Firefight revamped

Ok.

I’ve seen many ideas around the forums, some awesome, some rediculous but equally fun and entertaining to imagine. I’m writing this in a hope that i can get the essence of Firefight, without making it hard, without making it boring, and making it addictive.

First and foremost, i propose a different rank for Firefight, and for Campaign. This way we would be able to tell if a player is experienced at the playlist or not.

I also believe that the commendation system (or the reworked version for Halo 4) would work perfect to get the decent upgrades, and help required in this team game. Gears 3 did very well with Horde 2.0 it was, no IS very addictive, and there is always something to aim to get in each game.

Upgrade system should work as followed:

  1. Weapons would be on the map and be able to be purchased by the points that you earn. Better weapons would require Higher levels (so you can’t just buy rockets all game when rank 1)
  2. Mounted weapons would be placed around the map, but you need to buy them to purchase them. you can purchase ammo whenever, but you would need to re purchase it after the round has reset if it gets destroys/ripped off.
  3. Vehicles (Warthogs and mongooses) would be available for purchase (when a high enough rank) in spescific areas, and they would get quickly dropped into battle by pelicans with and AI gunner. can be bought once per round
  4. Barricades and mines and other things would able to be purchased in areas, and teleporters to other parts of the map would as well.
  5. AI squads could be called in once per round. as you upgrade it (once you unlock them) they become better equiped and can eventually drop down in an area as ODST’s. can be bought once per round
  6. Ammo crates would need to be bought in certain areas to get extra ammo for starting basic weapons, can be upgraded to give extra ammo for power weapons, once it runs out it would need to be “restocked” at the end of the round.
  7. powerups (invis, overshield, invincibility) would be able to be bought once unlocked, and they can be used once per round by the player. can be upgraded for longer lasting effects, or more overshields.
  8. Equipment. can be bought around the map just like weapons.
  9. New areas. Like in zombies in cod, the maps would start off small, or in a large open area. as you purchase “access codes” for the buildings then more weapons and powerups and stuff will be able to be used. it gives the players certain objectives to complete as they play.
  10. Skulls should come into effect, but instead of like ODST every skull should be random as to what comes on. 1st round, 1 skull. 2nd round, 2 skulls. 3rd round, 3 skulls ect… and it keeps going until all skulls (apart from iron) is on. once a set has been completed with all skulls on then the difficulty increases. eg, Easy-> normal and it then starts again.
  11. Give us EVERYTHING to fight. i’m talking Wariths, choppers, ghosts, revenants, prowlers, shadows, spectres, banshees, vampries, phantoms spirits and even a scarab if the map is big enough. MORE IS BETTER.

So all of these would require upgrades for things that help the player. these would be unlocked by doing commendations in different playlists, or by doing different things (think gears 3 mutations)so that you can’t just get the best of everything playing one playlist, by yourself. this way it should bring about team work more as (for example) a person with the transport hog he bought by earning the commendation for driving while team mates kill in MP (forgot the name lol) would need a marine squad by someone with the commendation for getting assists in campaign (this would be hard).

I hope you people agree with me, i think this would bring about a whole new way to play firefight. comment below on ideas or tweaks to some of the ideas please!

I like your ideas,

They seem pretty reasonable considering some of the ideas floating around for Firefight 3.0 as you mentioned. One of your main overlooking factors is of course the points system. It seems most survival modes are catering towards this these days, I like it’s function as it increase the complexity and difficulty but it can sometimes also hinder the enjoyment and ‘casual’ side of the experience. For this reason I would suggest 2 modes, e.g what you have presented as the more competitive experience but a more ‘Arcade’ version should be available for other players. Don’t get me wrong, the harder Firefight is, the better for me.

Some suggestions:

  • Ammo: The player is given a small amount of ammo each round in the case of insufficient points to purchase more. (Not too much so the meaning of buying more is pointless)

  • Objectives/ Team Objectives: Possible locations or targets on the map in which the player/team can complete to gain more points or some other form of bonus advantage

  • Barricades: Sorry to say I’m really not much of fan of this. I feel it makes the pace of the game slower but as it’s your idea i would suggest limiting them as set locations e.g Purchase barricade level 1 (Set areas are given barricades)

In general I would also suggest to try and incorporate more a team orientated side to Firefight. It not only makes it more a fulfilling and challenging experience but also more fun

Well done :slight_smile:

I wouldn’t like the way we have to buy weapon for points. Everything in Halo have been available from the start, and that’s how it should be, in my opinion.

I think that is a pretty cool idea and would make firefight alot better

Barricades only work in gears because the game focuses around staying behind cover. That would be a nearly pointless feature. The other ideas are good as long as classic ODST-like firefight still remains available.

I’d like upgrades to be based on kills with the weapon. But that’s just me.

As for friendly AI, there should be enough to hold an area on the map but not enough to fill the entire map. 2-3 is not enough. 6-8 is decent. 13-16 would be the largest possible if one manages to keep his friendly AI alive.