Firefight Evolved [Huge Halo 5 Concept]

We all know some sort of Firefight/Spartan Ops will be in Halo 5. Using the power of Xbox One, we could bring this up to a whole new level like how Halo 5’s arena is such a step up from Halo 4’s. I’ve listed down several ideas I want to see in Halo 5: Guardians for large-scale firefights. This new Firefight would place your Spartan and fireteam into huge battles and missions, where you try to survive, kill the opponents, or complete the mission.

Modes:

Operation-
Operation is is like the new Spartan Ops. Instead of cutscenes and a major storyline, Operation would be broken down into a smaller campaign. Each mission would just drop you into a battle with a small ingame cutscene. Palmer (or someone) would just give you a task to complete. The maps here would be linear, with specific objectives or bosses to kill in certain areas. Completing these will allow you to rank up your SR faster than in an multiplayer arena battle. This would support up to 4 players.

Holdout-
Holdout would be a type of Firefight where you, your fireteam, and a bunch of AI must holdout in an area for an unlimited amount of rounds. You only have 1 life, so if you die you are out for good. When everyone dies, the game ends. The game would start out with an ingame cutscene where your Pelican crashes into the ground, leaving you stranded in the wild. As the rounds progress, many dynamic events may happen. Each round will feature enemies that will attack you in huge amounts. Every 10 or so rounds, a boss will drop down. The bosses can either be a Scarab or two, a War Sphinx, or a Flood Juggernaut. Also, every few rounds you can get allies from either the Arbiter’s Covenant or UNSC marines. These would be dynamic battles, meaning AI would be greatly increased so Prometheans would focus on Flood if they appeared instead of you, for example. This mode would support 8 people.

Elimination-
Elimination is kind of the opposite of Holdout. Instead of being defensive, you must wipe out a large amount of enemies with a huge arsenal of weapons. You have unlimited lives and a bunch of allies to help you, too. The game would start with an ingame cutscene of a large amount of Pelicans starting to attack a huge group of enemies. After you start playing, all hell breaks loose. You can either drive a Pelican, or board a Scarab and destroy it, or just go around on foot with a sniper. If your AI allies start to die, reinforcements would arrive once. This would also support 8 players.

Classic-
Classic is, as it says, classic Halo: Reach Firefight. This has a limited amount of lives while you play on smaller maps with smaller battles. The dynamic events can happen, but not on the scale of Holdout or Elimination. Basically this would be the same as Halo: Reach and ODST.

Enemies:

Storm Covenant-
The same group you fight in Halo 4, they would be the majority of enemies in the Firefight modes. You have the Elites, Jackals, Grunts, Hunters, and Drones. Instead of Halo 4’s AI, where they kind of bumble about unorganized, the new AI would have them be in groups and line up in strategic positions across the map. They would use weapons and vehicles to their advantage. It wouldn’t necessarily be harder, just more realistic. In Holdout, they would attack in waves that drop from Phantoms and Liches. Every once in a while, a pair of Hunters would be used. Also, Drones would reappear, and use their numbers to try and confuse you on the battle. The Covenant’s bosses would be a Scarab or a Lich, with Wraiths appearing more frequently.

Prometheans-
Obviously these enemies are back, due to Halo 5 having Forerunner weapons. The classic Promethean Knight, Watcher, and Crawler would be back, with a possible new type if 343i decides to elaborate. These enemies would be another group of enemies to fight in the different modes, but less common than the Covenant. They are also allied with the Covenant, and a Knight, Watcher, and some Crawlers would sometimes merge with an Elite and his platoon. They are also enemies to the Flood and would kill them before any other opponent. Knight Commanders would act more like strategic commanders overseeing the battle, and won’t usually attack you. If you go to them and kill them, the Prometheans would become a little easier to fight with less AI. The boss that you would fight is (presumably) a War Sphinx. This would be a little tricky, but if 343i could incorporate that (or whatever else was in that E3 trailer), it would be extremely fun. You would have to use strong weapons to kill the Sphinxes, like the rocket launcher, Hydra, and sniper. They would have weak spots so you can kill them easier. War Sphinxes would only drop by rarely, one at a time, and fly around the map. Sometimes they would land (I’m thinking like Skyrim’s dragons) and try to do a melee attack.

Flood-
The Flood is back, if they (hopefully) make a return to Halo 5. The Flood would be the rarest enemy, but if encountered they can do large damage on the enemy. They would start off mid-game in the middle of the Covenant forces, coming out of the ground. If you wipe them out quick, they won’t be a problem. But if you can’t reach the Infector forms in time, you may find that the Covenant army has become a Flood army. The old forms are back, with the Infection, Carrier, and Combat forms. Pure forms (Tank, ranged, etc.) may return if there is a Gravemind in Halo 5. New AI would cause massive groupings or the Flood to swarm the closest enemy. The Flood will now be able to infect all forms of Covenant, so you may face Flood Grunts, Jackals, Drones, and possibly Hunters. The Flood boss would be 3 or so Juggernauts that attack when the Flood have made a good stand. If you don’t know, Juggernauts are scrapped Halo 2 forms that we’re giant and powerful, but not finished. They could be really unique assets should they exist.

Allies:

UNSC-
This would be the bulk of your AI allies. A bunch of marines in teams, with the uncommon Spartan team to help. They would be dropped off with you, or later on in battle from Pelicans. The AI would now allow the marines to be in fireteams that move strategically around the map. If there are a lot of enemies, they would camp out near you. Once the enemy movement lowers, though, some of them may move out to different areas of the map to kill off some other enemies all by themselves! (wow, I’ve never thought marines would ever help in a Halo game!). There would also be a lot of UNSC vehicles to use in battle.

Swords of Sanghelios-
This is the Arbiter’s Covenant. Every once in a while, the Arbiter may send some of his forces down (composed of the same species as the Storm Covenant, only wearing different armor). They would work the same as the marines, really. The Phantoms and Liches that they use would be green or gold (whatever color they actually use in Halo 5).

Other Gameplay Elements:

Loadouts and Weapons-
Loadouts would be used in Firefight. This would compose of your choice of primary weapon- AR, SMG, DMR, or BR. The secondary would just be a Magnum. Ordnance with UNSC power weapons would be dropped off each round. Marines may hold stronger weapons, too.

So what do you think of this proposed Firefight mode? Would you want to play it? Would you REALLY want to play this? I got this idea from Halo 4’s 1st Spartan Ops mission where there are a lot of unorganized Covenant to kill, but in fun waves. Leave a Like if you support this, and comment any suggestions below!

You mention larger battles and stuff which while would be nice I think you are seriously overrating what the Xbox one is capable of. while the system is of decent power it still isn’t that powerful to the point where it could run at a steady frame rate and at a decent resolution. particle effects from plasma weapons and the such would also cause a massive hit to the games performance not to mention adding online to to that.

Now I know the game is in beta and a year before launch and is way to early for optimisation but I have seem some super low resolution textures and very poor models in the beta footage so far. these are most likely place holder for obvious reason but no mater how early in development the game is it always worries me to see lower quality assets in a public release. most of they time they want to set a good image with the early releases like betas to advertise their game at the same time as trying to fix bugs and gather feedback.

I would love to see some more firefight modes like you said but I doubt it will even include firefight sadly.

There is still a year left! 343 make it happen!

It probably won’t-- but still

I have been trying to think up some cool co-op modes (still thinking some up) but you hit the nail on the head, nice job. I really like challenging modes with one life and stuff.

Reinforcements though, under one condition, they enter the battle in drop pods :wink:

This would be the best case scenario. I took a long time writing all this stuff down. Just this could be a Halo game all by itself.

brilliant ideas
i just want good spartan ops and firefight in one game

Story driven missions with large scale implications? You have my vote.

I wish we could get a dev to see this

THIS WOULD BE AWEEEESOOOOME! Congrats man :slight_smile:
Oh, and I would like to see Brutes too !

343i should read this…

> 2533274803562826;2:
> You mention larger battles and stuff which while would be nice I think you are seriously overrating what the Xbox one is capable of. while the system is of decent power it still isn’t that powerful to the point where it could run at a steady frame rate and at a decent resolution. particle effects from plasma weapons and the such would also cause a massive hit to the games performance not to mention adding online to to that.
>
> Now I know the game is in beta and a year before launch and is way to early for optimisation but I have seem some super low resolution textures and very poor models in the beta footage so far. these are most likely place holder for obvious reason but no mater how early in development the game is it always worries me to see lower quality assets in a public release. most of they time they want to set a good image with the early releases like betas to advertise their game at the same time as trying to fix bugs and gather feedback.
>
> I would love to see some more firefight modes like you said but I doubt it will even include firefight sadly.

Do you know bf4? Xbox one keeps up 32v32 with enormous maps, many vehicles of all kind, destruction, and good graphics.
for low resolution textures I’m sure it’s just because of development, however my question is why the hell we see them developing art on 360 in the sprint?

As for op, good ideas but we need space battles more…

How about firefight with vehicle oriented set ups. With AIs driving their own warthogs, tanks and stuff. Versus scarabs, wraiths, ghost and banshees. And like a dozen or so heavy power weapons on the map. You know what? I just want a game mode allowing me to fire explosives at heavily armored enemies all day. I could sit in a tank and shoot hunters/ghosts/big purple enemies for hours, like an extended tank sequence on metropolis or The Ark.

I’m hoping that if they do Spartan Op’s again it’s not just rehashing segments from the Main Campaign - Original Maps and more varied missions would be nice.

I enjoyed Firefight but it needs something like Bosses.

One mode I would like to see is a game where there is a New Heavy Type of Scarab walking towards a UNSC base at the end of a Valley. One Team have to attack the Scarab, breaking down it’s shields, until they open up the core and destroy it before it can line itself up with the UNSC Base and blow it up. The other team just have to defend the Scarab until it reaches its destination.

They could even do a version with the Mammoth. Or even a Mammoth Vs Scarab mode

> 2535424893348551;12:
> How about firefight with vehicle oriented set ups. With AIs driving their own warthogs, tanks and stuff. Versus scarabs, wraiths, ghost and banshees. And like a dozen or so heavy power weapons on the map. You know what? I just want a game mode allowing me to fire explosives at heavily armored enemies all day. I could sit in a tank and shoot hunters/ghosts/big purple enemies for hours, like an extended tank sequence on metropolis or The Ark.

That’s what I had in mind.

I like it!

This is what we need on this forum…more ideas and suggestions…less complaining.

Actually I change my mind. I just want to press buttons and watch enemies explode. :smiley:

I actually think it’d be better if it was like spartan ops where there is a big storyline, but instead of linear missions which can lead to repetitiveness, there should be a big open world where you choose how to approach your next target, say:

Mission:

you need to get into the composer room along with your fellow team mates but a shield is blocking your way in. Paths:

  • You can disable the shields by heading to the power source, but a big battle assures you. (unless you sneak past the enemies (yes, bring back stealth from ODST))- You can use the force to destroy the shield (ex: wraith fire)This would allow for a more diverse and entertaining gameplay where you could play a mission multiple times and always have a different approach.

> 2533274829505190;17:
> I actually think it’d be better if it was like spartan ops where there is a big storyline, but instead of linear missions which can lead to repetitiveness, there should be a big open world where you choose how to approach your next target, say:
>
> Mission:
> you need to get into the composer room along with your fellow team mates but a shield is blocking your way in.
> Paths:
> - You can disable the shields by heading to the power source, but a big battle assures you. (unless you sneak past the enemies (yes, bring back stealth from ODST))
> - You can use the force to destroy the shield (ex: wraith fire)
> This would allow for a more diverse and entertaining gameplay where you could play a mission multiple times and always have a different approach.

Also, I forgot, not all missions need to be like that, some could be eliminating all enemies, or…
surviving a set number of rounds until you are picked up where… you need to die to be picked up (by these i mean when your health gets to 0 a cutscene activates where you run for a pelican or i dunno) so in the end, it is actually a matter of how many rounds you can survive and that summs points up, which is put into the leaderboards

Firefight 3.0: More firefight gametypes, more customization, forge. That is on my list of what needs to be in halo 5, or MCC. (Preferably both, but whenever they get around to it.)