Finishing the fights you start

Point A there is a battle going on.

You are at point B.

somone shoots you from point A.

you become one shot.

The guy that shot you from point A is back to his battle in point A.

This gives you an opportunity to push.

In halo infinite you Sprint slide over there and by the time you get there your shields are recharged.

In halo 5. You make the same play. You Sprint slide over there but wait theres something different this time.

Your still one shot.

In halo 5 you had to make a choice to stay one shot or make a play that you think would work. This added a level a skill to the game because you had to think on your toes which choice is the right choice and if you over extend with your ablities you will get killed.

In halo infnite. You just start moving. No thinking. Just oops I became one shot. Let. Me go grab cover and run around.

In halo 5 you had to walk around to get anywhere

I can’t believe the game has been out for 6 years. This feature has been apart of HCS since the beginning of Halo 5 and it was PRAISED. Nobody asked for it to go away. Everyone knows it’s better to have that feature.
Do I really have to show you clips of even my own gameplay not getting punshied for being one shot?

You keep claiming but “ohh Halo 5” but you don’t realize that the shields not recharging is WHY the abilites work in the first place. Those get out of jail free cards you speak of never happen because those who abused the abilites stayed one shot and those who walked were rewarded with a shield recharge. On top of that it didn’t matter how fast you were with the abilites I HAD THE SAME ABLITES. meaning any move you do I can match it. Now with a equipment its all one sided. If anything your argument works in halo infinite rather than Halo 5 because if you have a thrust and the other player doesn’t you can escape and he won’t be able to close the gap on you. In halo 5 you can close the gap because you also have a thruster.

If your abolsoute, one step of a Sprint can save you from one bullet. I’ve seen it happen. I’ve done it myself. That’s why it’s so important the shields don’t recharge

It isnt about movement speed. If you get into a fight in halo 5 and then sprint away without finishing it. And I sprint after you. We still travel at the same movement in that game as well. But when you stop your left with the same amount of health as you started as I am myself. It’s not a reset its fair

Thank you. The more you use your ablities the more you stay one shot. If both players run. They both put themselves at a disadvantage

It rewards walking and conserving your shields

4% boost in speed in Infinite versus a 24% boost in speed in Halo 5.

Halo 5 encouraged running away because there was a chance you could escape by running away, Halo Infinite barely gives you an advantage.

It is lol. How about some data or numbers to back up your stance?

I think a good compromise would be a slower recharge or recharge delay rather applied while sprinting. Rather than a complete recharge denial.

Truth be told sprint really doesn’t give all that much of an advantage in this title as it did in Halo 5. Sprint in Infinite only increases your speed by 4%, unless you have an exit or cover nearby that isn’t already accessible by walking or strafing, sprint isn’t going to do much good as a defensive tool. Halo 5 focused on mobility, so sprint gave a 24% boost in speed, this allowed for a dash to cover or making for escapes where there weren’t any and therefore had to be balanced accordingly with a compromise to shield recharge.

We got a recharge denial at 24% sprint speed, why would a recharge denial at 4% sprint speed be balanced?

When you understand the differences in speed, how they interact with map design and combat flow, 4% doesn’t do much as a defensive tool.

It’s perfect the way it is after all this time, let’s not mess it up by making these kinds of changes.

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I already said even a 1% boost can mean the difference between life or death.

You say encouraged but there’s two things you keep ignoring. You stop sheliding up when shot AND there are counters to every move. EVERY MOVE. If you don’t know the counter. That’s on you. But there are counters. Every thrust slide can be 5 shoted. Every spring jump can be ninjaed. So no. You can claim “escape” all you want but in the highest levels of play doesn’t allow that. Yes. The combat was made to be competitive. Not causal. To some people it’s just too much for them and I get that but let’s get the facts straight here. It’s easy to do but hard to master

It’s most balanced because of the no shield recharge feature.

If someone’s running away why not just run after them? :exploding_head: (Edit: yeah I know they’re probably a mile away)

I hated the fact in halo 5 that shields didn’t recharge while running. How is that even lore accurate? Are you telling me that the systems are over loaded because I decided to run so my shields can’t recharge?

That’s like saying you can’t run and reload because my Spartans brain is having a system overload :rofl:

Don’t even get me started with dual wielding… :skull_and_crossbones:

You didn’t say that to me.

But this seems testable, surely you can find me a scenario where 4% is the difference between life and death.

Don’t worry I have a lot of clips proving my points. They will come soon

I cannot wait

Me too, i am curious about the examples where someone is down to the last shot and where he saves himself with sprinting, where walking or thrusting wouldn’t have gotten that player save…

Sprint and walk are practically at the same speed. I don’t know what you’re talking about. Lol.

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I can glitch my Sprint slide with my paddles. Just imagine what mouse and keyboard can do

Meaning? What exactly?