WALL OF TEXT AHEAD. YOU HAVE BEEN WARNED. (TL;DR in second post)
So I got the idea to make a thread dedicated to future ideas for Firefight in Halo 4 from seeing a previous thread on Firefight. This will be one my first post on this forum I believe, so go easy?
Iāve been a native Bungie forum go-er for a while now, but I decided to make the switch cause I like seeing Halo 4 content and ideas from people.
Iām going to be honest here. I do not like how the Firefight system is currently. Hopefully others will agree that a change is needed. It doesnāt have a very lasting appeal to it. In simpler terms, it just gets old quickly. I can play Black Ops Zombies for hours on end. They just perfected the formula for a wave based game. Horde from GoW is, in my opinion, also much easier to play for a long period of time. Thereās also the MW3 Spec-Ops mode which is okay from time to time. Not my cup of tea.
What do all these other wave based modes have in common that Firefight doesnāt include? A currency based system. Whatās the thrill of firefight? Survive and get points that count towards nothing? What a joy. You need to constantly be fighting to earn more weapons, upgrades, and ammo. Thatās how I believe firefight should be. Iām going to break down my several ideas Iāve had and from some of Iāve saw from others.
First off, separate maps for the Firefight game mode is good. I donāt want them to take GoW and MW3ās approach and just put you on multiplayer maps. Also, I believe the wave,rounds, and sets have to go. Too complicated. I think it should just be a number based on what wave you are on. Much simpler. More than 4 players in a game would be nice, but sometimes games are extremely laggy with playing with just 3, so I see that as unlikely.
You should start out with just a pistol. Each Firefight map should be designed with a kind of designated spawn area/base, like normal. The base will contain reinforcements, weapons, and ammo, except we throw the points system away. We should have a currency based system. A kill or assist will award money and that money can be used to buy things in your base. Basic weapons such as the pistol, DMR, AR, or the BR would be available from the start at a relatively lower price than more powerful weapons. You should start off with the basis of Grunts and then it should work its way up and start mixing it up.
I think that the lives system also needs to go. One life for each wave only. If you die, you should be able to ābuy back inā with a fair amount of cash, or wait it out until your team completes the wave. Something Iāve also saw, that all these other games include is the going down feature. Going down and being able to revive the player is a big deal in re-playablity. Iām not sure if this should be implemented to Halo though. In Gears of War after going down, the enemies can still kill you if they get close enough and very lethal weapons bypass downs and kill you instantly which I think would work better for Halo.
A boss every 10 rounds would be nice. I donāt just mean 3 Brute chieftans and a couple grunts and jackels. I want an actual boss. I donāt care if itās not canocially correct. I wouldnāt mind fighting one of the Arbitars, a giant supersized Hunter, or Tartarus. I just want to fight a badass with a lot of health. Of course the boss would get stronger each time you faced him >:D Of course the end of the Boss round should be celebrated with a all skulls on Bonus round with no penalties. I also imagine the maps to be much larger scale to accompany with the air support I would like to be implemented. A new skull will be added every 10 rounds to increase difficulty and money multipliers will be added to compensate, but I canāt calculate that at the time.
The armory will be listed later on below.
Grunt Kills
Assist - +5
Regular Kill - +10
Headshot Kill - +15
Splatter Kill - +15
Beatdown Kill - +15
Pummel Kill - +15
Assassination Kill - +20
Multikill - Points Earned + (Number of Multikill X 10)
Jackel Kills
Assist - +7
Regular Kill - +15
Headshot Kill - +20
Splatter Kill - +20
Beatdown Kill - +20
Pummel Kill - +20
Assassination Kill - +25
Multikill - Points Earned + (Number of Multikill X 10)
Brutes
Assist - +10
Regular Kill - +20
Headshot Kill - +25
Splatter Kill - +25
Beatdown Kill - +25
Pummel Kill - +25
Assassination Kill - +30
Multikill - Points Earned + (Number of Multikill X 10)
Elite
Assist - +10
Regular Kill - +25
Headshot Kill - +30
Splatter Kill - +30
Beatdown Kill - +30
Pummel Kill - +30
Assassination Kill - +35
Multikill - Points Earned + (Number of Multikill X 10)
Hunter
Assist - +15
Regular Kill - +30
Headshot Kill - +35
Splatter Kill - +35
Beatdown Kill - +35
Pummel Kill - +35
Assassination Kill
(you should be able to assassinate a hunter when heās near death) - +40
Multikill - Points Earned + (Number of Multikill X 10)
Brute Chieftan
Assist - +15
Regular Kill - +30
Headshot Kill - +35
Splatter Kill - +35
Beatdown Kill - +35
Pummel Kill - +35
Assassination Kill - +40
Multikill - Points Earned + (Number of Multikill X 10)
Of course there may be newer enemies like Setinals, Precursors, and maybe flood?
CONTINUED BELOW**-----------------------------------------------------**
Also, if you see anything Iāve left out or would like to add something please also say so. I feel as if my money system is a bit off in the price department so I need some constructive criticism!