Today I would like to discuss a topic in relation to Firefight. As many people know,this was introduced in Halo 3:ODST and proved quite popular among the fans. This was a fun time for many as we finally got to fight off Covenant without needing to play the campaign. This was furthered in Reach,when,Firefight was brought into Matchmaking,allowing us to team up with other people or go it alone in playlists such as Score Attack.
Currently there are 4 playlists dedicated to Firefight. Respectively,they are:
**Score Attack-**Solo fighting.
Doubles Attck-Team of two.
Firefight Limited-Teams of four,with the exception of having a set amount of lives which are regained after every round.
Firefight Arcade-Teams of four with unlimited lives to cause as much carnage as possible within the time limit.
Personally,thats alot of crap. The way the playlists are set up are designed for commendations in mind,not fun. The only ‘teamwork’ that is in Reach’s Firefight is the Assist commendation,which is pretty pathethic from my point of view.
Here is a very valid opinion about Firefight from one of the posters.
> Firefight in ODST: A group of up to four friends working together as a team to get as far as possible. The main focus is to survive, preserve ammo for SMG, magnum and the couple of power weapons that spawn on the map.
> Firefight in Reach: Four randoms playing lone-wolf-style to get the most amounts of kills/points and thus credits without any regard to your so-called “team mates”, how often you or they die, conserving ammo, and so on.
Now I don’t know about you,but I seem to think with the transfer to Reach that Firefight lost it’s fun. In ODST you had to be careful,always planning ahead incase something unnecessary came up,as the rounds were often randomly generated. In Halo Reach almost every round in any Firefight mode is predictable,with the exception of the occasional drop pod. It’s with this predictability with what I think has caused Firefight to become lost to me.
In ODST,you only had your pistol,your SMG and a handful of weapons per round,with limted ammo supply drops. If you ran out of ammo,you would have to improvise quickly to keep on your feet and stay alive,or to find the appropiate weapon for the situation. I often remember that I had to run around a map trying to find a decent weapon to take out Hunters and Brute Cheiftans with real terror in me should I be too slow and face a crushing death,but it was fun to experience that terror,because it added to good play,especially when it boiled down to those final rounds where I was the Last Man Standing and my teammates would often try their best to encourage me to take down the enemy.
In Reach,were given so many new options on how to play,and I’m thankful for that.We got MATCHMAKING implented into it! The AA’s certainly added new tension,with saving my teammates with a Dropsheild or using the Active-Camo to take out an Elite General.The Ordinance drops added a fun twist,since it replaced the weapon spawning per round,and I didn’t have to drag myself halfway across the map to get it without the risk of getting duped on by a Jackal with a Carbine-But that is exactly why I think it has lost it’s fun.
When I play FF in Reach,I know how to beat it. Easily. The rounds are set and are very predictable,we have unlimited ammo because of the supply caches,and I think thats why Firefight seems all wrong to me in Reach. The one thing that is missing is perhaps the fear of running out of ammo that made it fun for me. To me,FF in Reach is simply a case of Shoot.Reload.Resupply. Even with the Firefight Limited playlist,it still seemed to be lacking the one thing that would get my heart pacing.
I was so disappointed with the FF in Reach that I went back to ODST to play its FF mode. I found myself surprised that I wasn’t even able to make it past the first round on Heroic diffculty without getting my -Yoink- handed to me. BY GRUNTS!!! I was so rusty,yet I played more Firefight on Reach than I ever did on ODST. I was also finding myself constantly running out of ammo,and it brought back the nostalgia I had when I remember playing with my freinds on it. It was the one good thing that I enjoyed about Firefight-The tactic of trying to survive. It made me smile enough just to inspire me about writing this post.
There was also the lack of voices for use in Firefight. I honestly expected at least the Arbiter’s,Guilty Spark’s,The Gravemind’s and The Prophet of Truth’s voice to be available for use. But to no avail. I felt like Bungie left Firefight in the dirt compared to the campaign,even multiplayer is better than Reach’s Firefight mode.
I am now asking 343I on a personal basis. Will you be able to restore the fun in Firefight for the next Halo game? Can I trust you to be able to help me find the fun in firefight that I first had?
On another note,if Beta players also recall,we had a mode called Firefight Versus. Specifically I’m referring to the Generator Defense gamemode. It was a 6-player game,divided into two teams of attacking Elites and defending Spartans. The players who were the Elites were often supported by Grunts,Jackals and Brutes and had to destroy the generators,while the Spartans had to defend three generators placed across the map. Both teams had limited lives. If the Spartans ran out of lives,or if all the generators were destroyed,it was round over for the defending team. If the Elites were all defeated,along with any supporting troops,it was round over for them.It was very fun to play during the beta and I was waiting anxiously for it.
When the polished version finally came online via ‘Versus Mode’ playlist a good few months back. It had been reduced to being played by just the normal Firefight crew-Four Spartans defending the generators from AI enemies. This was indredibly dissapointing to me as it looked to be a very competetive and popular gametype when it was in the Beta. I hope that this gametype will be restored when 343 take over for Reach.
TL;DR? I’m disgusted with Reach’s FF mode as theres no fun in it. I’m also wondering why the beta version of Generator Defense was never implented into FF Matchmaking,especially when the limited ‘Versus Mode’ came out a few months ago.
Please,share your thoughts on this.