I am posting this from my Xbox One.
I used a key Board
Fire Fight 3.0
-A must for Halo 5 Fire Fight,ability to make and edit fire fight maps in forge.
Following iteams are what you can edit/build
*set enemy spawn/drop ship drop off locations
*weapon and ordance drop locations
*spawn/Drop Pod land location
*Objectives Locations (generators for defense and stuff like that.
*Auto and operater turrets that players can Activite or use to kill enemys.
*Door that can be locked to prevent acess to area or acess after a period of time or objective or object is used to open it with rocket luancher being an object to open it along with a code or acess card
*Play as Spartan or ODST but ODST and Spartan are different game types
*Or play as Covenent killing humans
*Play as Covenet Boarding or going into human ships and bases to destroy , capture , terminate humans or defend objectives such as forerunner artifacts.
*Play as Humans to defend or Kill covenent or destroy or capture things.
*build maps from scratch and set everything , with covenent , forerunner and human objects to build with or just natural objects
*chose sky box for a map such as desert snow , rocks , forest,
*set plant life , rocks, or convert a multiplayer map into a fire fight map
*set weapon spawns ordance drops and ally drop ship drop offs.
*custumize everything from how the map looks to what enemys to fight and weapons position
Gameplay
-Fight Flood , Covenent and Humans and promethan
-Play as flood,covenent and humans and promethan
-Enter that map at the start in a drop pod , drop ship or a simple spawn drop pod entrance was in ODST trailer but never in game
-Objectives of defense , demolition , kill every thing or captue
-use vechiles on larger maps
-use of turrets and also there is auto turrets
-Play as Spartan and ODST for Human , Infection for for flood until you infect a host and play as the infected host , Elite or Brute for Covenent and Promethean Knight for Forerunner
-Enemys you fight can be set by wave and set or be random or are pre set for game type
-game types will be as shown Mode:Defense Eenemy:Custom/Flood Type:Gruntpocalypse and the other classic types
-Classic Mode will still be in the Game along with Classic Types
-can be played solo or 2 play split screen with 2-8 player online if possible
-Waves , sets and rounds or infinte survial
-Air strikes and Airsupport with Target locater
-Friendly A.I. will fight with you
-species you play as will have different traits depending on what they are
-You can still do game mode editing such as base traits and all that stuff
-some missions will require you to evac and you must get out of the area in a drop ship or flying vichile before it explodes or enmey such as flood take complete control and kill everything.
-Also you can explode an area to kill everything in it or prevent enemy from getting it , this may be your objective/mission or a plan B
-During evac or destruction time you will have limited time to complete it and will have the amount of lifes remaining to use
Match Making
-3 rounds of voting
-game mode
-game type
-enemy
Game progression
-other enemy factions might spawn in and attept to take the area they can ethier be all killed , attempt to evac or fall back or take the area
-This may randomly happen in a game , but there is a low chance of it happening but the chance % can be changed or made to be guarinted to happen or set to happen after an object or certain wave or something like that. or can be set to not happen
If you have thought of something i havnt thought of of or have anything to add or want to comment then do so.
User Name Is GamerTag message me
> I am posting this from my Xbox One.
> I used a key Board
> Fire Fight 3.0
> -A must for Halo 5 Fire Fight,ability to make and edit fire fight maps in forge.
> Following iteams are what you can edit/build
> *set enemy spawn/drop ship drop off locations
> *weapon and ordance drop locations
> *spawn/Drop Pod land location
> *Objectives Locations (generators for defense and stuff like that.
> *Auto and operater turrets that players can Activite or use to kill enemys.
> *Door that can be locked to prevent acess to area or acess after a period of time or objective or object is used to open it with rocket luancher being an object to open it along with a code or acess card
> *Play as Spartan or ODST but ODST and Spartan are different game types
> *Or play as Covenent killing humans
> *Play as Covenet Boarding or going into human ships and bases to destroy , capture , terminate humans or defend objectives such as forerunner artifacts.
> *Play as Humans to defend or Kill covenent or destroy or capture things.
> *build maps from scratch and set everything , with covenent , forerunner and human objects to build with or just natural objects
> *chose sky box for a map such as desert snow , rocks , forest,
> *set plant life , rocks, or convert a multiplayer map into a fire fight map
> *set weapon spawns ordance drops and ally drop ship drop offs.
> *custumize everything from how the map looks to what enemys to fight and weapons position
>
> Gameplay
> -Fight Flood , Covenent and Humans and promethan
> -Play as flood,covenent and humans and promethan
> -Enter that map at the start in a drop pod , drop ship or a simple spawn drop pod entrance was in ODST trailer but never in game
> -Objectives of defense , demolition , kill every thing or captue
> -use vechiles on larger maps
> -use of turrets and also there is auto turrets
> -Play as Spartan and ODST for Human , Infection for for flood until you infect a host and play as the infected host , Elite or Brute for Covenent and Promethean Knight for Forerunner
> -Enemys you fight can be set by wave and set or be random or are pre set for game type
> -game types will be as shown Mode:Defense Eenemy:Custom/Flood Type:Gruntpocalypse and the other classic types
> -Classic Mode will still be in the Game along with Classic Types
> -can be played solo or 2 play split screen with 2-8 player online if possible
> -Waves , sets and rounds or infinte survial
> -Air strikes and Airsupport with Target locater
> -Friendly A.I. will fight with you
> -species you play as will have different traits depending on what they are
> -You can still do game mode editing such as base traits and all that stuff
> -some missions will require you to evac and you must get out of the area in a drop ship or flying vichile before it explodes or enmey such as flood take complete control and kill everything.
> -Also you can explode an area to kill everything in it or prevent enemy from getting it , this may be your objective/mission or a plan B
> -During evac or destruction time you will have limited time to complete it and will have the amount of lifes remaining to use
>
> Match Making
> -3 rounds of voting
> -game mode
> -game type
> -enemy
>
> Game progression
> -other enemy factions might spawn in and attept to take the area they can ethier be all killed , attempt to evac or fall back or take the area
> -This may randomly happen in a game , but there is a low chance of it happening but the chance % can be changed or made to be guarinted to happen or set to happen after an object or certain wave or something like that. or can be set to not happen
>
> If you have thought of something i havnt thought of of or have anything to add or want to comment then do so.
>
> User Name Is GamerTag message me
Oh boy, another long list of crazy demands that would never work unless it was a stand alone title.
seriously people in the future consider the amount of programming/ money/ diminishing returns of population such a feature would have/need.
Why not just have Firefight and forget about Spartan Ops, after all FF was 100x better than Spartan Ops that felt like a campaign mission and it had no replay value. Firefight all the way.