Firefight 3.0 for Halo: Infinite is a MUST HAVE.

It’s been almost 8 years since we’ve seen a proper Firefight mode in a Halo game. Halo: Reach did a fantastic job of improving on Halo 3: ODST’s Firefight mode by adding just an incredible number of customization options as well as online matchmaking. Instead of trying to “innovate” with lame spin-off modes like Spartan Ops and Warzone Firefight, 343 Industries needs to make a proper Firefight 3.0 that builds on what was done with Firefight 2.0 in Halo: Reach. Here’s just a few ideas of what they could do:

1. Add more customization options; allow players to highjack Banshees, customize the types of vehicles that appear on the map Halo 2 style, and give the player more options in regards to the types of characters they can play as like Marines, ODSTs, and Elites in addition to Spartans. Bring back Set Skulls from Halo 3: ODST (skulls that activate at the beginning of a set) and add new enemies like the Flood, Banished, and Prometheans to fight against. Let us customize the weapons and vehicles that appear in Weapon Drops, what types of weapons Ammo Crates can refill, and the option to have either unlimited refill Halo: Reach style, or limited refills ODST style.

2. Make Firefight maps feel more unique; incorporate vehicles like the Falcon into some maps, add Halo 2 style features like barricades and defenses that can be activated to give the player some advantage, like the gates on Zanzibar, the EMP towers on the Blood Gulch remake from Halo 2: Anniversary, or the destructible stalagmites from the Lookout remake. Add large-scale battle like what we saw in Halo 3’s campaign, with lots of tanks, aircraft, and even a Scarab or two!

3. Include the entire Halo sandbox in Firefight 3.0; this should include vehicles that have not been playable in traditional Firefight like the Scorpion, Falcon, Hornet, Banshee, and Mantis. Have entire maps built around specific vehicles, like a map set in the skyline of New Alexandria or New Mombasa where the Falcon, Hornet, and Banshee are the featured vehicles, or a map based on missions like the Ark and The Covenant in Halo 3 where there’s lots of enemy vehicles like Ghosts, Revenants, Choppers, and Wraiths, and the player has plentiful anti-vehicle weapons like Grenade Launchers and Spartan Lasers, as well as heavy vehicles like Scorpions and Gauss Warthogs to take them down.

Above all else, it is essential that Firefight be playable offline, both in single-player and split-screen. Having to be online with an Xbox Live Gold subscription in Halo 4 just to play single-player Spartan Ops was ridiculous, and having no offline functionality at all Warzone Firefight, even more so.

As I don’t disagree with you. Now is a little too late to be pitching ideas when the game is nearing the end of developement. Sooooo prepare for dissapointment.

> 2533274909139271;2:
> As I don’t disagree with you. Now is a little too late to be pitching ideas when the game is nearing the end of developement. Sooooo prepare for dissapointment.

What are you talking about? The game is still in development; there is no way the game is coming out this year, what they showed at E3 was only a tech demo, so this game is nowhere near finished.

> 2533274834952794;3:
> > 2533274909139271;2:
> > As I don’t disagree with you. Now is a little too late to be pitching ideas when the game is nearing the end of developement. Sooooo prepare for dissapointment.
>
> What are you talking about? The game is still in development; there is no way the game is coming out this year, what they showed at E3 was only a tech demo, so this game is nowhere near finished.

New maps, AI testing, weapon testing, clipping issues with your scarab idea. Lot of stuff to code and lots of opportunities for bugs to be had. A lot of development work to be had. They may never hit all the bullet points on your wish list. There may not be firefight at all or a recycle of a previous firefight. So even if they miss one point from your wish list to not having firefight at all, be prepared to be dissapointed.

I agree. A flood survival mode is also a must-have. Which reminds me of my ideas, and I quote from a previous thread:

"Now next what I wanna discuss is a flood based survival mode. I feel that if there were to be a Flood Survival mode it should come with its own maps that are flood themed with infected scenery to make it look scary. The vibe it gives off should be horror survival like zombies in COD. No editing settings, only to keep it original. All things included in Gameplay:

Players:
1-4 (Offline)
2-4 (Online)
There will also be an option for players to play as flood while trying to kill the enemy survivors. Each player will spawn in their own individual area of the map when the game starts. The purpose of that is kind of getting that anxious feeling being by yourself for a while when fighting through hordes of flood until you can group with team mates and keep fighting.

Maps:
As I’ve said before, they will be flood themed. I also imagine the maps to be free roam and very large. To make this a challenging mode and to get people to play it more would be challenges to achieve so it can reward you with worthy unlockables. Such as maybe more maps? And characters too (I’ll get to that soon)

Characters:
Before a match begins, you will be in a Character Select Lobby. You start off the mode with playing as your own customized Spartan or Elite(it they will return). The more you play the mode, it will unlock characters for you to play as such as; Arbiter, Master Chief, Shipmaster(Rtas Vadum), Shipmaster(HW2), Brute Chieftian, Heretic(H2), Jerome, Buck, etc… you get the picture. Each character will start off to what they would look like however they would in Halo 6. After you unlock all characters, the mode will provide you with challenges so you can unlock alternate skins. Examples:
Arbiter-

  • H2A Skin - Fleet Commander Skin (plain Gold elite armor)Master Chief-

  • Halo CE Armor - Halo 2-3 Armor - Halo 4-5Shipmaster(Rtas Vadum)-

  • H2A Skin - H3 SkinI’m sure you guys get it.

Powers/Perks:
During gameplay if you press the menu button, there will be a selection of powers you can buy. I’ve come up with some pretty cool extras for players. At first I was thinking maybe each character has their own individual powers. But I couldn’t think of them so I just made some powers available for all;

Invisibility

  • Use this power for 1000 points. It will allow you to be invisible to flood only for an extent of 2 minutes.Juggernaut

  • Use this power for 1000 points. It will give you 3x overshields until the flood can take them down.Sentinel Guards

  • Use this power for 500 points. This power will allow you to call 3 sentinel guards that follow & protect you throughout the match until the flood kills them.Sentinel Enforcer

  • Use this power for 900 points. If you guys played H2 you know what these are. Call in a heavy sentinel that will be kind of a challenge for the flood to kill and also quite a distraction to them.Promethean Knight
    Use this for 1700 points. This power allows you to transform into a Promethean Knight with a sword. There will be advantages to this such as sword swinging through hordes of flood. This will last you about 4 minutes if the flood doesn’t kill you.
    Reinforcements

  • Use this for 1000 points. This power will allow you to call a drop of 5 ODST’s at your service.And so on, and so on…

Rounds/Waves:
Each wave starts off with a screeching flood scream. The longer you survive, the stronger and more flood there will be. Every 7 waves will be a boss fight.

Points:
Everytime you kill a flood it will give you points. There will be goods in the maps so you can put your points to use. Use the points for powers I talked about earlier Each flood spore you kill will give you 3 points. The bigger flood forms will be 30+ points.

Ive had wayy more ideas guys, but I figure there’s no need since I’m not the one whose creating the next Halo… anyways guys thanks for reading this and tell me what you think"

Certainly agree!
Reach’s firefight was one of my favourite things to play in Halo on split screen or solo, with it’s infinite playability it made it such an amazing game mode!
It definitely needs to return as an updated form, sticking to the old game dynamics but brining in some new elements as you said.

I prefer they bring back the ODST style Firefight. Me and my buddy would sign on after work and see how many rounds we could last. Was sooooo much better than Reach FF or whatever Warzone in Halo 5 sadly tried to pass off as Firefight.

I too would like a return of a more traditional firefight. However don’t knock the inspiration behind Spartan Ops. The idea of episodic story missions that continue the narrative is not a bad one, it just needs proper execution. Not saying it should be in place of firefight, but as additional content? Absolutely. I’d love Halo Infinite to be as complete a package as Halo Reach.

If they want to have a perfect firefight experience have both elements of reach and odst firefight and a flood mode.

> 2533274817408735;8:
> I too would like a return of a more traditional firefight. However don’t knock the inspiration behind Spartan Ops. The idea of episodic story missions that continue the narrative is not a bad one, it just needs proper execution. Not saying it should be in place of firefight, but as additional content? Absolutely. I’d love Halo Infinite to be as complete a package as Halo Reach.

Spartan Ops has nothing to offer over Firefight or Campaign though; if you have a good Campaign and fully-customizable Firefight mode with a wide array of unique maps to rival multiplayer, Spartan Ops becomes redundant.

I’ve been saying for a long time even before Halo 5 that firefight should have been a focus.

In my opinion I would have classic firefight ODST style, which people have been asking for it since ODST… and a Warzone firefight (for lack of a better word) I’m pretty sure REQs will be coming back in 6, unfortunately so we might as well just accept it. Instead of having tons of different variants of say one gun, vehicle excetera, all the REQs would be for Firefight. You could do so many different things then. New weapons, a form of equipment, vehicles, etcs bring back things like the target locator and so on. Because I’m doing this and making firefight such a huge mode and it’d be the microtransactions mode so speak (I’m not for microtransactions but I know their thing and they’re not going anywhere) i would be obviously committing time and resources to it, so I would scrap warzone that we have now and make Warzone firefight a focus along with BTB (as well as the typical playlists we always have, that’s a gimme)

I’ve gone into great depths before how I would do this mode, but it’s late and I don’t super feel like getting into it all right now. Firefight is and should be a huge thing in Halo. I hope it is in Halo 6.

> 2533274909139271;2:
> As I don’t disagree with you. Now is a little too late to be pitching ideas when the game is nearing the end of developement. Sooooo prepare for dissapointment.

Halo Infinite is probably still in pre-production or close to the end of it.

> 2533274834952794;1:
> It’s been almost 8 years since we’ve seen a proper Firefight mode in a Halo game. Halo: Reach did a fantastic job of improving on Halo 3: ODST’s Firefight mode by adding just an incredible number of customization options as well as online matchmaking. Instead of trying to “innovate” with lame spin-off modes like Spartan Ops and Warzone Firefight, 343 Industries needs to make a proper Firefight 3.0 that builds on what was done with Firefight 2.0 in Halo: Reach. Here’s just a few ideas of what they could do:
>
> **1. Add more customization options; allow players to highjack Banshees, customize the types of vehicles that appear on the map Halo 2 style, and give the player more options in regards to the types of characters they can play as like Marines, ODSTs, and Elites in addition to Spartans. Bring back Set Skulls from Halo 3: ODST (skulls that activate at the beginning of a set) and add new enemies like the Flood, Banished, and Prometheans to fight against. Let us customize the weapons and vehicles that appear in Weapon Drops, what types of weapons Ammo Crates can refill, and the option to have either unlimited refill Halo: Reach style, or limited refills ODST style.**2. Make Firefight maps feel more unique; incorporate vehicles like the Falcon into some maps, add Halo 2 style features like barricades and defenses that can be activated to give the player some advantage, like the gates on Zanzibar, the EMP towers on the Blood Gulch remake from Halo 2: Anniversary, or the destructible stalagmites from the Lookout remake. Add large-scale battle like what we saw in Halo 3’s campaign, with lots of tanks, aircraft, and even a Scarab or two!****3. Include the entire Halo sandbox in Firefight 3.0; this should include vehicles that have not been playable in traditional Firefight like the Scorpion, Falcon, Hornet, Banshee, and Mantis. Have entire maps built around specific vehicles, like a map set in the skyline of New Alexandria or New Mombasa where the Falcon, Hornet, and Banshee are the featured vehicles, or a map based on missions like the Ark and The Covenant in Halo 3 where there’s lots of enemy vehicles like Ghosts, Revenants, Choppers, and Wraiths, and the player has plentiful anti-vehicle weapons like Grenade Launchers and Spartan Lasers, as well as heavy vehicles like Scorpions and Gauss Warthogs to take them down.Above all else, it is essential that Firefight be playable offline, both in single-player and split-screen. Having to be online with an Xbox Live Gold subscription in Halo 4 just to play single-player Spartan Ops was ridiculous, and having no offline functionality at all Warzone Firefight, even more so.

Reach Firefight was trash. No unlimited mode, and all people wanted to do was play arcade modes or grunt mode. We need a true, blue, ODST successor. Unlimited rounds. Fight till you die. No req BS. Also, give us a mode without skull modifiers where you do nothing but fight and scavenge for ammo until you truly die.

It would be fun to put the Firefight

If Halo Infinite has a Flood survival mode sign me up! That could be really scary and awesome!

I was actually pretty disappointed that ODST didn’t have matchmaking, I wanted to see how that would play out. As for Reach, I loved the Firefight mode but I feel like for Halo 4 or Halo 5 Guardians they should’ve just added more species to fight like the Forerunners or even the Insurrectionist Rebels. There should be big and massive with a lot of open spaced maps that would be suitable for a 64v64 and the maps can also be played on Firefight and I also want it that you can have the ability to call support like the ODSTs from Reach’s Anniversary Firefight map

> 2533274823069762;13:
> > 2533274834952794;1:
> > It’s been almost 8 years since we’ve seen a proper Firefight mode in a Halo game. Halo: Reach did a fantastic job of improving on Halo 3: ODST’s Firefight mode by adding just an incredible number of customization options as well as online matchmaking. Instead of trying to “innovate” with lame spin-off modes like Spartan Ops and Warzone Firefight, 343 Industries needs to make a proper Firefight 3.0 that builds on what was done with Firefight 2.0 in Halo: Reach. Here’s just a few ideas of what they could do:
> >
> > **1. Add more customization options; allow players to highjack Banshees, customize the types of vehicles that appear on the map Halo 2 style, and give the player more options in regards to the types of characters they can play as like Marines, ODSTs, and Elites in addition to Spartans. Bring back Set Skulls from Halo 3: ODST (skulls that activate at the beginning of a set) and add new enemies like the Flood, Banished, and Prometheans to fight against. Let us customize the weapons and vehicles that appear in Weapon Drops, what types of weapons Ammo Crates can refill, and the option to have either unlimited refill Halo: Reach style, or limited refills ODST style.**2. Make Firefight maps feel more unique; incorporate vehicles like the Falcon into some maps, add Halo 2 style features like barricades and defenses that can be activated to give the player some advantage, like the gates on Zanzibar, the EMP towers on the Blood Gulch remake from Halo 2: Anniversary, or the destructible stalagmites from the Lookout remake. Add large-scale battle like what we saw in Halo 3’s campaign, with lots of tanks, aircraft, and even a Scarab or two!****3. Include the entire Halo sandbox in Firefight 3.0; this should include vehicles that have not been playable in traditional Firefight like the Scorpion, Falcon, Hornet, Banshee, and Mantis. Have entire maps built around specific vehicles, like a map set in the skyline of New Alexandria or New Mombasa where the Falcon, Hornet, and Banshee are the featured vehicles, or a map based on missions like the Ark and The Covenant in Halo 3 where there’s lots of enemy vehicles like Ghosts, Revenants, Choppers, and Wraiths, and the player has plentiful anti-vehicle weapons like Grenade Launchers and Spartan Lasers, as well as heavy vehicles like Scorpions and Gauss Warthogs to take them down.Above all else, it is essential that Firefight be playable offline, both in single-player and split-screen. Having to be online with an Xbox Live Gold subscription in Halo 4 just to play single-player Spartan Ops was ridiculous, and having no offline functionality at all Warzone Firefight, even more so.
>
> Reach Firefight was trash. No unlimited mode, and all people wanted to do was play arcade modes or grunt mode. We need a true, blue, ODST successor. Unlimited rounds. Fight till you die. No req BS. Also, give us a mode without skull modifiers where you do nothing but fight and scavenge for ammo until you truly die.

What do you mean “no unlimited mode”? That was only in matchmaking; you could have unlimited rounds and traditional Firefight using the custom game options… or did you not realize Halo: Reach’s Firefight had customization options?

> 2533274834952794;17:
> > 2533274823069762;13:
> > > 2533274834952794;1:
> > > It’s been almost 8 years since we’ve seen a proper Firefight mode in a Halo game. Halo: Reach did a fantastic job of improving on Halo 3: ODST’s Firefight mode by adding just an incredible number of customization options as well as online matchmaking. Instead of trying to “innovate” with lame spin-off modes like Spartan Ops and Warzone Firefight, 343 Industries needs to make a proper Firefight 3.0 that builds on what was done with Firefight 2.0 in Halo: Reach. Here’s just a few ideas of what they could do:
> > >
> > > **1. Add more customization options; allow players to highjack Banshees, customize the types of vehicles that appear on the map Halo 2 style, and give the player more options in regards to the types of characters they can play as like Marines, ODSTs, and Elites in addition to Spartans. Bring back Set Skulls from Halo 3: ODST (skulls that activate at the beginning of a set) and add new enemies like the Flood, Banished, and Prometheans to fight against. Let us customize the weapons and vehicles that appear in Weapon Drops, what types of weapons Ammo Crates can refill, and the option to have either unlimited refill Halo: Reach style, or limited refills ODST style.**2. Make Firefight maps feel more unique; incorporate vehicles like the Falcon into some maps, add Halo 2 style features like barricades and defenses that can be activated to give the player some advantage, like the gates on Zanzibar, the EMP towers on the Blood Gulch remake from Halo 2: Anniversary, or the destructible stalagmites from the Lookout remake. Add large-scale battle like what we saw in Halo 3’s campaign, with lots of tanks, aircraft, and even a Scarab or two!****3. Include the entire Halo sandbox in Firefight 3.0; this should include vehicles that have not been playable in traditional Firefight like the Scorpion, Falcon, Hornet, Banshee, and Mantis. Have entire maps built around specific vehicles, like a map set in the skyline of New Alexandria or New Mombasa where the Falcon, Hornet, and Banshee are the featured vehicles, or a map based on missions like the Ark and The Covenant in Halo 3 where there’s lots of enemy vehicles like Ghosts, Revenants, Choppers, and Wraiths, and the player has plentiful anti-vehicle weapons like Grenade Launchers and Spartan Lasers, as well as heavy vehicles like Scorpions and Gauss Warthogs to take them down.Above all else, it is essential that Firefight be playable offline, both in single-player and split-screen. Having to be online with an Xbox Live Gold subscription in Halo 4 just to play single-player Spartan Ops was ridiculous, and having no offline functionality at all Warzone Firefight, even more so.
> >
> > Reach Firefight was trash. No unlimited mode, and all people wanted to do was play arcade modes or grunt mode. We need a true, blue, ODST successor. Unlimited rounds. Fight till you die. No req BS. Also, give us a mode without skull modifiers where you do nothing but fight and scavenge for ammo until you truly die.
>
> What do you mean “no unlimited mode”? That was only in matchmaking; you could have unlimited rounds and traditional Firefight using the custom game options… or did you not realize Halo: Reach’s Firefight had customization options?

It’s been a long time since I’ve played Reach. If that’s the case, then they need a unlimited time mode for matchmaking.

I wanna see mission rounds. Like Mass Effect 3/Andromeda multiplayer has. Warzone Firefight did them, but it kinda inversed things too far – they would get more mileage out of having more kill-rounds than mission rounds, I think, and the mission rounds oughta emphasize forced navigation. Escorting a thing across the map, hitting things that are deliberately spawned away from players at the start of the round, assassination targets on opposite sides of the map, etc.

And please, oh please, none of that warzone firefight RPG nonsense where the enemies are deemed “tougher” because they take way, way more hits and nuke you with a glance. Having to use scorpions, banshees and wraiths to snipe every enemy past the halfway point isn’t fun, it’s not clever, and it’s only challenging in the way that staying awake is. It is literally opposite to the core combat mechanic of Halo, wherein competent aggression results in quicker kill times. None of that.

> 2533274909139271;2:
> As I don’t disagree with you. Now is a little too late to be pitching ideas when the game is nearing the end of developement. Sooooo prepare for dissapointment.

Don’t be so sure. Release is likely sometime in 2020. A safe bet would be Fall 2020- which is over two years away.

More than enough time to pitch ideas, though I do agree that they probably have most of their teams working on something at this stage and that they have a pretty good idea what modes they want to have at launch. Never hurts to try, though.