Halo 3 Rewarded Team-Work in Matchmaking (Win or go without, essentially)
Halo Reach Rewarded going Solo. (More kills = more credits, when you boil it down.)
Halo 4 needs to find a player reward system that rewards you for a good game, but at the same time promotes teamwork and Objectives. Reach unfortunately has no credit incentive to complete objectives, when arguably they are the backbone of Halo.
As a basic system. I was thinking about having a credit system, like Reach, but then instead of commendations pooling credits, have fixed rates. Eg: 1 kill = 1 cR. 1 mid level medal = 1 cR (for example double kill, killing spree, etc). high level medals = 5 cR (Rampages, killtaculars, etc). Rare medals = 10 cR (Perfection, Killionaire, Extermination, etc).
Objectives games would function differently, where credits would be rewarded to things such as:
Objective carrier kills, Objective stolen, Objective plant/arm/capture, etc.
When a game ends, this value of credits will be shown, and then a modifier will be displayed. This modifier would be playlist or game-type specific. The modifier would be the weighted average of other ‘sub-modifiers’ if that makes sense.
Some examples.
Team Slayer:
Win/Loss. Boolean, 3 for win, 0.5 for loss.
Kill death ratio: = kdr
For instance, a player plays a game of Team slayer, accumulates 100 credits by the end of the game, before the modifiers. The payer won the game with a k/d of 1.17.
(3 + 1.17) / 2 = 2.085
2.085 * 100 cR = 209 cR
Multi-Flag CTF
Win/Loss. Boolean, 3.3 for win, 0.5 for loss.
Flag Captures, Flag carrier kills, etc. Calculated per game, put on a normal distribution. So if a player gets all the flag caps in a game, they will get a high multiplier (~5), if none, then maybe a multiplier of 0.8
For instance, A player finishes the game with 125 credits, before modifiers. The player killed one flag carrier, scored 2 flags, and stole one from an enemy base. A total of 10 flags were stolen in the game, and 5 were scored.
This puts the player in the upper quartile (assuming it’s a 4v4), lets say for sake of example, a multiplier of of 3x
(3.3 + 3) / 2 = 3.15
3.15 * 125 = 394 cR
Notice that the objective game received more credits? This is due to the high multiplier, due to playing a good game. As it should be.
I’m not saying this system is perfect. It’s far from it, it’s just the idea. But personally I think this system will combine the Halo 3 and Halo Reach systems to provide a much more rewarding incentive to play the game as it is intended.
Community, any thoughts?