Firefight boss times

I really think that the time for the 5th round needs to be increase to 8 mins or more because some of the situations like for example 2 grunt mechs and 1 mythic warden or 2 legendary wardens and 1 mythic. its just crazy unless everyone has railgun tanks and mantis. just plz halo dev

Definitely, especially when you have -yoink- 'y team members who don’t even use reqs or care about winning.

Thank you at least someone else agrees

The bosses are excessively strong its OUTRAGEOUS. I was online the other day and kicking serious a** suddenly ghost maurauders appeared, i get a typhoon and light one up like a christmas tree with a full clip and suddenly one was stationary not moving and im hauling a** and with 3 shots im down. Im like WtF… And not only that. ALLLL of my s*^+% was gone. Im a firm believer that acquiring rec packs makes you even more vulnerable than ever. I only use reqs when my team is putting in A++ work.

I’m all for a time extension.

Get rid of the increased spawn time… 30 seconds is insane. 5-10 seconds. Also I hate respawning 10 miles from the fight.

I’m cautious about using REQs too. I used a wraith REQ and the final round was over 10 seconds later before I could get to the fight. That’s almost as bad as getting spawn killed the second you REQ for a spartan laser or something.

I have an idea. 343 Should actually listen to the good and ignore the bad. Nobody wants to fight 3 warden eternal’s right after 2 legendary knights with 3 minutes left. Most of the games I play I lose, simply because the objectives don’t give enough req points early on. So phaetons on round 3, when we have at max req 4-5, which gives us little amount of useful weapons.

All Great points Now this could all be easily fixed all by lets say after you kill one warden you get 3 minutes added or perks like over shield but no instead we get a burn tank and people with burn out REQ points And I totally agree with AC13VETARAN