Firearm manual of arms and audio realism

I understand that during things like a test flight there are going to be a lot of bugs and such, and I have great confidence the team at 343i will rectify as many of them as possible prior to launch. The only thing I have really seen during gameplay that probably isn’t particularly high on the teams radar is the audio associated with weapon manipulation. Coming from someone with a lot of experience around firearms, I really enjoy how the weapons sound when fired, the audio team did a wonderful job, however when reloading a ballistic weapon that’s running empty, specifically rifles, the charging handle needs to be run to allow a round to be put into battery. This sound in particular isn’t great. Not only should the sound itself be much louder on account of heavy duty metal scraping together, but I think they can do a much better job of creating the illusion of tactility. Make the player feel like they’ve got a serious weapon in their hands. Every time I reload I just kind of feel like I’m holding a paper-mache gun because the sound of running back on the charging handle is so weak and ineffective at creating the illusion that my Spartan is carrying a real gun, that it just kind of kills the immersion for me. I realize this is a very specific thing to harp on, but it’s something that stuck out to me, and I hope the staff at 343i is able to improve it, to match the quality of the rest of the great audio work the team has done.