Firefight 3.0 (Halo 4)

Firefight was good in Reach but Great in ODST. Lets make Firefight in Halo 4 the Best!

Things that need to be added to Firefight…

-Destructible or Semi-Destructible environments

-Customize-able maps, At least where enemy’s get dropped off or spawn, and what vehicles weapons should start or appear on map.

-More settings, like instead of Gravity 200%, 150%, 100%, 75%, 50%, etc. it should be 250.99%-50.00% where that way you can play at 102.46% OR 101.01% gravity anywhere in-between.

-All of ODST’s weapons, vehicles, and A.I and all of Reach’s, plus the one’s in Halo 4.

-Perfect level Design, areas from campaign and areas never seen before.

-More players, like maybe 5 player firefight.

-Improved Net-Coding

-Flood in firefight or they own mode, Floodfight…

-Missions with story’s involved, like, you prevent the covenant from going after and killing _____ while you and a squad of marines or your friends or yourself hold them off for ____ amount of time. Or Like the ending of halo 2 kill waves of enemy’s while trying to kill a boss enemy and deactivate a halo or something. You get the idea…

-The ability to play as covenant versus Human A.I or Player Controlled Humans.

-The Ability to play as different species, like Grunts, Jakels, Hunters, Butes, and for Humans Marines, Military police, UNSC Officers, Etc.

-New Skulls

Etc.

I would definitely like some multileveled large maps.

It would be cool to change settings to make it more like ODST with stamina rather than health.

Also they should add some of the CEA skulls to it.

As for playing as grunts and jackals (thats if they do return) it may be funny, but I don’t see how it will be good for gameplay. You’d pretty much be picking a character that you can do absolutely nothing productive for your team.