieftains, other Brutes and some Grunts).

Hunters didn’t ordinarily fit into the structure I devised, and you don’t see Elites in round 1, so the boss wave there gives you a bit of both. The Brutes in Round 3 give you access to gravity hammers for the bonus round

What are the skulls?

  • Round 1: Tough Luck,
  • Round 2: Catch,
  • Round 3: Famine.

I figured that it’s not much fun to just pump more bullets into your enemies to kill them, and many enemies can be killed with headshots fairly simply still anyway, so I went with famine.

I found Cloud pretty obnoxious as a Skull and if you’re in the right place it doesn’t make the actual fighting any harder.

So what is this ‘Crazy Bonus Round’?
Brutes! All day along!

To compensate for their toughness, you get 150% speed and jump height, 2x overshields, 200% damage resistance, 200% damage. Except your shields only recharge thought melees (Black Eye).

To make it seem like they’re putting up a fight, they have enhanced sight, hearing, luck and trigger happy shootiness!

Grab a Hammer and go to town!

Hey, where’s that 3-set FF Survival experience!?
The gametype I have provided is already set up with increasingly difficult waves for sets 2 and 3. Simply change the time limit to 60 minutes (if you’re really good) or unlimited, raise the set limit to 3, and increase your starting lives to 25 (unless you’re hardcore!).

Fair warning though: I have not tested the 3 set experience. The waves do increase a lot in difficulty so you may struggle (ie, waves that were the 3rd wave in a round in the first set, become the first wave in a round in the 3rd set!). This is something I will spend more time on later, if I or others have interest.

So let me know Waypoint. Am I on the right lines?

although i like this i don’t think it is going to help FF limited.

why?
because firefight arcade is there and the majority of people who like firefight like arcade because you spawn with power weapons and infinite ammo while being able to take a tone of damage.
as long as firefight arcade is there firefight limited will not survive.

> although i like this i don’t think it is going to help FF limited.
>
> why?
> because firefight arcade is there and the majority of people who like firefight like arcade because you spawn with power weapons and infinite ammo while being able to take a tone of damage.
> as long as firefight arcade is there firefight limited will not survive.

Well you get to spawn with power weapons in FF Survival. :confused:

I’m of the belief that people play Arcade more because the same number of credits can be earned more easily compared to other gametypes, rather than that they are inherently against challenge. Or at least I’d like to believe that.

I like to think that if the best way to get credits in Firefight (reward/time) was in the hardest playlist, that people really would play it more, and by jorge they’d like it too!

However, what if the bonus round settings were even more overpowered? Think it’d draw the arcade crowd if you could get say, 200% speed and even more damage and 2 full minutes of bonus round?

Downlaoded it earlier today over lunch and can’t wait to try it later!

It’s very interesting to see people that haven’t lost hope after removing the Firefight main playlist by these morons of 343. The playlist as it is now its just broken. 343, before deleting things that are not broken, first be sure you have a fix for it or a better alternative. You are just demonstrating that you know nothing about the game you are putting your hands onto. Please, try to be more respectful with the work of other people, and what players like, even if they are a few. FF limited wasn’t broken. Removing it was just a big mistake.

> Downlaoded it earlier today over lunch and can’t wait to try it later!

Let me know how it goes :slight_smile:

> It’s very interesting to see people that haven’t lost hope after removing the Firefight main playlist by these morons of 343. The playlist as it is now its just broken. 343, before deleting things that are not broken, first be sure you have a fix for it or a better alternative. You are just demonstrating that you know nothing about the game you are putting your hands onto. Please, try to be more respectful with the work of other people, and what players like, even if they are a few. FF limited wasn’t broken. Removing it was just a big mistake.

Never Give Up! Never Surrender!

I think you’re being a little harsh on 343 though, even if I agree with your premise. It’s not like Bungie hasn’t axed good playlists before.

I think a re-incarnation is in order…

However I think we need black-eye and tilt in there somewhere.
You should prepare a whole playlist as a preposition to 343. Hey, Overkill worked a miracle with the Team Classic playlist, I think you can do it!

You’d only need three or four different game types…

Downloading now. I read about this on HBO, seems like fun. I’m sad to see FF Limited go away because Arcade is nothing but spamming rockets and fuel rods. I hope 343 develops a replacement for FF limited since we’ve also lost FF Vs.

These loadouts suck. Spartan Laser? What happens when I have grunts all over me? Spartan Laser sucks in that scenario. And Plasma Pistol? Useless.

> I think a re-incarnation is in order…
>
> However I think we need black-eye and tilt in there somewhere.

Oh, Black Eye is already in the Bonus Round. I don’t know where tilt would go however: it’s pointless in the Bonus round ATM as its Brutes, and it would seem pretty obnoxious to have it during one of the rounds making the Bosses exceptionally hard. I know some people already struggle quite a lot on Boss rounds if you don’t have a PP handy.

That said, there is a PP+DMR loadout. Do you think people would get the hint?

> You should prepare a whole playlist as a preposition to 343. Hey, Overkill worked a miracle with the Team Classic playlist, I think you can do it!
>
> You’d only need three or four different game types…

Team Classic is also dead :frowning:

But it’d be easy enough to create a Legendary version of this, with crazier bonus round. I think a two set gametype would be possible with a 60 min time limit, I think having it unlimited time limit is probably a bad idea.

As for a third gametype, I was thinking along the lines of a gametype more similar to Gears of War’s set-up: where you get 1 life per wave and respawn on each new wave. Heros all day long lmao! We haven’t seen that ability used yet in FF. I’ll explore it.

> Downloading now. I read about this on HBO, seems like fun. I’m sad to see FF Limited go away because Arcade is nothing but spamming rockets and fuel rods. I hope 343 develops a replacement for FF limited since we’ve also lost FF Vs.

We never really had FF Versus :frowning:

> These loadouts suck. Spartan Laser? What happens when I have grunts all over me? Spartan Laser sucks in that scenario. And Plasma Pistol? Useless.

You use your DMR. ALL the loadouts come with a DMR and 2 Frags. Did you miss that part? The PP is actually pretty useful: firstly because it has a massive ammount of ammo so you can mop up enemies with it, secondly because of the overcharge you can take out Elite’s and Brute Chieftains Shields in one hit. Don’t you know this?

whoops, double post…

I didn’t actually get to test it out last night, but I should either tonight or tomorrow night. Got into doing the dailies and then ended up doing LNOS on co-op legendary with a friend. (I only need Nightfall and Lone Wolf on co-op Leg now).

Anyway, my LNOS brought me a new possible strategy for your speed, Mythic, or Laso’s. After the Double tap the marines were still busy with the Grunts, so I told my buddy to Sprint with me into the Cannon Room - both Elites were unaware and we took them down easily. The marines did eventually catch up to us and proceed to mess up the ambush we were trying to set up on the Bridge. So we killed them in the passage way to the Bridge. I’m just wondering if this might somehow help with speed runs and Mythic/ Laso. At the least on Mythic and Laso it might make the two areas after the double tap easier. The benefits for the Cannon Room are obvious and if the Marines survive and catch up to you on the bridge and the ambush fails at least they will help distract the crew’s fire away from you. (Sorry if this has been broght up before on Bnet, but I don’t recall seeing this variation of the double tap method mentioned before.)

> Anyway, my LNOS brought me a new possible strategy for your speed, Mythic, or Laso’s. After the Double tap the marines were still busy with the Grunts, so I told my buddy to Sprint with me into the Cannon Room - both Elites were unaware and we took them down easily. The marines did eventually catch up to us and proceed to mess up the ambush we were trying to set up on the Bridge. So we killed them in the passage way to the Bridge.

Yeah, the currently accepted strategy is to try and kill the Troopers so they don’t mess up your stealthing. I’m the speed run record holder on that mission on Mythic with a time of 32:09, but it’s not in video form anywhere because I’m not happy with it. Once I get a sub-30 it’ll probably go up

But anyway, this is offtopic. PM me if you want to discuss it further :slight_smile:

Looks like a ton of fun. Gonna try it out!

Apparently, you have never used the plasma pistol. It is one of the most useful weapons in the game for killing unshielded foes and it has the overcharge function allowing to you pop and headshot Elites.