Since everyone is focusing on MM changes in the TU, I thought I’d make a go at suggestions for FF changes I’d like to see in the TU.
First, let me say, I love FF. Arcade, limited, doubles, score attack, each game type is fun in its own way. But each can be improved significantly.
Score Attack
This is a single player playlist. Therefore, map and game type choices should NOT rely on a random selection of games. If I want to work on my score in 2X Score Attack on Corvette I might go 10 games without seeing that particular gametype. Or if a friend of mine challeneges me to see who can post the best score in Mythic Attack on Overlook, there’sno guarantee I’m going to get what I need to meet his challenge. I’m thinking of a two list selection process. The first list details every game type and the player selects his game type. The second gives the player maps to choose from. That way if you want to always play Skirmigeddon on Glacier, you can play it to your heart’s content.
Arcadefight
Rocket and pistol with Sprint? Sword and plasma launcher with a hologram? FRG and needler with jet pack? How do any of these AA’s make best use of the initial weapons matched with them? It’s like Bungie purposely tried to create the worst power weapon combinations they could. I’d like to see loadouts that at least feel like they make sense if they are going give a power weapon to each loadout. Also each loadout should deafult to some of the standard human weapons, DMR, AR, pistol, etc.
Also, this is Arcadefight. It’s supposed to be, you know, arcade-like. When I play arcade games, I think of unlimited ammo and constantly blasting until something finally gets through and kills me. Even though ammo is unlimited, its not bottomless clip. The most arcade-like experience would be gotten from having bottomless clips so we can actually keep shooting. Obviously the bottomless clip needs to be balanced out a bit, so I’d like higher shootiness from the Covies. And in general, the eyesight of the covies needs to be dialed WAY down. If I’m on Beachhead spawn building using Active Camo (and not shooting), there’s no way a Focus Rifle Jackal should be seeing & shooting me from the lagoon. That is just ridiculous. It completely makes one of the neat AAs totally useless in FF.
Limited
As if things aren’t difficult in Limited having Phantom drops, vehicles, drop pods with Elite ultras and limited lives, we have to deal with default health, shields, weapon power, and bashing. Every single Spartan ability needs to be turned up to Master Chief levels. the reason the playlist has hardly anyone in it is a simple battle with 3-4 Grunts can sorely press your sheilds and a battle with two or wthree Elites can be terrifying. Nobody likes finishing a game in 5 minutes. I don’t play the playlist often precisely because when I have I watch as others on my team waste all ten lives running into the middle of Covie forces for 5 minutes while I stay carefully on my first life. Then after they’re all dead and waiting to spawn, I make one tiny mistake going against a whole waves of enemies by my lonesome and boom game’s over. Everyone knows the Reach Spartans are just too damn weak. Setting FF Limited to defaults is just dumb.
Doubles
This is the playlist I have the fewest problems with. Other than rampant quitting or underperforming. And my point about loadouts that I made in the Arcadefight section. This is a well-setup playlist. Three gametypes to choose from and the ability to choose your map (sometimes). If I did have to ask for one thing for Doubles, I think it would the totally unattainable daily ban for those who pick a crappy FF map then quit after sucking out by dying 15 times in 2 minutes. I can’t tell you the times I’ve had the other guy pick Waterfront like its his job, then promptly have his butt handed to him by packs of Grunts and decide he’d rather do something else, sticking me with 20 minutes of Pain trying to defend a 360 degree circle. (Becasue I never quit unless it’s Score Attack where I’m by myself and my wife yells for me)
Vehicles
One last general item for all FF playlists that I think is needed despearately. Vehicle changes. Only rocket hogs, mongeese, and the occasional ghost? Really? No scorpions, or gauss hogs, or falcons, or banshees or any of the other cool vehicles inthe game? i’d love to have a Guass hog and roll around blasting heretic elites with hyperaccelerated depleted uranium slugs! But no… variety isn’t any fun in FF! Plus, what’s up with not being able to skyjack the banshees on holdout? I can jack the Wraiths and ghosts on any other level. Place a soft kill barrier around Holdout to keep people in and let us jack the Banshees to take the fight to the Covenant! In addition, vehicles need to be immune to friendly fire. I’m currently working on my vehicle commendation incrementation and every time I get into a vehicle it seems the A-hole(s) I’m playing with decide I shouldn’t use the vehicle and BOOM! vehicle is gone with a couple of rockets or a few FRGs. That needs to be fixed so people can actually use the vehicles. Plus no splatters against friendlies!
So there are the ideas i think might be implementable. If you have any feel free to share!

