That is why I propose this: More Firefight game modes. 1) Every spartan can play at world/mode #1 where you win and receive standard level REQ rewards. world #2 and beyond will tier your Req reward experiences. 2) Deaths also deducts Req points (except in mode #1), and friendly fire (Team Killing) is also disabled. this will prevent noobs from piggyback riding in higher level worlds and prevent try-hards from murdering the noobs lol. 3) 343i is to also add a teammate revive option (to help a friend up, or not?) and a set waypoint locater ( to give noobs with no mic a sense of direction).
So with this any spartan can go to any firefight mode but it must be understood what is to be expected wherever they choose.
They could just have difficulty modes(easy,normal, heroic, legendary, and mythic for the ones looking for the real challenge) as well as matching people up based on the number of cards.
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> They could just have difficulty modes(easy,normal, heroic, legendary, and mythic for the ones looking for the real challenge) as well as matching people up based on the number of cards.
The higher you go the better the rewards. That would make the most sense I suppose. Overall I think they just need to lower the difficulty to a happy medium between what the Beta was and what we have now.
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> > 2533274923562209;2:
> > They could just have difficulty modes(easy,normal, heroic, legendary, and mythic for the ones looking for the real challenge) as well as matching people up based on the number of cards.
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> The higher you go the better the rewards. That would make the most sense I suppose. Overall I think they just need to lower the difficulty to a happy medium between what the Beta was and what we have now.
I’d like their two be two modes honestly, normal or as the beta was, and a mythic difficulty, and after what you just said with having a mode be better rewards the higher you go, i think they could have something like that as well but have no ending untill everyone dies.