Firefight needs some changes...

1: Warden and similar beast level bosses should not appear before round 4. Ive seen him in round 3 before. And it was bull…

2: Knights should be rare. Not popping up 10 at a time on pre round 4 levels

3: Enemies should not have godly accuracy. Crawlers weapons home in so much. Calm it down. 10 shooting at you is already enough to add challenge. Do we need 10 plus all homing projectiles

4: Vehicle boardind. For both enemy and allies

5: Vehicles. Warthogs mostly. Need more power. Why can 2 crawlers kill a gunner in seconds but take longer to kill. Hogs should take much more firepower to destroy or kill

6: Fix spawn times

7: Allow spawn choices

8:outside defend jobs are dumb. Ive seen one forunner core fall in less than a minute because 5 or 6 Knights spawn shot it with cannons… keep it inside or not so open

9: More maps.

10:Add firefight only reqs like friendly npcs. Defense turrets. Etc

I agree with everything except the spawn times. I feel they’re fine and are an integral part of WZFF. The real problem is getting spawned way too far from the action and enemies spawning right on top of you so that you die instantly. Also the delay added by spawning a vehicle needs to addressed as well.