Hello all! With Halo Infinite looming over the horizon of the next year, there was something on my mind after extensively replaying Halo: Reach that I think just has to be in Halo Infinite, and that’s obviously by the name of the title: Firefight 3.0, the “Improved” version of Halo: Reach’s Firefight 2.0.
TL;DR at the very bottom!
While I have no problem with Halo 5: Guardians’ take on the mode, (I actually love it!) There is something that feels a bit empty about not having the original form of Firefight mode ALONGSIDE the Warzone variation of Firefight, which unlike Warzone FF, is easily able to be customized, AND played offline by the players, versus the Warzone Firefight Gamemode of Halo 5, which obviously leans toward the Online Matchmaking side of things, which I don’t have a problem with, if only Halo 5 had a “Classic” Firefight mode, that was playable offline, which Infinite, I believe NEEDS, especially since the game seems to be going back to the classic roots of the series so far as we’ve seen, save the AR design lol, now, joking aside:
I would like to ask: what improvements could be made on the base of Halo: Reach’s Firefight 2.0, for Infinite’s hypothetical “Firefight 3.0?” We’ve had almost a decade with multiple variations of the mode from ODST, Reach, Halo 5 and even Halo Wars 2’s Terminus Firefight, I’m sure over all this time we’ve had these modes, as well as from other modes in the series and possibly from other games, there many ideas you have all thought about for improving upon Firefight.
As for additions I have, for convenience I will spoiler them
- Adding in the variety of skulls that Halo MCC has into the Infinite. - Adding in more ally A.I like in the firefight map" “Installation 04” in Halo: Reach into Halo Infinite, and being able to customize the ally A.I from the menu, from types of Ally AI, to weapons, ect. - Purchase defenses like automated turrets, additional Ally A.I, weapons, vehicles, equipment, armor mods, abilities, ect, with available score points (Like how players get REQs in Halo 5, not by microtransactions, the req terminals that you can use to get the stores of reqs you have. Instead, simply enter a menu and scroll around, and use what scorepoints you have to get a shotgun, or random item, with free refills of ammo included if enable, ammo too, could be purchased if customized to do so in the pre-game lobby. - Lightly forgeable maps, a possibility, but not required in my opinion, simply take Halo 3’s Basic Forge Tools, and let players edit maps, over create maps like in Halo 5, which would still be amazing, but not needed as I’ve mentioned. There could be problems with players abusing the forge, but that’s for 343 to decide, I do think forgers could create and recreate some REALLY cool Firefight maps and gamemodes if they could! - Boss fights and objectives for players to complete, all customizable to the player’s content in the custom options, from picking specific encounters and objectives, to randomized objectives. - MORE CREDITS, and CHALLENGES for offline play, one of the worst things about playing Halo: Reach is getting credits when offline, making Challenges built into the offline, as well as if credits return for Halo Infinite, should allow players to be awarded with more than several hundred credits in a base, not custom match of Firefight 3.0, since players will easily find ways to cheat the system, (example, like how alterimg options will not allow score to be posted on Halo Wars 2 Terminus Firefight Leaderboards, want credits in Firefight? Play the unaltered matches, and if you customize it, you get less credits.)
Now for the TL;DR: what ideas do you have for improving Halo: Reach’s Firefight 2.0, for Halo Infinite’s Hypothetical Firefight 3.0? This can include ideas for improving Warzone Firefight as well, as I do like the ideas and the mode itself, and I do think Warzone Firefight should return, but it should have many changes, but keep the core: “X amount of players, versus 5 rounds of objectives” idea intact.
Something to start you off if you can’t think: are there custom options you might want that aren’t present in Halo: Reach’s Firefight, than you want in Infinite’s?