Firefight Spawning Problem

So anyone have a problem with the spawn locations in warzone firefight? i’ve noticed that whenever it comes to defending a base and you die, it spawns everyone half way across the map, resulting in a game over when everyone is trying to get back to the location, same goes with killing some bosses, these are usually the case when it happens in round one when everyone has the AR & Magnums

You forgot to add that the enemies(Clankers specificly) will spawn INSIDE the “Defend X Base” area while you get spawned half the map away.
But yes, this is a problem.

> 2533274802867536;2:
> You forgot to add that the enemies(Clankers specificly) will spawn INSIDE the “Defend X Base” area while you get spawned half the map away.
> But yes, this is a problem.

Oh hell yeah, forgot to mention that, now that’s frustrating!!

> 2533274843069928;3:
> > 2533274802867536;2:
> > You forgot to add that the enemies(Clankers specificly) will spawn INSIDE the “Defend X Base” area while you get spawned half the map away.
> > But yes, this is a problem.
>
>
> Oh hell yeah, forgot to mention that, now that’s frustrating!!

Very, especially when a Knight spawns and just chops your entire team to pieces.

Yep. Spawns always seemed to be a little off on regular Warzone to me, but at least you had some control with the approximate location by choosing a base you controlled. I’d preferred if WZFF gave you the same level of control over your spawn placement.

> 2533274843056602;5:
> Yep. Spawns always seemed to be a little off on regular Warzone to me, but at least you had some control with the approximate location by choosing a base you controlled. I’d preferred if WZFF gave you the same level of control over your spawn placement.

I totally agree, with Raid on Apex 7 for example if there’s a group of ghosts at blue home base you had to take out, when you die, it shows you that base where all the carnage is, but it spawns you at the beach behind the Spire