So, Ireally do enjoy Firefight! However i do have one complain … the last round, wich is mostly kill four or these things or this or that! Well it’s mostly somesort of Myhtic group bosses. My problem here is just that its never enoguh time to kill all! Like the 4 Hunters you need two minuts to take one down… so we took two down wich was four minuts … and the last minut we barley scratchted the two reaming once . or the two Warden Eternals paired with the Knights … or the 4 Knights … mostly we get 3 of them down and the last one ist always somewhere alive around the 0:40 second time mark … so my suggestion here is that either don’t let them Sponge so much bullets or give us for every killed Boss one Minute+ … For exmp, its 2:30 on the clock … we kill a Boss “poof” now its 3:30 on the clock … would help much and kind of make the Bosses more important to kill since I noticed that most players rather fight the surroundings then the actual bosses…
the round 5 are too hard and too short
I really like your idea. Killing the legendary bosses adds a minute to the timer. That reminds me of what Overwatch does in the transport objectives. Once you reach a checkpoint in it, a minute gets added ontop of what you already have.
Honestly, I wish there was no time limit on the finale round, especially if you die, that is 30 seconds wasted as you look helplessly at your screen as your team mates get gang banged by 3 Warden Eternal’s.
I agree in some scenarios Round 5 can be difficult and that’s why I touched on it briefly in my reply to the official feedback.
The area where I struggle is the 3 Warden Eternal bosses on Urban. Once you get by the four soldiers, its rather difficult getting inside the armory sometimes even with multiple Scorpions clearing the way. There’s a ton of adds and man can they take a hit. Usually we have under 2 minutes to take out 3 Warden which are fortified by the armory walls making them a difficult target to hit.
I also find very frustrating that the Warden consistantly EMPs your vehicle over and over which effectively renders you combat ineffective.
I also find very frustrating that the Warden consistantly EMPs your vehicle over and over which effectively renders you combat ineffective.
> 2533274856260875;5:
> I also find very frustrating that the Warden consistantly EMPs your vehicle over and over which effectively renders you combat ineffective.
I see a single Warden EMP multiple vechicles over and over again.
> 2533274856260875;5:
> I agree in some scenarios Round 5 can be difficult and that’s why I touched on it briefly in my reply to the official feedback.
>
> The area where I struggle is the 3 Warden Eternal bosses on Urban. Once you get by the four soldiers, its rather difficult getting inside the armory sometimes even with multiple Scorpions clearing the way. There’s a ton of adds and man can they take a hit. Usually we have under 2 minutes to take out 3 Warden which are fortified by the armory walls making them a difficult target to hit.
>
> I also find very frustrating that the Warden consistantly EMPs your vehicle over and over which effectively renders you combat ineffective.
You could use Wheelman to recover from EMPs faster.
I have an issue with Round 5 in general in that heavy vehicles are basically mandatory. There’s no creativity or variation, it’s basically spam Scorpions, Wraiths, Banshees, and whatever the plural of Mantis is, lol. Req weapons are basically useless, as you can empty their full ammo into these mythic bosses and hardly do any damage.
Also, the ridiculously long respawn timer is annoying. I get that it’s supposed to discourage you from dying, but staring at the Req screen and then taking 20+ seconds to get back to the action is frustrating, boring, and the opposite of fun. There has to be a better way to reward players for not dying.
That said, there are only a few Round 5 scenarios I have found to be straight-up unfair. Namely, putting mythic bosses inside a base where they are almost impossible to reach with vehicles is a hilariously bad idea. When they’re outside, vehicles at least make it possible to deal enough damage to bring them down in the time limit. But when they are all but out of reach of tanks and Banshees/Phaetons, it’s incredibly difficult to deal enough damage within the time limit.