Firefight needs to be modeled after ODST

The only good firefight halo has seen was with ODST. I don’t know if it was the maps, enemies, or the feeling of vulnerability that did it. I never could get into the firefight modes on other halo games. I think one problem is firefight customization. I think they need unified settings except for difficulty. Then they have their scenarios on their maps. I think being able to customize things ended up cheapening firefight. Idk but I think they need to recapture what ODST brought for firefight

I agree ODST had the best Firefight. At the very least I want it to have limited shared lives in matchmaking. The point of firefight is to see how far you can get, how many increasingly more difficult waves you can get through. Reach’s firefight was dissappointing in matchmaking with it’s unlimited lives and frequent weapon spawns.