Firefight is sadly one of the lowest forms of Horde out there. In reach it was hated by many for being too easy and not giving the player a feel that a normal horde should. Spartan ops was a episodic mission base which had little reason to go back to a mission and while it got better toward its end there was no reason to do it again and didn’t support couch co-op like halo should. Firefight is in many terms better and should in my opinion return… but better.
Simply put It needs to learn.
Firefight Is a game that forces you to survive and use instinct over power. In reach we were a spartan. Something that can take on large numbers of monsters with out trouble.
So heres the first idea.
Before Firefight starts you can pick a character. None of which are spartans above tier 1. This is the normal setting but in customs and some firefight modes you can change it so you can play as a spartan normally and even make it so a character is a class where by picking a load out you become that character and even make a limit to the amount of players a set load out can pick.
Characters
Avery Junior Johnson
Edward Buck
Pete Stacker
Mickey
Romeo
Dutch
Veronica Dare
The Rookie
Miranda Keyes
Chips Dubbo
Lord Terrence Hood
Franklin Mendez
Marcus Banks
O’Brian
Jacob Keyes
Catherine Elizabeth Halsey
RvB Random Marine(choosing this will give you a random red vs blue character voice in a Harvest Marines body)
These are just some characters that I think would be fun to play as.
Next I found people don’t like ammo crates. Why? Because it has infinite ammo. When looking at it I saw around 6 lights and thought they could be the answer. See I think if it has around 30 Loads of clips. (each 5 clips taken is 1 light gone). This won’t refill even if a new wave starts. In customs you can change this. You can ether Turn it on infinite, None, Limited (normal), Set (where you change how many clips it has).
Next were the AI. They shot , they killed but they didn’t do 2 things that make something like Firefight fun. Patrol and hunt. All thats needed is to give them a set path when the Player is not seen or a chase function if they saw the player and think they know which way they went.
Something that people want to add fear in Firefight is the flood.
But It seems like a bad idea. Instead of it in the game why not in certain maps. Like the engineer. It will spawn after you open a Key door (will get to that next) and appear every wave after making a 3 way fight and a growing chance you falling to your death. If your out of lives your last body will be infected by the flood. In this you can see through the eyes of your body intell some one ether killed the flood thats taken you or blows your head off it. You have no control… you just watch as you kill your best friends.
Last our maps
In reach they were small and boring at times while in Odst they were big and sorta hard to hide in at times. I think instead we should have small maps but add something called a Code door. A Code Door Works like this. Say you get 50-200 kills. A code card will spawn from a part of the map and all you half to do is collect it. Then just find a code door on the map (a code door has a card input next to it so you can tell which is which) The door you open can lead from a flood infested tunnel to a large grassy meadow where scarabs will drop in. Code cards can also be used to Turn on vehicles. Say your on a space station you open a code door and you enter a refueling station. Here there may be a sabre That you can use the code card on so you can fly into space and fight banshees and what not. I think this would add a mix of ODST and Reach firefight in a perfect blend.
(you could turn this off in customs and some firefight MM won’t use it)
New VERSUS
IN the new versus 2 teams will be made. 1 humans, 1 covies.
The game ends when the humans loose all their lives.
On the humans team you play like normal firefight except after getting a number of points you can be upgraded to a spartan to help the fight. Each player gets only 2 lives each and wont get any more till the game is done.
The covies side is completely different
Here you play as any member of the covies. But with a restriction.
You must start out as a grunt minor (can be changed in customs) BY gaining points you auto unlock other members and ranks of the covies.
Ex
Free--------200—300—500—600—900—1000—2000---------3000-------------9000
Grunt:Minor-Major-Heavy-Spec Ops-Ultra-Deacon
------------Jackal-Sniper-Zealot
------------Drone
-------------------Brute-Jumppack–Bodygaurd----Chieftain
-----------------------------------Elite:Minor–Ranger–Spec ops-Ultra-General-----Zealot
--------------------------Hunter-----Gold Hunter
Yes I added deacon in their. Deacons are like on field healers only using a healing ray gun to help the fight. Also Gold hunters have thicker armor then normal hunters
New Generator Mode
Ok After playing the new one with my friends we all got together and worked on a way to improve it and make it better for this new firefight.
First off generator defense isn’t hard and you dont realy wana play it twice so how to fix it.
So first off its a 4v4 versus
Waves work in a new way here. Spartans are given a time to make defenses (30 seconds).
you can only have 5 defenses at a time. This is the limit (can be changed in customs) and prevents spam. Heres a list of the defenses (note all defenses can be destroyed)
AI Turrets
Wall
Vehicle
ODST squad
Cannon
Covies play just like versus but instead they start with full points and it deteriorates every time they fail a wave (by fail not killing all generators)
They win once all generators are dead and loose if all points disappear before then.
So basically you loose what you can choose the more you fail.
I know a lot of you may be tired of covies but they are a halo classic enemy and thats why I used them as an example on this thread. It could be what ever enemy you wish for, so keep that in mind.