Firefight sucks!

Ok so I’m just gonna come right out and say it, 343’s Halo 5 Guardians firefight mode is the worst variation of firefight in the franchises history. Now I’m sure most of the folks who read this are thinking, what the hell is this guy talking about? Aside from the fact that it’s not even close to the vision of the original firefight or even Halo Reach’s version of firefight; the bullet-sponge enemies, the predictable wave patterns, etc…it’s all garbage. First off, the original firefight was all about surviving one wave just to make it thru another, not this half–Yoinked!- attempt at making an enjoyable, replayable, objective based game mode. Doubt anyone else has noticed that this is just a polished rendition of 343’s Halo 4, -Yoink- game mode, Spartan Ops. Anyone, anyone notice that at all?? Think about it: the objective based targets, the time limit, the super short game play. The fact that 343 can only afford us 25 min of gameplay (only 5 five minute rounds) is an abomination of Bungie’s original vision. Throw that in with overpowered, bullet-sponge enemies, and a respawn time of 30 seconds and you get what is perhaps the worst “horde based” game mode in gaming history. IT IS PURE NONSENSE AND GARBAGE! I can take it even further. The req system is not bad, but wouldn’t it be better if most enemies carried different versions of their stock weapons, that way when they died you can pick it up and play with it, instead of having to wait for the proper req level or even having to wait to just unlock the damn req in the first place! For example, the grunt and the spitfire/voids tear, elite and storm rifle/fury/blissful slumber, etc. Same for the promethians. I.e. crawler and bolt shot/closed fist/open palm, soldier and light rifle or suppressor and all their cool and unique variations, etc. I mean come on, it is not that damn hard! It’s soo simple. Ridiculously simple. Add in those few simple changes and the option to play “Original Firefight” and you will have a truly amazing game. I’m a long time fan of Halo, ever since the original, and everything else about Halo 5 (aside from the campaign) is pretty great. It mos def has the best controls and handling of any halo game in recent memory for sure. It’s a shame that I mostly play firefight, and I’ve finally just had it with its complete lack of polish. It seems that the ppl at 343 just wanted to rush the game mode out (firefight mode was originally supposed to be in the game at launch) and do it the way they wanted to instead of doing it the way the dedicated fans of firefight wanted to. I’m not the only person who has had these complaints about the game mode either. Luckily I got the game for free with my Xbone purchase bc if I had paid for this -Yoink-, it would’ve been broken in half in the garbage a long time ago. I really don’t know what the people at 343 were thinking that day when they decided to shell out this crap, but they need to get it together! Otherwise I’m done with 343’s Halo. All ya have to do 343, is at the very least make an option for original firefight, where you stay alive as long as possible, surviving endless waves of enemies (no stupid time limits) and the game is over when everyone dies. That simple. Pretty basic stuff right there. Ok, I’m done with my rant now. All who want to, feel free to disagree with me. Thank you.

Frig off, WZFF is awesome.

> Ok so I’m just gonna come right out and say it, 343’s Halo 5 Guardians firefight mode is the worst variation of firefight in the franchises history. Now I’m sure most of the folks who read this are thinking, what the hell is this guy talking about?

Eh, most of us here would agree that Warzone Firefight is the worst version of Firefight so far.

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> Frig off, WZFF is awesome.

Frig off Ricky!

Paragraphs…

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> Paragraphs…

Eh, whatever…

I personally have fun. It is something that I can pull out certain REQs and enjoy myself. Running over a massive cluster of enemies to get a huge score never gets old.

The only small gripe I have is that I don’t always get credit for killing a boss despite dealing a massive amount of damage.

Keep WZFF, I’m just asking for them to make an option to where there is no time limit and your only objective is to survive for as long as possible. That’s all. Is that too much to ask for?

It certainly has its problems, but I wouldn’t say it sucks. You know what sucks? Warzone. But anyway, I don’t want it to be like Reach’s Firefight. Not that there’s anything wrong with Reach’s Firefight, it was amazing; I just want Reach to be Reach and Halo 5 to be Halo 5. That’s a concept a lot of Halo fans seems to be having problems with (not you, per se). I see this especially with the Halo 3 diehards. I love Halo 3 to death, but damn, I’ve seen them nitpick down to the way the stringed instruments sound in the score … as if the mics used for the cellos Halo 3’s were better than the ones used for Halo 5’s. I am not even kidding. My favorite Halo is CE and you don’t see me calling for the return of backpack reload and synth, do you?

But back to Firefight: my biggest problem is the Join in Progress system. WAY too often do I join a match either in the last round or even join just as the closing match animation is playing of the pelicans flying away … and there goes my boost. It shouldn’t have JIP … at least not after round 3.

Another issue I have is the extended respawn time. I’m not sure what the point is. I think it’s there since we don’t have lives now … but … why? What does it accomplish? Our REQ energy refills slowly enough that if we die fighting the Warden, we’d be back pecking away at him with a BR instead of doing subtraction with the timer to see if there’s any point in respawning at all or just forget about it and check our e-mail while we wait for the match to end. It’s not like it would make Firefight any easier; I’ve lost 47% of the matches I’ve played (I looked it up and did the math).

Other than that, I enjoy it.

Naw you just suck :wink:

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> Naw you just suck :wink:

Words of wisdom :wink:

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> > 2533274904158628;5:
> > Paragraphs…
>
>
> Eh, whatever…

I mean, I still read the whole thing, it just helps to break it up.

You have valid points. FF in past Halos was all about waves of enemies and the plethora of options to you have at your disposal. I like the new FF, I think it’s very fun, just less variety.

They just need two difficulty levels available. Have warzone firefight that plays closer to the beta and then mythic firefight that plays like the version we have now.

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> They just need two difficulty levels available. Have warzone firefight that plays closer to the beta and then mythic firefight that plays like the version we have now.

I’d prefer an in between of current and the beta, the beta was a bit too easy, but right now is annoyingly hard.

The old firefight was better. ODST is where it was at.

That was a lot to read so I skipped all of it. I’m sure it was riveting and I’m certain there are valid points contained within but I’d have to disagree. Not that what I would say is fact based. It would be all opinion.

Sure there are things I would change:

  1. Spawn timer.
  2. Point requirement to reach higher REQ’S. I suck so I don’t reach level 7 and above very often. Even if I do it’s late into Round 5 so why would I waste a high req if I’m not even going to get a decent run with it? So that means I’m being alienated from arguably the best thing about firefight which is the REQ’S.
  3. My solution to lowering REQ points AND keeping a balance as not to make FF too easy is raise health of bosses. Yeah, they are tough but if fewer people are reaching higher REQ’s that makes it hard enough as it is.
  4. Changing some of the boss spawn points (looking at you Urban) could help tremendously.

Personally I found ODST firefight rather bland and predictable. The extent of its replayability for me was getting the flaming mythic skull avatar on bungie.net and then never touching it again, save for helping people get Endure.

Halo 5’s Firefight at least has variety. Between a plethora of weapons and vehicles to choose from, randomized waves, and matchmaking, no match plays the same. Take that as good or bad.

And enemies do drop higher tiers of their normal weapons. It just isn’t until the higher waved that they start appearing. I’ve picked up Heartseekers from knights, voids tears from grunts, you name it.

The REQ system may not be perfect, but at least it gives Firefight new toys to play with each update even if that update doesn’t have anything specific for Firefight itself.

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> That was a lot to read so I skipped all of it. I’m sure it was riveting and I’m certain there are valid points contained within but I’d have to disagree. Not that what I would say is fact based. It would be all opinion.
>
> Sure there are things I would change:
> 1. Spawn timer.
> 2. Point requirement to reach higher REQ’S. I suck so I don’t reach level 7 and above very often. Even if I do it’s late into Round 5 so why would I waste a high req if I’m not even going to get a decent run with it? So that means I’m being alienated from arguably the best thing about firefight which is the REQ’S.
> 3. My solution to lowering REQ points AND keeping a balance as not to make FF too easy is raise health of bosses. Yeah, they are tough but if fewer people are reaching higher REQ’s that makes it hard enough as it is.
> 4. Changing some of the boss spawn points (looking at you Urban) could help tremendously.

the sad thing is, these are all things that people have been posting since the first pages of the feedback thread, and were totally ignored in the update.

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> Personally I found ODST firefight rather bland and predictable. The extent of its replayability for me was getting the flaming mythic skull avatar on bungie.net and then never touching it again, save for helping people get Endure.
>
> Halo 5’s Firefight at least has variety. Between a plethora of weapons and vehicles to choose from, randomized waves, and matchmaking, no match plays the same. Take that as good or bad.
>
> And enemies do drop higher tiers of their normal weapons. It just isn’t until the higher waved that they start appearing. I’ve picked up Heartseekers from knights, voids tears from grunts, you name it.
>
> The REQ system may not be perfect, but at least it gives Firefight new toys to play with each update even if that update doesn’t have anything specific for Firefight itself.

Halo 5’s Firefight has variety? It’s the same routine every single game. Splatter enemies with hogs the first round. Get ghost ultras for the next few rounds. Get a tank for the final round, and spend five minutes shelling an overpowered bullet sponge of a boss over and over until he dies. That’s it. No variety to it.

ODST was predictable? Sure, maybe a little, but Halo 5 isn’t? I can practically guess the objective it’s going to give us 75% of the time. It gives you the same rounds a LOT. I feel like there were far more possible permutations for each wave in ODST then there is in Halo 5. Far more.

There is not a lot of toys to play with in Firefight as you say. Most of the REQs in the game barely do anything against the bosses. I only ever occasionally use Spartan Lasers and Plasma Casters. Nothing else. Basically the only requirement to do good in Firefight is a good stash of Scorpions. You have that, you’re set. Those and some scout hogs and ghosts are the only things you will use.