Firefight 2.0
Kill enemy’s, get points
Spend said points on:
*Weapons
*Weapon upgrades
*Vehicles
*Vehicle upgrades
*Barricades/base defense
*Leveling up barricades/defense
*Power-ups
*Ammo/vehicle repair/barricade repair
Warzone variants
Defence
0 - 12 players
Map: Modified warzone map (slight forge changes i.e addition of barriers to keep the flow good and/or reduce size a bit)
Description: Defend your core against waves of enemys
Win conds: Defeat all enemy waves, reach time limit
Loose conds: Core destroyed
Assault
0-12 players
Map: Modified warzone map
Description: Defeat waves of enemy defenders to reach and destroy the enemys core.
Win conds: Destroy enemys core
Loose conds: Run out of lives, Reach time limit
Battlezone
0-12 players
Map: Modified warzone map
Description: Defend your core against waves of enemys whilst trying to destroy the enemys core.
Win conds: Destroy enemys core
Loose conds: Enemy destroys your core
Big Team Battle variants
Classic firefight BTB
0-8 players
Map: BTB map
Description: Classic firefight on a BTB map
Win conds: Reach time limit or defeat all enemy waves
Loose conds: Run out of lives
Firefight 2.0 BTB
0-8 players
Map: BTB map
Description: firefight 2.0 on a BTB map
Win conds: Reach time limit or defeat all enemy waves
Loose conds: Run out of lives
King of the hill
0-8 players
Map: BTB map
Description: Defend your hill from waves of enemys
Win conds: Reach time limit, defeat all enemy waves
Loose conds: Enemy captures your hill 3 times (hill moves after each cap)
Kingslayer
0-8 players
Map: BTB map
Description: One of your players is randomly assigned as the king/queen, they have overshield. Enemy units will be aggroed to the king and try to kill them.
The enemy team is also assigned a king, their king will be a strong unit such as an elite zealot, promethian knight, or hunter, they will have a health boost and strong bodyguards.
Win conds: Kill the enemy king.
Loose conds: Your king is killed.
Big team arcade
0-8 players
Map: BTB map
Description: A random selection of light hearted, fun gametypes such as gruntpocalypse on a BTB map
Win conds: Vary
Loose conds: Vary
Arena map variants
Classic firefight
0-4 players
Map: Arena map
Description: Classic firefight on an arena map
Win conds: Reach time limit or defeat all enemy waves
Loose conds: Run out of lives
Classic firefight 2.0
0-4 players
Map: Arena map
Description: firefight 2.0 on an arena map
Win conds: Reach time limit or defeat all enemy waves
Loose conds: Run out of lives
Skirmish
0-4 players
Map: Arena or breakout map
Description: A round based game. One life each round, if you die you will respawn next round. Kill all enemy’s on map to finish round. Each round is harder. E.g 1 = grunts only 2 = jackals 3=elites ect
Win cond: Finish all ‘x’ number of rounds
Loose conds: All players die within a round
Arena Arcade
0-4 players
Map: Arena map
Description: A random selection of light hearted, fun gametypes such as gruntpocalypse on an arena map
Win conds: Varies
Loose conds: Varies
These are just some of my ideas, feel free to add yours too 
Will be awesome if firefights added to the game sometime in the not too distant future 
Thanks for reading
