It’s been almost 8 years since we’ve seen a proper Firefight mode in a Halo game. Halo: Reach did a fantastic job of improving on Halo 3: ODST’s Firefight mode by adding just an incredible number of customization options as well as online matchmaking. Instead of trying to “innovate” with lame spin-off modes like Spartan Ops and Warzone Firefight, 343 Industries needs to make a proper Firefight 3.0 that builds on what was done with Firefight 2.0 in Halo: Reach. Here’s just a few ideas of what they could do:
1. Add more customization options; allow players to highjack Banshees, customize the types of vehicles that appear on the map Halo 2 style, and give the player more options in regards to the types of characters they can play as like Marines, ODSTs, and Elites in addition to Spartans. Bring back Set Skulls from Halo 3: ODST (skulls that activate at the beginning of a set) and add new enemies like the Flood, Banished, and Prometheans to fight against. Let us customize the weapons and vehicles that appear in Weapon Drops, what types of weapons Ammo Crates can refill, and the option to have either unlimited refill Halo: Reach style, or limited refills ODST style.
2. Make Firefight maps feel more unique; incorporate vehicles like the Falcon into some maps, add Halo 2 style features like barricades and defenses that can be activated to give the player some advantage, like the gates on Zanzibar, the EMP towers on the Blood Gulch remake from Halo 2: Anniversary, or the destructible stalagmites from the Lookout remake. Add large-scale battle like what we saw in Halo 3’s campaign, with lots of tanks, aircraft, and even a Scarab or two!
3. Include the entire Halo sandbox in Firefight 3.0; this should include vehicles that have not been playable in traditional Firefight like the Scorpion, Falcon, Hornet, Banshee, and Mantis. Have entire maps built around specific vehicles, like a map set in the skyline of New Alexandria or New Mombasa where the Falcon, Hornet, and Banshee are the featured vehicles, or a map based on missions like the Ark and The Covenant in Halo 3 where there’s lots of enemy vehicles like Ghosts, Revenants, Choppers, and Wraiths, and the player has plentiful anti-vehicle weapons like Grenade Launchers and Spartan Lasers, as well as heavy vehicles like Scorpions and Gauss Warthogs to take them down.
Above all else, it is essential that Firefight be playable offline, both in single-player and split-screen. Having to be online with an Xbox Live Gold subscription in Halo 4 just to play single-player Spartan Ops was ridiculous, and having no offline functionality at all Warzone Firefight, even more so.