I everyone, there’s a great issue with Halo Reach Multiplayer firefight.
When you play online the enemies are usually laggy, they die a second later after you killed them and stuff like that, everything normal with that.
But if you play doubles playing local coop with a friend, you have the same issues that I mentioned early, enemies are laggy even if you are playing local coop that should not use internet at all, back in the original Halo Reach if you played doubles local coop you were able to play without any lag at all.
My problem is that.
Thanks for reading, have a nice day.