When thinking about Halo Xbox One. One question popped in my mind.
What would you rather have as the CO-OP mode for the next Halo title. Firefight or Spartan Ops?
Me personally. I can’t choose. I loved firefight for the achievements and the shear variety of it. i.e. Rocketfight was awesome in reach.
But, I also liked Spartan Ops for the diversity of mission types and the stories behind it.
I’m think maybe they could combine the two or something like that. Of course this all depends on if they’re planning on doing a cooperative mode at all in the next halo but, what do you guys think? I’d love to hear your opinions
I really only want Spartan Ops if they can do it better next time. Otherwise the Halo TV show can fulfill most of what Spartan Ops tried to accomplish.
I want something else. I won’t get into where SOPS went wrong, that’s been discussed well enough of these forums, but I will say a few words on why we shouldn’t have firefight.
Its boring, especially in terms of its replay value because while you have all sorts of wave permutations they all contribute to one long grind that stretches that little bit of fun out over much too long a time period, even in Reach (where the short timer was undermined by having even less substantial gameplay.)
What we need is something that bridges the intended replay-ability of firefight with something of the same depth as a good campaign mission. Say, an evolution of Rainbow Six’s terrorist hunts with randomized objectives, and map elements (open/closed movement pathways, equipment, vehicles, and weapons) set in a “campaign” mode similar to Star Wars Battlefront 2’s galactic conquest (territory based attack and defend, in our case attack could set you up for an SOPS like objective-based mission while defense puts you against waves.)
It wouldn’t be anything we haven’t seen before in at least one other game, so get to it 343!
> I want something else. I won’t get into where SOPS went wrong, that’s been discussed well enough of these forums, but I will say a few words on why we shouldn’t have firefight.
>
> Its boring, especially in terms of its replay value because while you have all sorts of wave permutations they all contribute to one long grind that stretches that little bit of fun out over much too long a time period, even in Reach (where the short timer was undermined by having even less substantial gameplay.)
>
> What we need is something that bridges the intended replay-ability of firefight with something of the same depth as a good campaign mission. Say, an evolution of Rainbow Six’s terrorist hunts with randomized objectives, and map elements (open/closed movement pathways, equipment, vehicles, and weapons) set in a “campaign” mode similar to Star Wars Battlefront 2’s galactic conquest (territory based attack and defend, in our case attack could set you up for an SOPS like objective-based mission while defense puts you against waves.)
>
> It wouldn’t be anything we haven’t seen before in at least one other game, so get to it 343!
Spartan Ops would be good for an alternate Campaign; but they should make it more like the Halo:Reach campaign. You know, in-game cutscenes instead of CGI; I want to see my custom Spartan in the cutscenes, it makes me feel more like I’m part of the story.
Firefight we need for all the customization and infinite replay value. But it needs a better Objective variant than Generator Defense; maybe a mixture of Firefight and Dominion? I would like that…
Firefight also needs to use the complete Halo sandbox; all the weapons, and all the vehicles. All 3 Warthogs, drivable Banshees, Scorpions, the Mantis, the Falcon; every vehicle that comes with Halo X1 needs to be in Firefight. Vehicle options were far too limited in Halo:Reach’s Firefight.
I voted for “I don’t care” because there’s no “WHY NOT BOTH!?”.
I’m not kidding, why do we need to have one or the other!?
Fire Fight is a great game mode, and by itself it’s a fun CoOp game mode that isn’t a campaign, where as Spartan Ops, is a CoOp Campaign, and should be treated as a monthly release of 5 or 10 missions, and use it as a means to tell a story leading up to the next game, not a "we’re going to do 10 episodes, and call it good. A game I played known as Star Trek Online as something very similar to Spartan Ops, known as featured episodes, every few months or so, they release 4 or 5 missions for 5 weeks straight, one mission each week end. With in these missions/episodes they add new ships, new weapons, new equipment, new characters, new locations, new enemies, and farther the story.
Granted for a MMO game, this works well, and most people don’t really take notice. But in Halo, this style of missions/campaign would be beneficial, instead of making 5 episodes worth of missions, release them all at once, then unlock them each week. Release a episode every month or every other month, it gives time to work out issues, it makes it easier to change designs of maps/levels, so they’re not just repeats like in Spartan Ops. Don’t have the missions short like in Spartan Ops, make the missions double the length, make it so it’s worth playing one mission a week.
2 or 3 themed, blank maps.
phantom will have spawn zone out of bounds and will fly only to special forge objects.
And spawns are the same as in invasion slayer.
What more awesome than making remake maps like last resort and fight covenant on them.
co-op mode wise, i’d rather see ace-op centered campaign, that levels are released for it on a weekly basis. that would be cool. i was thinking the chief campaign would be about the forerunners and covenant and maybe flood. the co-p campaign can be about the spartan 4’s fighting the insurrectionists. enemies wise i was thinking insurrectionists and covenant. it would be a lot more stealth focussed gameplay, complete with your squad of spartans appearing in cutscenes, customized from armor right down to their voices and facial features. the gameplay change could be the insurrectionists have some shielded enemies, that only activate their shields when they see a threat. if your careful, you take your suppressed magnum and drop them with very little hassle. if they knowtice you, your going to get quite the fight from them.
Spartan Ops is more of a campaign extension (featuring Chief) than some side show story. I wasn’t vested in the missions and never even bothered to download the second half. The gameplay wasn’t that interesting. I just watched the cut scenes… And the co-op was laggy as heck. SpoPs was a nice experiment, but it didn’t do anything for me.
Firefight needs to retain arcade mode. It also needs and many, many significantly challenging commendations. “Onyx” should not be easy to get at. There are hundreds of hours of replay value for those who want to grind out commendations and (hopefully) earn some rare Halo 5 armor pieces.
If I had to pick one (ODST FF, Reach FF or H4 SpOps) I would go with Reach FireFight. I still play it… it’s like McDonalds food… turn off the brain and just enjoy it when you want to.
Both. I don’t see how people can say one or the other, they’re completely different game modes. Would you choose to have only campaign or matchmaking? forge or customs?
Both have potential but are not quite there.
Firefight is a horde game-mode obv. So how should the core gameplay affect the the gamemode itself? Well, a horde game-mode is about survival. Limited lives, and continuous waves of increasing difficulty.
ODST was basic with this, but it hit the nail on the head when doing it. My one fault with it was that it took a long time to get anywhere.
Reach offered a lot of variation which kept it fresh, but the core gameplay was not fun. It was a spops proto-type, unique missions with unlimited lives and limited rounds. No, no, no.
Firefight should always have the survival feel to it, waves should increase with difficulty faster and flow better. The game should have a nice pace.
Also offline games should have a save system like the campaign. You can save at certain points, and when you load, you lose that save and have to continue.
Spops is totally different. It is all about unique missions with a bit more story and possibly cannon thrown in there (not in expense of fun). These missions should be a totally different experience to the campaign offering the gamer a reason to choose this gamemode. 343 should experiment with things such as stealth missions, race to complete an objective (disarm a bomb?) or operating something which is unavailable to other gamemodes (flying a hawk?). Hell, maybe even a strategy based mission, 3rd person mission, mission playing as an AI. This is the action sack of the story side of halo.
So you say choose one or the other? I say nay, I want both.
I want both, but better.
Firefight was fun for me in Reach because it was customisable. Want to be a sniper taking down stealth elites? A jetpacking maniac with rockets against grunts with fuel rods? Or a lone SPARTAN with a pistol, againts countless waves of Covenant? You could do all that. I want more of that! It was like making a custom campaign mission. Lot of people say Forge on Firefight wouldnt work, but I think there could be at least something that comes close. Choose different objectives, different locations for them,spawn zones for players, weapon drops, vehicles etc while keeping all the options from Reach (player traits, enemies, skulls).
As for Spartan Ops, I’d want it to just be what it is, but fine tuned. More variable objectives and gameplay, skulls, in game cutscenes and story thats presented while playing more important to the story of the “Halo:Infinity” cutscenes , all we got now was a mention of our Fireteam’s name a couple of times. Of course the TV show might replace those cutscenes, which could be kinda cool.
I’d actually prefer neither. I’d like 343i to concentrate on working on the other, core aspects of the game (that after Halo 4, definitely need improvement) like the Campaign, Matchmaking, Custom Games, Forge, and Theatre… not to mention the UI. If I had to choose one, I’d go with Firefight. Spartan Ops was just so many kinds of awful.
> <mark>I’d actually prefer neither.</mark> I’d like 343i to concentrate on working on the other, core aspects of the game (that after Halo 4, definitely need improvement) like the Campaign, Matchmaking, Custom Games, Forge, and Theatre… not to mention the UI. If I had to choose one, I’d go with Firefight. <mark>Spartan Ops was just so many kinds of awful</mark>.
I’d prefer multiplayer be removed, guess what? Not going to happen
So was Halo 2 Pre-Patch but people were willing to try that again
By removing Co-op features, you’re just giving Solo/Co-op players less reason to play, and judging that we’re neglected already, that would just be a stupid thing to do
What was available for solo/co-op players in previous games:
CE - Campaign
2 - Campaign
3 - Campaign
ODST - Campaign, Firefight (finally getting somewhere)
Reach - Campaign, Firefight (3 DLC maps while multiplayer gets like 11 + Forge maps)
4 - Campaign, SpOps (Weekly content which is pretty perfect, while the idea wasn’t carried out perfectly there’s room for improvement)
I can’t recall there being any major patches that fixed problems
> I really only want Spartan Ops if they can do it better next time. Otherwise the Halo TV show can fulfill most of what Spartan Ops tried to accomplish.
This. On the other hand, I’d take an improved SpOps over normal Firefight every day of the week. It should be up to 343i. They should ask themselves: can we deliver an experience that varies every week in both map selection (at least one new map a week, organized in a way that the map gets a number of chapters) and gameplay offering? If the answer is no, 343i should just stick to Firefight but I do think it’s possible to make a good SpOps season utilizing the power of the Xbox One and with all the feedback from the first season. Season 1.5, for instance, was a polarizing improvement in terms of storytelling (in-mission, see episodes 6, 7 and 10) and gameplay (each week offered some new experiences) but it’s still nowhere near good enough.