Firefight Idea

The idea basically boils down to a new squad based game play, mixed with elements found in most objective game types.

Players now spawn individually with a group of 4 AI support squad. For Spartans these would be basic Marines. These AI or Basic troops are only allowed to wield most Tier 1 weapons (AR, Magnum, Plasma Pistol, and Needlers). Killing the leader of the squad would cause the troops to go rogue and become weaker. After each wave you would gain back 1 additional troop member if you lost any in the previous wave. Basic troops can be upgraded due to Control Points (more on that later) to Advanced troops, ODSTs. Advanced troops take more damage, deal more damage, and can wield any type of weapon. Advanced troops can also be obtained by keeping any Basic troop alive for an entire set, however once these die they are replaced once again with Basic troops.

After each wave ammo and tier 1 weapon drops are given to each side, ammo however is limited to 1 restock per leader. After each set tier 2 weapons (shotguns, sniper riffles, rockets, ect.) are given and Tier 1 vehicles spawn (Warthogs, Mongooses, Ghosts)

In addition the game would now feature Control Points of some sort. Each Control Point requires some type of objective to be fulfilled to capture it. These can be as simple as a territories style stand at a point to a CTF style capture/replace the core. These objectives often put players in the heart of danger making them much more difficult to capture and often require a lot of teamwork to conquer. Basic troops cannot be counted towards these objectives. Advanced troops can not hold CTF or Assault style objective items. Once captured these Control Points can affect all of the team it was captured for. So for instance if an Elite captures a Control Point then all Elites receive the benefits. Each Control Point has unique affects. These affects can be anywhere from spawning a vehicle after each 2-3 waves to constant ammo resupplies, to being able to hold more troops in your squad. Enemies can shoot and destroy Control Points similar to the way they attack generators in Gen Defense game types. Once a Control point is lost there is no way to get it back.

Any thoughts?

so nobody has any thoughts on this or did they give up once they saw it length?

What’s that in the sky?
Is it a bird?
Is it a plane?
No, its a shameless self bump

I’m in for any form of an objective based Firefight. This is actually one of the better Firefigth ideas I’ve seen.

343 Please read and consider some of these suggestions.

Firfight compared to many other survival game modes is not fun.

GOW3 Horde mode *****
CoD Zombies ****
Halo firefight **

Reasons for this is that it is way to repetetive and is pointless to play unless you’re doing it to get a challenge or an achievement. The reasons why COD and Gears survival modes are fun is because there are objectives in the game other then to survive. The points you get for kills are useless in firefight. You need to implement someway to use them via weapons drops, re-inforcements, what ever. Also some way to fortify an area would be great too.

Ways to use points.
Make some kinda of headquarters on the map where you can purchase certain upgrades.
Upgrades could be the following.
-Weapon drops
-Vehicle drops
-Re-inforcements
-power ups
You can have lists of things so it makes the game more diverse.
Example
-Re-inforcements
-ODST
-Marines
-Heavy ODST squad
-Heavy marine squad
-spec ops marines
You probably get the idea by now.
Another way to make a good use of points other then scoring is fortifications.
You guys made forge for multiplayer, why not be able to use it in firefight? Make it so that at the end of each round you can fortify your defences. The way you would do so is forge. You can add turrets or destructable barriers or walls and such or you can add an extension to a wall. We need something that makes killing the enemy worth doing it for.
Anyways please consider some of these if not all.