Firefight In Reach Just Doesn't Feel Like Firefight?

I’m a massive Firefight fan, and in my time of playing Firefight in Halo: Reach it just hasn’t seemed like Firefight. For me, Firefight should give you the feeling that you’re outnumbered and you know you’re not going to survive, that’s what ODST was like. But In Reach, the default game type of Firefight is just survive one set and that takes away the feeling of being outnumbered.

Being a spartan also takes away from the original atmosphere of Firefight, knowing you can just go in all guns blazing.

For me, the atmosphere of Firefight has been taken away and the true feeling of Firefight has gone.

Reach Firefight is weak, there is no survival feeling to it at all

Play firefight classic.

Go into customs.
Set game up exactly like you want it.

:slight_smile:

reach firefight is target practice

Agreed with OP.

Firefight in Reach is easy, even while playing Classic.

The fact you can’t have the skulls set up like ODST’s was due to Reach’s way of doing it, doesn’t make it possible to have classic settings.

FireFight in Reach is fun but it can get repetitive at times

ODST still has better Firefight than Reach, even with full customization :\

Just modify with the Red/Yellow/Blue whatever skull AI properties. You can modify there behavior and this way is less cheap than saying “oh you have to melee to win shield now” <-- where is the logic in the universe

> Go into customs.
> Set game up exactly like you want it.
>
> :slight_smile:

There’s a problem with customs:

Unlike ODST the sets in Reach customs are on a loop, so if you can survive to a certain point you’re basically guaranteed an infinite game. That gets boring. The only way to counter this is to make each set extremely difficult from the get-go. But that isn’t for everyone either. So we’re presented with two extremes and no middle ground.

There’s no way to actually replicate ODST’s exponential difficulty curve, which is what made it so fun.

One thing that might help is if 343 introduced a FF Limited gametype that eliminated the infinite ammo caches and reintroduced the famine skull. That would force players to scrounge for weapons and bring back some of that “survival” feel.

> > Go into customs.
> > Set game up exactly like you want it.
> >
> > :slight_smile:
>
> There’s a problem with customs:
>
> Unlike ODST the sets in Reach customs are on a loop, so if you can survive to a certain point you’re basically guaranteed an infinite game. That gets boring. The only way to counter this is to make each set extremely difficult from the get-go. But that isn’t for everyone either. So we’re presented with two extremes and no middle ground.
>
> There’s no way to actually replicate ODST’s exponential difficulty curve, which is what made it so fun.
>
> One thing that might help is if 343 introduced a FF Limited gametype that eliminated the infinite ammo caches and reintroduced the famine skull. That would force players to scrounge for weapons and bring back some of that “survival” feel.

You just typed what I was about to type…

ODST FF in matchmaking would be horrible. I’m not interested in playing more than 2 hours on a SINGLE match with some random people who never talk and I dont even know. This was Bungies core idea behind Reach’s FF matchmaking as well. They wanted a quick and short match, which is equal to the time of a normal multiplayer match.
If you want classic settings, try custom FF. I guess people are just thinking different about Reach’s FF, because they only play it in matchmaking. Try it in customs (I did it before with some friends) and it is at least as fun as ODSTs.

Reachs FF is way better and this is not even an “opinion”. It gives you more customizing options, a wider weapon selection, legit Wraith boarding (and more vehicle action in general), more teamwork and so on. Just more of everything you couldn’t find in ODST.

> ODST FF in matchmaking would be horrible. I’m not interested in playing more than 2 hours on a SINGLE match with some random people, which was Bungies core idea behind FF matchmaking as well. They wanted a quick short match, which is equal to the time of a normals match.
> If you want classic settings, try custom FF. Maybe because it actually IS limited in matchmaking make people think different about Reachs FF.
>
> Reachs FF is way better and this is not even an “opinion”. It gives you more freedom, a wider weapon selection, legit Wraith boarding (and more vehicle action in general), and so on. More co-op, more teamwork, just more of everything you couldn’t find in ODST.

ODST FF matchmaking wasn’t there because Bungie most likely knew that the matches would last a long time.

It’s your opinion that Reach’s FF is better. Everyone is different. Wraiths are rarely used and almost never helpful anyways. Also less vehicles means you need to be more tactical and use more teamwork which gives you the survival atmosphere.

You need more co-op and teamwork in ODST then Halo: Reach easily. In ODST, when was the last time you saw a player just run out into the battlefield? And then look how many times people do that in Reach FF matchmaking then get back to me.

I agree with you that reach’s FF is poor compared to ODST’s, but saying that; Unearthed is quite close to that ODST FF feel.

> > ODST FF in matchmaking would be horrible. I’m not interested in playing more than 2 hours on a SINGLE match with some random people, which was Bungies core idea behind FF matchmaking as well. They wanted a quick short match, which is equal to the time of a normals match.
> > If you want classic settings, try custom FF. Maybe because it actually IS limited in matchmaking make people think different about Reachs FF.
> >
> > Reachs FF is way better and this is not even an “opinion”. It gives you more freedom, a wider weapon selection, legit Wraith boarding (and more vehicle action in general), and so on. More co-op, more teamwork, just more of everything you couldn’t find in ODST.
>
> ODST FF matchmaking wasn’t there because Bungie most likely knew that the matches would last a long time.
>
> It’s your opinion that Reach’s FF is better. Everyone is different. Wraiths are rarely used and almost never helpful anyways. Also less vehicles means you need to be more tactical and use more teamwork which gives you the survival atmosphere.
>
> You need more co-op and teamwork in ODST then Halo: Reach easily. In ODST, when was the last time you saw a player just run out into the battlefield? And then look how many times people do that in Reach FF matchmaking then get back to me.

Yours = opinion
Mine = facts

Can you set waves in ODST? No. Can you do it in Reach? Yes.
Can you edit weapons in ODST? No. Can you do it in Reach? Yes.
Are maps supporting more individual playstyles in ODST? No. In Reach? Yes.
Versus Firefight and Generator Defense in ODST? No. In Reach? Yes.
Maps in ODST mostly urban style. In Reach it covers a wide range of settings, even a covi corvette.

I can give more examples. These are facts which make Reachs FF superior to ODSTs. The only “opinion” is that you prefer ODST, probably because it is your favourite game (and IMO the worst Halo game ever, cauz I dont like Add-Ons removing half of the fun of the original game a.k.a. Halo 3 in terms of weapons, vehicles and features like dual wielding). I respect opinions, of course. But Reachs FF is just the same and better, in terms of design, than ODSTs which gives you no freedom after all.

Do you know why they removed the BR in ODST? Because mid-ranged guns are actually the only reason why ODSTs FF requires more teamwork. In Reach, at least in matchmaking, you mostly have the choice to spawn with the DMR, which is, just like the BR from Halo 3, an all-round weapon. You can easily kill grunts with it, Elites, Brutes, Jackals. Many enemies in Halo are vulnerable against headhsots. With the DMR the job is done when enemies are not even in range.
So, Bungie knew that the BR would be a killer for FF in ODST. What Bungie did now with ODST was replacing the BR with the Halo 2 pistol. Most of the time as deadly as the BR when it comes to headshots, but totally weak against shields (the reason why Brutes in ODST are more dangerous) and the damage itself is also pretty weak, so the game basically forces you to pick every weapon on the battlefield. But, on the other side…have you ever played ODST firefight with the Covi Carbine only? With unlimited ammo it would play exactly like Reachs FF cauz the gun is just a BR: powerful, headhsot ability and good against shields. I pick the gun all the time in ODST.

Turn of the DMR, Pistol, ammo boxes and edit the skulls/settings and see how Reach’s FF really plays. It supports even more teamwork since enemies like the elite generals (especially the FRG units) can wipe out a whole team in the wink of an eye (thx to their aimbots, lol).
I dont see a problem here. Reachs FF is way harder:

  • the damage enemies can inflict on legendary or heroic setting is much higher than ODSTs
  • Grunts and Jackals are more aggressiv, spamming players like crazy with the PP
  • Elites/Brutes can melee you with just one hit
  • Hunters can be a serious problem when getting out of ammo for heavy weapons (in ODST you can just loop them)
  • first time in a Halo game the A.I. is capable of doing headshots with mid-range weapons
  • Phantoms are more dangerous than ODSTs counterparts

Wraiths are never helpful in Reach? Seems like you dont now how to use it or how to place yourself on the map with a vehicle. Mindless rushing? :wink:

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=763511441&player=GalaxySpider

Look under “Carnage” and see how not helpful the Wraith is, lol. It is actually pretty much unbalanced since the Drones from ODST are gone. BUT you dont need to board the wraith, of course. And IMO it is fun that Bungie gave people the choice to play FF in different ways and/or actually DEFEND something (generators). Not just the boring “sit in one corner of the map all the time” like in ODST. ODSTs FF became boring very fast

I was actually talking about this just recently with another Grim. Reach firefight of course has way more options to customize and more maps and the like, but there is just something missing from the original ODST firefight experience.

Maybe it’s being an ODST, but I’m biased. [:

-IV

I totally agree. Something is certainly missing, I don’t feel as ‘threatened’. And to add to that, There isn’t an infinitive mode without going into custom games. Getting the ‘Endure’ achievement was a true challenge in ODST. Give me that challenge again. It felt awesome seeing that badboy pop up. knowing you finally mastered it. Legendary was a feat for the gods…

Its the missing feeling of trying not to die. In ODST you were weaker and had less ammo because you couldn’t just go back and get instant ammo. Another missing thing is the the maps don’t feel as good as the maps in ODST.

The core gameplay of Reach doesn’t lend itself to Firefight very well. It also doesn’t help that Brutes aren’t very fun to fight and they are extremely common and even when you get to the Elites, in my opinion, they are just no fun to fight compared to the Halo CE and 2 Elites. I think the Brutes should have been more like their 3/ODST version and the Elites should have been more like their Halo 2 version.

Also they pretty much give you infinite ammo because of the ammo boxes. That takes a lot of the fun out. Also very few of the maps are any good (I only like Corvette and Unearthed) and we don’t have a map with an MG Warthog on it…

ODST Firefight pales in comparison to Unearthed. Quite possibly the best FF experience ever.