Please use this thread to discuss how you feel about the new Legendary LTD gametype and whether or not you think my alternative would be better.
First of all I must thank 343 for giving the Firefight playlist much needed love these past few months. The recent addition of New Enemy Progression has added variety, by making waves unpredictable. More recently still a new gametype has been added to the mix, ‘Legendary LTD’. This is Firefight Limited on the Legendary difficulty setting.
This, to me, represents a huge shift in thinking. Firefight is finally being seen in a more serious light, as a gametype that can really challenge players and encourage cooperative play.
Unfortunately Legendary on Reach does not provide a fun challenge, due to the bullet sponging nature of opposition. In fact of the games I have played of Legendary LTD in Matchmaking, lives have been depleted in less than five minutes.
This does not mean the new approach to Firefight should be discouraged, rather it means the approach should be refined. Firefight should absolutely pose a challenge to players, but there is a crucial distinction between a fun challenge and a frustrating one.
Several months ago I set about producing a variant that I feel would now be perfect as an alternative to the current iteration of Legendary Firefight. The gametype was based around the concept that ‘strong [or ‘unfair’] enemies are not only a pain in the -Yoink!- to fight, they are boring’ and taking whatever steps were necessary to create a fast, fun, and challenging game mode.
Feedback has been very positive. Those interested I encourage you to try it in any one of the three setups. Score Attack, Limited Doubles and Limited 3-4 players. To find the gametype please search BPFIGHT or BLUEPRINT in the ingame file browser and look under gametypes for ‘Firefight Pro’ (the file description specifies the player number for which the gametype is setup). Make sure you are also playing on Legendary difficulty!
I’ve played Tom’s new gametype Legendary LTD and all I know that if this were on matchmaking I would definitly play FF much more often. The issue with the current state of FF legendary limited and FF arcade is that FF legendary limited is far too difficult to play because, due to the weapon damage settings, the weapons simply weren’t strong enough to kill enemies and it would take almost 8 or 9 shots (if you’re lucky) to kill an elite. Likewise, the issue with FF arcade is that it is just too simple and therefore provides no challenge and is just too boring. Tom’s varient provides players the fun of a good challenge and excitement of legendary difficulty enemies but with the ability to actually defeat them which provides a sense of confidence where as the current FF legendary limited does not. Tom increased weapon damage so any weapon is now effective and he also decreased shield recharge rates so you have time to heal.
TL;DR Tom’s gametype kicks some serious -Yoink-, is really fun to play, you should download it and play with some friends, and 343i should put this on matchmaking.
I’ve play-tested this gametype many times with various people, and I really enjoy how it plays out. I think this would definitely make FF more appealing for the people look for challenging yet very Hardcore Cooperative gameplay.
I’ve not tried out the new updated version with the “FF Limited” yet, but I think if it plays like it did when FF Limited had it’s own playlist previously then I think this would make a far better replacement for it!
I DLed this a few months back. I don’t know if you changed anything from then, but it was indeed much more entertaining than whatever was in the Firefight playlists at the time.
I hope they give plenty of attention to fire fight. It does feel like a secondary gametype in Halo. And IO say that while I like to play fire fight. But just look at Gears’ horde mode and Mass Effect 3’s multiplayer to see that it can really drive the success of a game.
> I hope they give plenty of attention to fire fight. It does feel like a secondary gametype in Halo. And IO say that while I like to play fire fight. But just look at Gears’ horde mode and Mass Effect 3’s multiplayer to see that it can really drive the success of a game.
Indeed. The only problem I would see with this idea is getting attention brought to it. Most only play Firefight’s Arcade mode (including myself). Still, if 343 could change up the limited version and then have an in game announcement or two, perhaps it would take off a bit more.
Played a few games of this today and it was rather enjoyable seeing as I’m not really a firefight person. One of the things that stood out the most to me was that the Hog is more effective now.
Agreed. I think the whole aspect of firefight should be changed from a mentality of “arcade” to a mentality of “survival”. Nonetheless, when you have too strong of enemies it just becomes boring and there really is no incentive to continue on. However part of the problem is due to the credit ranking system and there really isn’t a reason to save lives.
I do agree that the playlist gametype needs an upgrade for hardcore firefight players, but that feeling needs to come back from Halo 3: ODST.
I have played this with Tom and a few other people in Custom Firefight. It is great fun, and far better than the gametypes currently in Firefight Matchmaking IMO.
I’m not that big of a fan of firefight when it comes to Reach, but if this plays out the same way ODST’s did, than I’m totally with you. I hope someone sees this.
I like firefight legendary LTD as well as firefight limited, aside from increased damage and aggression I don’t see many differences. I played a game of it recently and yes it was over within the first 5 minutes. My teammates died fast while I died trying to disable and hijack a wraith knowing full well it would be the best chance of surviving. But I failed and it was game over fast. Maybe if everyone didn’t treat it like arcade it would have been better. I’ll give this variant of yours a try.
Considering that the Custom gametypes of FF that I have played (Tom’s, a few of my own, and some other people’s) play infinitely better than “let’s spawn kill some AI for 10 minutes” or “we’re going to die within the first 3 minutes because that one ultra is eating everything I fire at him,” I question why custom gametypes for a more serious Firefight weren’t implemented earlier, especially given all of the custom options we have now.